All PC Gaming Reports and Summary
Jon Peddie Research, January 2011
This report covers the overall market for classes of gaming PCs and AIBs. It is a summary edition of the three reports in the series, PC Gaming hardware Market, and is made available to purchasers of the entire set.
Additional associative components such as displays and mice are also discussed but no market forecasts are made for them.
Methodology
Worldwide PC Gaming Hardware Market Report
This is in general a supply-side report. Data for it comes from the suppliers of PC gaming systems and software as well as the component suppliers to those system sellers, as well as retail channels. We constantly survey the semiconductor, software, and ODM suppliers in the course of our business. We have also relied on company reports and presentations for some of the information.
Primary research for this report
- Interviews, phone calls, e-mails, and faxes with managers, engineers, and marketers of PC system integration companies.
- Interviews with executives and employees of component suppliers to system integrators.
- Interviews with employees of e-tail and retail channels.
- Interviews of software vendors, and technology providers about pc gaming products and services.
- Interviews with investors and financial analysts following the semiconductor and pc markets.
- Telephone and e-mail interviews with related and associative companies that are working to develop accessories and peripherals for the PC gaming industry.
- Surveys of PC gamers and PC purchasers.
Secondary research for this report
- An analysis of a collection of publicly available data, annual reports and other financial filings.
- An analysis of publicly available market information from agencies, consortiums, and trade organizations.
- Background research of the technology issues surrounding PC gaming products, as well as consumer media and content and multimedia broadband services and infrastructure.
The market for PC Gaming Systems and After-Market AIB’s is complex and requires a fairly detailed methodology to analyze. Below we have bulleted key factors and influences that we incorporate into this analysis. An in-depth, step by step methodology can be found in the Appendix.
- PC Gaming Software, Services, and Peripheral Revenue
- Gaming Cultures (Popularity of certain Games and Genres in various Countries)
- Processing Intensity Levels (Stress of specific Games and Genres on AIBs and Systems)
- Wealth Demographics
- Economic Growth
- Population Growth
- PC and AIB Growth
- PC Gaming in relation to Console Gaming
- Home and Personal Use in relation to Business and Office Use
- Gaming Motivation in relation to Total PC Purchase Motivation
Executive Summary
Methodology
Primary research for this report
Secondary research for this report
Definitions
Enthusiast segment
Performance segment
Mainstream segment
Value PC segment
About Jon Peddie Research
Introduction
Regional Breakdown
Top Country Breakdown
Processing Intensity Levels
Table of Figures
Figure 1: The Total PC Gaming Hardware Market by Region (Source Jon Peddie Research)
Figure 2: The Total PC Gaming Hardware Market by Sector (Millions $US, (Source Jon Peddie Research)
Figure 3: The Total PC Gaming Hardware Market by Sector in 2008 (Millions $US, (Source Jon Peddie Research)
Figure 4: The Total PC Gaming Hardware Market by Sector for 2012 (Millions $US, (Source Jon Peddie Research)
Figure 5: The Asia Pacific region benefits from entrenched PC Gaming cultures in addition to emerging markets. (Source Jon Peddie Research)
Figure 6: With lower asp’s, massive population base, and economic growth the Asia/Pacific region dominates the market on a unit equivalent basis. (Source Jon Peddie Research)
Figure 7: Asia/Pacific region leads the after-market AIB sales motivated by gaming for the obvious reasons, in addition to a populace willing and able to DIY and upgrade as long as possible. (Source Jon Peddie Research)
Figure 8: On a unit equivalent basis the Asia/Pacific region consumes the most after-market AIB’s motivated by gaming. (Source Jon Peddie Research)
Figure 9: Total Enthusiast PC Gaming Hardware Market in millions $US. The United States dominates this area with a size comparable to the next three top markets. Note the strength of Germany in the Enthusiast sector. (Source Jon Peddie Research)
Figure 10: Total Performance PC Gaming Hardware Market in millions $US. (Source Jon Peddie Research)
Figure 11: Total Mainstream PC Gaming Hardware market in million $US – note the growth in India and Russia (Source Jon Peddie Research)
Figure 12: Enthusiast PIL (Source Jon Peddie Research)
Figure 13: Performance PIL (Source Jon Peddie Research)
Figure 14: Mainstream PIL (Source Jon Peddie Research)
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