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Toys & Games in Japan

  • ID: 2094242
  • Report
  • January 2015
  • Region: Japan
  • 32 pages
  • MarketLine
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Introduction

Toys & Games in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Japan toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

- The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration, and sewing and hobby), dolls, games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (includes soft toys), outdoor & sports toys (includes outdoor games and sports such as cars and bicycles etc.) and other toys (including toys made of plastics, rubber, textile, die-cast miniature model toys and metal toys. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). It doesn't include games consoles and video games. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2013 annual average exchange rates.

- The Japanese toys & games market is expected to generate total revenues of $7.1bn in 2014, representing a compound annual growth rate (CAGR) of 3.4% between 2010 and 2014.

- The games & puzzles segment is expected to be the market's most lucrative in 2014, with total revenues of $1.1bn, equivalent to 16% of the market's overall value.

- The performance of the market is forecast to follow a similar pattern with an anticipated CAGR of 3.3% for the five-year period 2014 - 2019, which is expected to drive the market to a value of $8.4bn by the end of 2019.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in Japan

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in Japan

Leading company profiles reveal details of key toys & games market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Japan toys & games market with five year forecasts

Macroeconomic indicators provide insight into general trends within the Japan economy

Key Questions Answered

What was the size of the Japan toys & games market by value in 2014?

What will be the size of the Japan toys & games market in 2019?

What factors are affecting the strength of competition in the Japan toys & games market?

How has the market performed over the last five years?
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Note: Product cover images may vary from those shown
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Executive Summary
Market value
Market value forecast
Category segmentation
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Category segmentation
Geography segmentation
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
KIDDY LAND Co., Ltd.
Rakuten, Inc.
Toys “R” Us, Inc.
Macroeconomic Indicators
Country Data
Appendix
Methodology
Industry associations
Related research

LIST OF TABLES
Table 1: Japan toys & games market value: $ million, 2010–14(e)
Table 2: Japan toys & games market category segmentation: $ million, 2014(e)
Table 3: Japan toys & games market geography segmentation: $ million, 2014(e)
Table 4: Japan toys & games market value forecast: $ million, 2014–19
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: KIDDY LAND Co., Ltd.: key facts
Table 9: Rakuten, Inc.: key facts
Table 10: Rakuten, Inc.: key financials ($)
Table 11: Rakuten, Inc.: key financials (¥)
Table 12: Rakuten, Inc.: key financial ratios
Table 13: Toys “R” Us, Inc.: key facts
Table 14: Toys “R” Us, Inc.: key financials ($)
Table 15: Toys “R” Us, Inc.: key financial ratios
Table 16: Japan size of population (million), 2010–14
Table 17: Japan gdp (constant 2005 prices, $ billion), 2010–14
Table 18: Japan gdp (current prices, $ billion), 2010–14
Table 19: Japan inflation, 2010–14
Table 20: Japan consumer price index (absolute), 2010–14
Table 21: Japan exchange rate, 2010–14

LIST OF FIGURES
Figure 1: Japan toys & games market value: $ million, 2010–14(e)
Figure 2: Japan toys & games market category segmentation: % share, by value, 2014(e)
Figure 3: Japan toys & games market geography segmentation: % share, by value, 2014(e)
Figure 4: Japan toys & games market value forecast: $ million, 2014–19
Figure 5: Forces driving competition in the toys & games market in Japan, 2014
Figure 6: Drivers of buyer power in the toys & games market in Japan, 2014
Figure 7: Drivers of supplier power in the toys & games market in Japan, 2014
Figure 8: Factors influencing the likelihood of new entrants in the toys & games market in Japan, 2014
Figure 9: Factors influencing the threat of substitutes in the toys & games market in Japan, 2014
Figure 10: Drivers of degree of rivalry in the toys & games market in Japan, 2014
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: Rakuten, Inc.: revenues & profitability
Figure 14: Rakuten, Inc.: assets & liabilities
Figure 15: Toys “R” Us, Inc.: revenues & profitability
Figure 16: Toys “R” Us, Inc.: assets & liabilities
Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown
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