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Character Modeling with Maya and ZBrush. Professional polygonal modeling techniques
Elsevier Science and Technology, March 2008, Pages: 408
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
- Master professional techniques and workflow processes with clear, easy to follow tutorials - Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists - Interviews with professionals connect the concepts to real world workflow and applications
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