- Language: English
- 58 Pages
- Published: August 2013
- Region: Global
Games Consoles in Japan
- ID: 2094218
- April 2015
- Region: Japan
- 33 pages
Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Japan games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models. A games console has traditionally filled a single role in the entertainment of the user; as of now, most video games consoles might be more accurately described as diversified home entertainment systems with once exceptional
, such as the streaming of movies, becoming more the rule. Market values are defined using annual average retail prices for each individual market; market volumes are defined as the total amount of units of consoles sold within a trading year. Market shares are based upon volume sales and consist of all console sales, including handheld. Any currency calculations used in the creation of this report have been calculated using constant 2014 annual average exchange rates.
- The Japanese games consoles market had total revenues of $1,237.9m in 2014, representing a compound annual rate of change (CARC) of -5.1% between 2010 and 2014.
- Market consumption volumes declined with a CARC of -8.5% between 2010 and 2014, to reach a total of 6.4 million units in 2014.
- The performance of the market is forecast to decline further, with an anticipated CARC of -5.8% for the five-year period 2014 - 2019, which is expected to drive the market to a value of $919.5m by the end of 2019.
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in Japan
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Japan
Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Japan games consoles market with five year forecasts by both value and volume
Macroeconomic indicators provide insight into general trends within the Japan economy
Key Questions Answered:
What was the size of the Japan games consoles market by value in 2014?
What will be the size of the Japan games consoles market in 2019?
What factors are affecting the strength of competition in the Japan games consoles market?
How has the market performed over the last five years?
Who are the top competitiors in Japan's games consoles market? SHOW LESS READ MORE >
Market value forecast
Market volume forecast
Market value forecast
Market volume forecast
Five Forces Analysis
Threat of substitutes
Degree of rivalry
Nintendo Co., Ltd.
Sony Computer Entertainment Inc.
List of Tables:
Table 1: Japan games consoles market value: $ million, 2010-14
Table 1: Japan games consoles market volume: thousand units, 2010-14
Table 1: Japan games consoles market category segmentation: thousand units, 2014
Table 1: Japan games consoles market geography segmentation: $ million, 2014
Table 1: Japan games consoles market share: % share, by volume, 2014
Table 1: Japan games consoles market value forecast: $ million, 2014-19
Table 1: Japan games consoles market volume forecast: thousand units, 2014-19
Table 1: Microsoft Corporation: key facts
Table 1: Microsoft Corporation: key financials ($)
Table 1: Microsoft Corporation: key financial ratios
Table 1: Nintendo Co., Ltd.: key facts
Table 1: Nintendo Co., Ltd.: key financials ($)
Table 1: Nintendo Co., Ltd.: key financials (¥)
Table 1: Nintendo Co., Ltd.: key financial ratios
Table 1: Sony Computer Entertainment Inc.: key facts
Table 1: Japan size of population (million), 2010-14
Table 1: Japan gdp (constant 2005 prices, $ billion), 2010-14
Table 1: Japan gdp (current prices, $ billion), 2010-14
Table 1: Japan inflation, 2010-14
Table 1: Japan consumer price index (absolute), 2010-14
Table 1: Japan exchange rate, 2010-14
List of Figures: