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The Mobile Entertainment Industry Outlook
Description:
This report helps stakeholders to understand the dynamics of the mobile entertainment industry, recognize the emerging opportunities, and capitalize on these trends in the future. For each segment - music, video, gambling, and games - the report discusses market size, sub-segments, geographic segmentation, drivers, inhibitors, and major players.
Features and benefits
- Access detailed analysis and revenue forecasts for the mobile entertainment industry by segment and region.
- Analyze key drivers and inhibitors to mobile entertainment industry growth.
- Identify and profile the leading players in the mobile entertainment arena.
- Analyze consumer trends and value chains that will shape the future of the mobile entertainment industry.
- Identify the business opportunities and challenges in the mobile entertainment industry.
Highlights
Business Insights anticipates that the global mobile entertainment industry will grow at a CAGR of 18.8% to reach $54bn by 2014 from a mere $19bn in 2008. The growth will be driven by smartphones, high speed mobile broadband networks, apps and emerging markets.
The mobile music segment is the largest contributor to the industry’s revenue and will grow at a CAGR of 13.2% to more than double from $10bn in 2008 to $21bn by 2014. Mobile video, which is the second largest revenue generator, will experience the highest growth rates at 36.1% CAGR, to increase by seven times from $2bn to $14bn between 2008-14.
In 2009, the world’s largest market for the mobile entertainment industry was Asia Pacific, with more than half of global revenues (57%) generated in the region. It was followed by Western Europe at 21% and North America at 13%.
Your key questions answered
- Which mobile entertainment segment has the highest growth potential?
- What are the key drivers and resistors that will impact the growth of the mobile entertainment industry?
- What is the market size and growth potential of each segment of the industry?
- Who are the key players in the market in each segment of the mobile entertainment industry?
- How will future trends reshape the industry structure?
Contents:
Executive Summary
The mobile entertainment industry landscape
The mobile music industry outlook
The mobile video industry outlook
The mobile gambling industry outlook
The mobile games industry outlook
The future of mobile entertainment
About the author
Disclaimer
Introduction
What is this report about?
Who is this report for?
Methodology
The mobile entertainment industry landscape
Summary
Introduction
Global mobile entertainment industry market size by value
Market size by segment
Geographic segmentation of the industry
Mobile entertainment industry drivers
Increasing smartphone shipments drive growth
Rising 3G and 4G proliferation boost the industry
Accelerating mobile internet penetration rates stimulate demand
Improved content and apps attract consumer interest
Mobile entertainment industry inhibitors
User interface issues
Performance impacted by network speed and storage challenges
Declining app costs act as a deterrent for developers and publishers
Security concerns plague users
Regulation
Key features and trends of the mobile entertainment industry
Stabilizing mobile service revenues and declining ARPU’s
Consumer meta-themes transforming the industry
Increasing user engagement and mobile content usage
The mobile entertainment value-chain
Operator-centric mobile entertainment value-chain
A snap-shot of the key actors’ roles
Profiles of major technology enablers
Apple: iOS
Google: Android
Research in Motion: Blackberry
Nokia: Ovi
The changing mobile OS competitive landscape
The mobile music industry outlook
Summary
Introduction
Global mobile music industry market size by value
Segments of the mobile music industry
Trends in segmental revenues
Geographic segmentation of the industry
Pricing models in mobile music
Pay per track (one-off payment) model
Subscription model
Bundled model
Advertising-funded model
Some major global mobile music service providers
Nokia
Spotify
Deezer
Shazam
Pandora
Rhapsody
Last.fm
The mobile video industry outlook
Summary
Introduction
Global mobile video industry market size by value
Segments of the mobile video industry
Broadcast TV
Streamed or cellular TV
Trends in segmental revenues
Geographic segmentation of the industry
Top mobile video providers
Trends in pricing models in mobile video
Operator controlled TV
Broadcaster controlled TV
Pay / subscription TV
Ad-funded interactive TV
Mobile TV broadcasting standards
DVB-H
T-DMB
ISDB-T
MediaFLO
Other mobile TV technologies
Unicast vs multicast
Major mobile video vendors
O2, Orange and Vodafone’s strategic alliance
Alcatel Lucent
Flo TV/Qualcomm
MobiTV
The mobile gambling industry outlook
Summary
Introduction
Global mobile gambling industry market size by value
Segments of the mobile gambling industry
Casinos
Lottery
Betting
Geographic segmentation of the industry
Popular mobile gambling service providers
Betfair
Bwin
Ladbrokes
Paddy power
Probability
Spin3
Unibet
William Hill
The mobile games industry outlook
Summary
Introduction
Global mobile games industry market size by value
Geographic segmentation of the industry
The top mobile games publishers of 2009
DeNA mobiles
EA mobile
Gameloft
Glu Mobile
Gmode
The future of mobile entertainment
Summary
Introduction
Emerging consumer meta-themes
Convergence
Personalization
Connectivity / social networking
Mobility
Simplification
Portable entertainment - which devices will disrupt and which will be disrupted?
Comparative capabilities of different devices
Portable entertainment device shipments
Convergence: Visualizing futuristic devices
Form factor and convenience inhibit tablets
Evolution towards more converged mobile devices
The futuristic converged device
Consumer meta-themes facilitating user empowerment
Companies Mentioned
- Nokia
- Spotify
- Deezer
- Shazam
- Pandora
- Rhapsody
- Last.fm
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