Games Software in Italy
MarketLine, March 2012, Pages: 34
Introduction
Games Software in Italy industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Italy games software market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Highlights
- The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and Xbox 360. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, mobile and personal digital assistants (pdas), Playstation Portable and Game Boy Advance. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2010 annual average exchange rates.
- The Italian games software market is expected to generate total revenues of $904.7 million in 2011, representing a compound annual growth rate (CAGR) of 4.3% between 2007 and 2011.
- Sales generated through music, video, books and stationery retailers are expected to be the most lucrative for the Italian games software market in 2011, with total revenues of $409.7 million, equivalent to 45.3% of the market's overall value.
- The performance of the market is forecast to decelerate, with an anticipated CAGR of 3% for the five-year period 2011 - 2016, which is expected to drive the market to a value of $1,048.3 million by the end of 2016.
Features
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software market in Italy
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Italy
Leading company profiles reveal details of key games software market players' global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Italy games software market with five year forecasts
Macroeconomic indicators provide insight into general trends within the Italy economy
Key Questions Answered
- What was the size of the Italy games software market by value in 2011?
- What will be the size of the Italy games software market in 2016?
- What factors are affecting the strength of competition in the Italy games software market?
- How has the market performed over the last five years?
- What are the main segments that make up Italy's games software market?
TABLE OF CONTENTS
EXECUTIVE SUMMARY
MARKET OVERVIEW
Market definition
Market analysis
MARKET DATA
Market value
MARKET SEGMENTATION
Category segmentation
Geography segmentation
Market distribution
MARKET OUTLOOK
Market value forecast
FIVE FORCES ANALYSIS
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
LEADING COMPANIES
Amazon.com, Inc
Carrefour S.A
GameStop Corp
Metro AG
MACROECONOMIC INDICATORS
Country Data
APPENDIX
Methodology
Industry associations
Related MarketLine research
LIST OF TABLES
Table 1: Italy games software market value: $ million, 2007–11(e)
Table 2: Italy games software market category segmentation : $million, by value, 2011(e)
Table 3: Italy games software market geography segmentation, by value, 2011(e)
Table 4: Italy games software market distribution: % share, by value, 2011(e)
Table 5: Italy games software market value forecast: $ million, 2011–16
Table 6: Amazon.com, Inc.: key facts
Table 7: Amazon.com, Inc.: key financials ($)
Table 8: Amazon.com, Inc.: key financial ratios
Table 9: Carrefour S.A.: key facts
Table 10: Carrefour S.A.: key financials ($)
Table 11: Carrefour S.A.: key financials (€)
Table 12: Carrefour S.A.: key financial ratios
Table 13: GameStop Corp.: key facts
Table 14: GameStop Corp.: key financials ($)
Table 15: GameStop Corp.: key financial ratios
Table 16: Metro AG: key facts
Table 17: Metro AG: key financials ($)
Table 18: Metro AG: key financials (€)
Table 19: Metro AG: key financial ratios
Table 20: Italy size of population (million), 2007–11
Table 21: Italy GDP (constant 2000 prices, $ billion), 2007–11
Table 22: Italy GDP (current prices, $ billion), 2007–11
Table 23: Italy inflation, 2007–11
Table 24: Italy consumer price index (absolute), 2007–11
Table 25: Italy exchange rate, 2007–11
LIST OF FIGURES
Figure 1: Italy games software market value: $ million, 2007–11(e)
Figure 2: Italy games software market category segmentation : % share, by value, 2011(e)
Figure 3: Italy games software market geography segmentation : % share, by value, 2011(e)
Figure 4: Italy games software market distribution: % share, by value, 2011(e)
Figure 5: Italy games software market value forecast: $ million, 2011–16
Figure 6: Forces driving competition in the games software market in Italy, 2011
Figure 7: Drivers of buyer power in the games software market in Italy, 2011
Figure 8: Drivers of supplier power in the games software market in Italy, 2011
Figure 9: Factors influencing the likelihood of new entrants in the games software market in Italy, 2011
Figure 10: Factors influencing the threat of substitutes in the games software market in Italy, 2011
Figure 11: Drivers of degree of rivalry in the games software market in Italy, 2011
Figure 12: Amazon.com, Inc.: revenues & profitability
Figure 13: Amazon.com, Inc.: assets & liabilities
Figure 14: Carrefour S.A.: revenues & profitability
Figure 15: Carrefour S.A.: assets & liabilities
Figure 16: GameStop Corp.: revenues & profitability
Figure 17: GameStop Corp.: assets & liabilities
Figure 18: Metro AG: revenues & profitability
Figure 19: Metro AG: assets & liabilities
- Amazon.com, Inc.
- Carrefour S.A.
- GameStop Corp.
- Metro AG
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