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Computers, Games, and Art. Edition No. 1

VDM Publishing House, April 2010, Pages: 124


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Computers, Games, and Art uses computer science, especially artificial intelligence, to analyze social science, especially political science. It presents models of economic and political interaction to explore game theory and agent modeling applied to political interactions. It also considers computational semiotics, and the use of computer science in politicized art. By examining the uses of computer science, especially artificial intelligence, to analyze the economic, political and cultural interactions of states the work contributes to understanding how states interact in order to improve those interactions.



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