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Games Consoles in the United States

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    Report

  • 38 Pages
  • January 2019
  • Region: United States
  • MarketLine
  • ID: 2094220
Games Consoles in the United States

Summary

Games Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2014-18, and forecast to 2023). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the United States games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights
  • The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including their respective home entertainment consoles, their handheld models and realised in 2017 hybrid models.

  • The US games consoles market had total revenues of $2,204.6m in 2018, representing a compound annual rate of change (CARC) of -18.9% between 2014 and 2018.

  • Market consumption volumes declined with a CARC of -13.7% between 2014 and 2018, to reach a total of 9.0 million units in 2018.

  • The highly anticipated release of the Nintendo Switch in March 2017, the Xbox One in November 2017 and the PlayStation 4 Pro in November 2016 were key drivers of the strong growth experienced in 2017.


Scope
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in the United States

  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in the United States

  • Leading company profiles reveal details of key games consoles market players’ global operations and financial performance

  • Add weight to presentations and pitches by understanding the future growth prospects of the United States games consoles market with five year forecasts by both value and volume


Reasons to buy
  • What was the size of the United States games consoles market by value in 2018?

  • What will be the size of the United States games consoles market in 2023?

  • What factors are affecting the strength of competition in the United States games consoles market?

  • How has the market performed over the last five years?

  • Who are the top competitors in the United States' games consoles market?

Table of Contents

Executive Summary
Market value
Market value forecast
Market volume
Market volume forecast
Category segmentation
Geography segmentation
Market share
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market volume
Market Segmentation
Category segmentation
Geography segmentation
Market share
Market Outlook
Market value forecast
Market volume forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Microsoft Corporation
Nintendo Co., Ltd.
Sony Interactive Entertainment Inc.
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related Research
Appendix
About the Publisher

List of Tables
Table 1: United States games consoles market value: $ million, 2013-17
Table 2: United States games consoles market volume: thousand units, 2013-17
Table 3: United States games consoles market category segmentation: thousand units, 2017
Table 4: United States games consoles market geography segmentation: $ million, 2017
Table 5: United States games consoles market share: % share, by volume, 2017
Table 6: United States games consoles market value forecast: $ million, 2017-22
Table 7: United States games consoles market volume forecast: thousand units, 2017-22
Table 8: Microsoft Corporation: key facts
Table 9: Microsoft Corporation: key financials ($)
Table 10: Microsoft Corporation: key financial ratios
Table 11: Nintendo Co., Ltd.: key facts
Table 12: Nintendo Co., Ltd.: key financials ($)
Table 13: Nintendo Co., Ltd.: key financials (¥)
Table 14: Nintendo Co., Ltd.: key financial ratios
Table 15: Sony Interactive Entertainment Inc.: key facts
Table 16: United States size of population (million), 2013-17
Table 17: United States GDP (constant 2005 prices, $ billion), 2013-17
Table 18: United States GDP (current prices, $ billion), 2013-17
Table 19: United States inflation, 2013-17
Table 20: United States consumer price index (absolute), 2013-17
Table 21: United States exchange rate, 2013-17

List of Figures
Figure 1: United States games consoles market value: $ million, 2013-17
Figure 2: United States games consoles market volume: thousand units, 2013-17
Figure 3: United States games consoles market category segmentation: % share, by volume, 2017
Figure 4: United States games consoles market geography segmentation: % share, by value, 2017
Figure 5: United States games consoles market share: % share, by volume, 2017
Figure 6: United States games consoles market value forecast: $ million, 2017-22
Figure 7: United States games consoles market volume forecast: thousand units, 2017-22
Figure 8: Forces driving competition in the games consoles market in the United States, 2017
Figure 9: Drivers of buyer power in the games consoles market in the United States, 2017
Figure 10: Drivers of supplier power in the games consoles market in the United States, 2017
Figure 11: Factors influencing the likelihood of new entrants in the games consoles market in the United States, 2017
Figure 12: Factors influencing the threat of substitutes in the games consoles market in the United States, 2017
Figure 13: Drivers of degree of rivalry in the games consoles market in the United States, 2017
Figure 14: Microsoft Corporation: revenues & profitability
Figure 15: Microsoft Corporation: assets & liabilities
Figure 16: Nintendo Co., Ltd.: revenues & profitability
Figure 17: Nintendo Co., Ltd.: assets & liabilities

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Microsoft Corporation

  • Nintendo Co., Ltd.

  • Sony Interactive Entertainment LLC