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Global Casino and Gaming Industry - Edition 2011

AM Mind Power Solutions, May 2011, Pages: 126


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The present report on “Global casino and gaming industry” discusses detailed analysis of industry past performance, present analysis and future performance with statistics on overall industry, industry by segments and e-gaming market. It also talks about industry performance by geography wherein we have included Asia (New Zealand, Singapore, China and Macau), describing the future outlook as well; Europe (UK-Great Britain, Germany, Italy, South Africa and Russia; and US (Nevada, Canada and Las Vegas). Products that have been mentioned in the report are-online gambling, slot machines, Jockey Club, casino, lottery-video lottery and keno, welfare computer ticket games, bingo and race track casinos. Further we have included industry trends, development and growth drivers, merger and acquisition.

Key Findings
- Global gambling and gaming revenues registered a growth rate of 3% in 2008 and a decline of 2.4% in 2009. The overall industry has continued to grow at a slower growth rate. It is expected that gaming and gambling market will reach USD ~ billion by 2015.
- For the period 2004–2009, the gambling industry recorded a CAGR of 3.58%. The industry is expected to grow at a CAGR of 3.91% from 2010–2015. The global online gaming market has grown at a CAGR of 18.21% during the period 2002-2010. The market was estimated to be around USD ~ billion in 2010.
- The global online gaming market was estimated to be worth USD ~ billion in 2008. The market is expected to grow at a CAGR of 5.7% from 2008 to 2012. There are significant opportunities for growth in the US lottery market.
- In 2009, Asian casinos grew by 3.41% and showed positive growth in the first half of 2010 (2.88%) as compared to the same period last year.
- The casino sector represented USD ~ billion of revenue in 2010 in Macau. In 2009, Macau slot machines generated USD ~ million which was 5.45% of the total revenue generated from gambling industry in Macau.
- Singapore casino revenue grew by 29.72% compared to results in 2009. The industry is expected to reach USD 6.68 billion by 2015
- The annual lottery revenue in China has expanded from USD 2.18 billion in 2000 to USD 24.52 billion in 2010 at a CAGR 27.38%.
- China’s lottery market is estimated to reach USD 46.0 billion by 2015, implying a CAGR of 11.06% from 2010. China market for Welfare computer ticket games is also growing and is expected to cross USD 16 billion by 2012.
- Macau casino and gaming revenue will grow by 20.48% in 2011 and will reach USD ~ billion. Macau casino and gaming revenue is expected to grow at a CAGR of 15.77% till 2015.
- In 2010, British gambling industry generated gross gambling yield (GGY) of USD ~ billion as compared to GGY of USD ~ billion in 2009. The non-remote betting sector represents the largest market within the industry.
- Between 2009-2012E, European E-gaming industry’s gross gambling yield is expected to grow at a CAGR of 7.63%. E-gaming is the fastest growing market led by awareness among young population and expected increase in per capita income after the economic jolt in 2008-2009.
- The US gambling and gaming sector generated total revenues of USD ~ billion in 2009, representing a compound annual growth rate (CAGR) of 4.14% for the period spanning from 2000-2009.
- Gross revenue for Nevada's sports books was USD ~ million although USD ~ billion was wagered in 2010.
- Despite the improvements expected in 2011, the performance of the US gaming and gambling sector is forecasted to grow at a slow rate from 2009 to 2012 compared to historical performance and is expected to catch the speed from 2014 onwards.

Scope of the Research
- The report provides a detailed analysis of gambling and gaming industry with statistical and qualitative information and reasoning which will help to understand the benefits and consequences to invest into the market.
- Helps to assess opportunities in the industry and profitable segment to focus on.
- The report discusses regulatory environment in different countries of Asia-Pacific along with the latest industry trends and developments.
- Discusses industry players positioning and market share which will help to assess scope for new and existing players.


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