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Serious Games - Training & Teaching - Healthcare - Defence & security - Information & Communication 2nd Edition

IDATE, June 2010, Pages: 160


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This report analyses the different serious game markets through a systematic examination of the technologies, the uses made of the games and the
different professions involved, with particular focus on the key stages of design, development and distribution. It also explores the outlook for each market segment.

Key questions
- Who are the main players involved in serious games?
- How are the games being used and what is the target audience?
- What are the central issues surrounding this sector's development (professions, costs, etc.)?
- What is the outlook for each market segment?
- How is the serious games value chain structured?
- What are the latest market trends?
-- A profile of 50 key serious games market projects


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