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Games Software in Europe - Market Summary, Competitive Analysis and Forecast to 2025

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    Report

  • 45 Pages
  • February 2021
  • Region: Europe
  • MarketLine
  • ID: 5328413
Games Software in Europe industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2020 annual average exchange rates.
  • The European games software market is expected to generate total revenues of $13.3bn in 2020, representing a compound annual growth rate (CAGR) of 5.6% between 2016 and 2020.
  • As a digitally and technology-based market, the games software market has avoided many of the negative implications of self-isolation measures due to the global pandemic.
  • Smartphones are driving game software market growth as mobile gaming becomes increasing popular.

Scope
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Europe
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Europe
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the European games software market with five year forecasts by both value and volume

Reasons to Buy
  • What was the size of the European games software market by value in 2020?
  • What will be the size of the European games software market in 2025?
  • What factors are affecting the strength of competition in the European games software market?
  • How has the market performed over the last five years?
  • Who are the top competitors in Europe's games software market?

Table of Contents

1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Geography segmentation
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Who are the leading players?
7.2. What Strategies do leading players follow?
7.3. Have there been any major mergers/acquisitions in recent years?
7.4. What disruptors/challengers have changed the market in recent years?
8 Company Profiles
8.1. GameStop Corp
8.2. Carrefour SA
8.3. GAME Digital plc
8.4. Amazon.com, Inc.
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related Publisher Research
10.4. About the Publisher
List of Tables
Table 1: Europe games software market value: $ million, 2016-20(e)
Table 2: Europe games software market geography segmentation: $ million, 2020(e)
Table 3: Europe games software market value forecast: $ million, 2020-25
Table 4: GameStop Corp: key facts
Table 5: GameStop Corp: Annual Financial Ratios
Table 6: GameStop Corp: Key Employees
Table 7: Carrefour SA: key facts
Table 8: Carrefour SA: Annual Financial Ratios
Table 9: Carrefour SA: Key Employees
Table 10: Carrefour SA: Key Employees Continued
Table 11: GAME Digital plc: key facts
Table 12: GAME Digital plc: Key Employees
Table 13: Amazon.com, Inc.: key facts
Table 14: Amazon.com, Inc.: Annual Financial Ratios
Table 15: Amazon.com, Inc.: Key Employees
Table 16: Amazon.com, Inc.: Key Employees Continued
Table 17: Europe size of population (million), 2016-20
Table 18: Europe GDP (constant 2005 prices, $ billion), 2016-20
Table 19: Europe GDP (current prices, $ billion), 2016-20
Table 20: Europe inflation, 2016-20
Table 21: Europe consumer price index (absolute), 2016-20
Table 22: Europe exchange rate, 2016-20
List of Figures
Figure 1: Europe games software market value: $ million, 2016-20(e)
Figure 2: Europe games software market geography segmentation: % share, by value, 2020(e)
Figure 3: Europe games software market value forecast: $ million, 2020-25
Figure 4: Forces driving competition in the games software market in Europe, 2020
Figure 5: Drivers of buyer power in the games software market in Europe, 2020
Figure 6: Drivers of supplier power in the games software market in Europe, 2020
Figure 7: Factors influencing the likelihood of new entrants in the games software market in Europe, 2020
Figure 8: Factors influencing the threat of substitutes in the games software market in Europe, 2020
Figure 9: Drivers of degree of rivalry in the games software market in Europe, 2020

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • GameStop Corp
  • Carrefour SA
  • GAME Digital plc
  • Amazon.com, Inc.

Table Information