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Games Software in the United States

Description:
Introduction

Games Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the United States games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

- The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and 4, and Xbox 360 and Xbox One. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, and Playstation Vita. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorpg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2014 annual average exchange rates.

- The US games software market had total revenues of $5.6bn in 2014, representing a compound annual rate of change (CARC) of -10.1% between 2010 and 2014.

- The console games segment was the market's most lucrative in 2014, with total revenues of $5.5bn, equivalent to 97.4% of the market's overall value.

- The performance of the market is forecast to decline further but at a slower pace, with an anticipated CARC of -6.8% for the five-year period 2014 - 2019, which is expected to drive the market to a value of $3.9bn by the end of 201

Features

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the United States

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in the United States

- Leading company profiles reveal details of key games software market players’ global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the United States games software market with five year forecasts

- Macroeconomic indicators provide insight into general trends within the United States economy

Key Questions Answered

- What was the size of the United States games software market by value in 2014?

- What will be the size of the United States games software market in 2019?

- What factors are affecting the strength of competition in the United States games software market?

- How has the market performed over the last five years?
 
Contents:
Executive Summary

Market value

Market value forecast

Category segmentation

Geography segmentation

Market rivalry

Market Overview

Market definition

Market analysis

Market Data

Market value

Market Segmentation

Category segmentation

Geography segmentation

Market Outlook

Market value forecast

Five Forces Analysis

Summary

Buyer power

Supplier power

New entrants

Threat of substitutes

Degree of rivalry

Leading Companies

Amazon.com, Inc.

Best Buy Co., Inc.

GameStop Corp.

Wal-Mart Stores, Inc.

Macroeconomic Indicators

Country Data

Methodology

Industry associations

Related research

Appendix

About

LIST OF TABLES

Table 1: United States games software market value: $ billion, 2010-14

Table 2: United States games software market category segmentation: $ billion, 201

Table 3: United States games software market geography segmentation: $ billion, 2014

Table 4: United States games software market value forecast: $ billion, 2014–19

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials ($)

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: Best Buy Co., Inc.: key facts

Table 9: Best Buy Co., Inc.: key financials ($)

Table 10: Best Buy Co., Inc.: key financial ratios

Table 11: GameStop Corp.: key facts

Table 12: GameStop Corp.: key financials ($)

Table 13: GameStop Corp.: key financial ratios

Table 14: Wal-Mart Stores, Inc.: key facts

Table 15: Wal-Mart Stores, Inc.: key financials ($)

Table 16: Wal-Mart Stores, Inc.: key financial ratios

Table 17: United States size of population (million), 2010-14

Table 18: United States gdp (constant 2005 prices, $ billion), 2010-14

Table 19: United States gdp (current prices, $ billion), 2010-14

Table 20: United States inflation, 2010-14

Table 21: United States consumer price index (absolute), 2010-14

Table 22: United States exchange rate, 2010-14

LIST OF FIGURES

Figure 1: United States games software market value: $ billion, 2010-14

Figure 2: United States games software market category segmentation: % share, by value, 201

Figure 3: United States games software market geography segmentation: % share, by value, 2014

Figure 4: United States games software market value forecast: $ billion, 2014–19

Figure 5: Forces driving competition in the games software market in the United States, 2014

Figure 6: Drivers of buyer power in the games software market in the United States, 2014

Figure 7: Drivers of supplier power in the games software market in the United States, 2014

Figure 8: Factors influencing the likelihood of new entrants in the games software market in the United States, 2014

Figure 9: Factors influencing the threat of substitutes in the games software market in the United States, 2014

Figure 10: Drivers of degree of rivalry in the games software market in the United States, 2014

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: Best Buy Co., Inc.: revenues & profitability

Figure 14: Best Buy Co., Inc.: assets & liabilities

Figure 15: GameStop Corp.: revenues & profitability

Figure 16: GameStop Corp.: assets & liabilities

Figure 17: Wal-Mart Stores, Inc.: revenues & profitability

Figure 18: Wal-Mart Stores, Inc.: assets & liabilities
 
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