Mobile User-Generated Content and Web 2.0
- Language: English
- 150 Pages
- Published: January 2008
- Region: World
Mexico Mobile Entertainment Market Forecast provides a comprehensive forecast of country-specific mobile entertainment usage among consumers. We provide quarterly historical (2008 – 2011) data and annual forecasts (2012 - 2016) for Mobile Music (Total Users, Retail Revenues, Wholesale Revenues, ARPU), Mobile Gaming (Total Users, Total Events, Revenues, Average Spend per Event), Mobile Personalisation (Total Users, Paid Personalisation Events, Revenues, Average Spend per Event), Mobile TV (Total Users, Total Events, Revenues, Average Spend per Event), and Other Premium Content (Total Users, Average Spend per Event, Total Events, Revenue).
estimates are based on both demand-side on-line consumer surveys and supply-side on-line interviews with executives. On the demand side, we undertake detailed on-line surveys at the country level in the "IEMR 50" list of countries where we undertake primary field surveys based on our quarterly Global Consumer Telecommunications Survey. This survey looks at telecommunications usage and trends of 50,000 consumers in these 50 markets which represent over 80% of the world's population and 85% of the world's mobile subscriber base. These demand
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Quarterly Historical Results & Annual Forecasts for: 2008 – 2016F
Total Mobile Multimedia Market Revenues ($ millions)
Mobile Music Revenue
Mobile Gaming Revenue
Mobile Personalisation Revenue
Mobile TV Revenue
Other Premium Content Revenue
Mobile Music
Total users (000s)
Retail Revenues ($ millions)
Wholesale Revenues ($ millions)
Average Revenue per User ($) [Retail Revenues Only, monthly]
Mobile Gaming
Total Users (000s)
Total Events (000s)
Mobile Gaming Revenues ($ millions)
Average Spend per Event ($)
Mobile Personalisation
Total Users (000s)
Ringtone Users (000s)
Ringbacktone Users (000s)
Wallpapers and Graphics Users (000s)
Paid Personalisation Events (000s)
Mobile Personalisation Revenues ($ millions)
Average Spend per Event ($)
Mobile TV
Total Users (000s)
Mobile TV Total Events (000s)
Mobile TV Revenues ($millions)
Average Spend per Event ($)
Other Premium Content
Total Users (000s)
Average Spend per Event ($)
Other Premium Content Total Events (000s)
Total Other Premium Content Revenue ($ millions)
| Format | Properties | |
|---|---|---|
| Electronic (PDF) | The report will be emailed to you. The report is sent in PDF format. | This is a single user license, allowing one specific user access to the product. |
| Hard Copy | A printed copy of the report will be shipped to you. | |
| Enterprisewide | The report will be emailed to you. The report is sent in PDF format. | This is an enterprise license, allowing all employees within your organisation access to the product. |