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User Experience Re-Mastered. Your Guide to Getting the Right Design

  • Book

  • November 2009
  • Elsevier Science and Technology
  • ID: 1765442

User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting-a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods.

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Table of Contents

Part I. Usability 1. Usability Engineering, by Jakob Nielsen 2. Usability for the Web, by Tom Brinck 3. Understanding Your Users, by Cathrine Courage Part II. Generating Ideas 4. Handbook of UCD Methods, by Chauncey Wilson 5. Sketching User Experiences, by Bill Buxton 6. The Persona Lifecycle, by John Pruitt 7. Effective Prototyping for Software Makers, by Jonathan Arnowitz

Part III. Designing Your Site 8. User Interface Design and Evaluation, by Debbie Stone

Part IV. Evaluation & Analysis 9. Evaluating Your Product, by Debbie Stone 10. Observing the User, by Mike Kuniavsky 11. User Interface Design and Evaluation, by Debbie Stone 12. User Interface Design and Evaluation, by Debbie Stone

Authors

Chauncey Wilson Senior User Researcher, Autodesk. Chauncey Wilson is a UX Architect with 40 years of experience in human factors, usability, and user experience design. He has published and presented widely at UXPA, STC, CHI, APA, and HFES conferences. The author has published several books and chapters on usability engineering, brainstorming, surveys, victimization, and inspection methods. He has worked in small and large firms, started teams, consulted for a large firm, and consulted as a lone consultant. He enjoys the role of mentor and always tries to highlight the pros and cons of methods, principles, and processes. He is a member of the Skeptic's society and enjoys the role of "Chief Skeptic.� Chauncey does not believe in magic numbers, miracle methods, or methodolotry.