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Serious Gaming – Education, Training, Health Care, Information & Communication and Defence - 3rd Edition
IDATE, Nov 2011
This study examines the various market segments of Serious Gaming based on detailed case studies and a systematic presentation of the corresponding technologies, practices and know-how, while emphasising on the key stages of the design, development and dissemination phases. It also provides technology and business prospects for each market segment.
Key Questions
- What are the stakes associated with the development of this industry: know-how, development costs, economic models, industrial and publishing strategies?
- What are the recent changes in the value chain of the Serious Gaming industry?
- Who are the main players involved in Serious Gaming?
- What practices and audiences are being targeted by Serious Games?
- What are the latest trends in terms of content and gameplay?
- What are the prospects by market segment?
> Presentation of the 34 key projects of the Serious Gaming market
For each project:
Description: Year of creation – Objectives – Partners – Designer/Editor Company: Activity – Number of employees – Turnover – Localization Partnerships: Technological – Trade – Sales Game description: History – Gameplay – Technology – Feedback – Screenshots Economics of the project: Develoment costs – Profession’s contribution to development costs – Sponsors (if any) and degree of involvement Business model: Princing strategy – Revenue sharing – Sales target – Target breakeven point Marketing: Strategy – Budget – Sales force – Geographical coverage Projects studied
Training & Teaching Diversité - Daesign Entretien de recadrage - ITycom History Games - Interaction Games EDF - Real Fusio Houthoff Buruma The Game - Ranj Serious Games Infinity - Crossroads Digital Media Mondokiddo - Mutant Labs Olympe - 3DDUO The Plague - Serious Games Interactive Sauver Ada - Belle Prod Sea Sim Crisis - VirDys Smartkwizz - C-Servces The Mindty Ant - Macrotellect Ltd Wingineer 3 - Esica
Mass Media Communication Bulletproof - Mobigame Mémorial de Caen - Highfive L'Experience - Actiplay Forrestia - Creo Neurodyssée - Belle Prod. Ping - Grin Multimedia Portal Places - Taatu Studio Rallye Place Royale - Idéeclic Stat'Ecologie - Playsoft
Corporate Communication Energy Wise - PIXELearning Jeu Serai - Wizarbox Largo Winch - Entropic Synergies My Cyber Auto-Entreprise - Succubus Interactive Suez Environnement Ambassador - KTM Advance
Healthcare Elude - MIT GAMBIT Game Lab eMotion 1.0 - VirtualWare Ludomedic - CCCP My Quit Kit&Khemia - Hoozinga Game Media Replay - Brainstrom
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