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Video Games in Japan
Euromonitor International, July 2011, Pages: 29
Against the backdrop of economic downturn, the video games environment is characterised by threats and opportunities. Value growth of static video games proved bipolar, with static video games losing the competition (declining sales) and portable video games seeing meteoric growth courtesy of more sophisticated portable consoles.
The Video Games in Japan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2006-2010, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2015 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report? - Get a detailed picture of the Video Games market; - Pinpoint growth sectors and identify factors driving change; - Understand the competitive environment, the market’s major players and leading brands; - Use five-year forecasts to assess how the market is predicted to develop.
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