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PC and Online Gaming Industry in India 2012.pdf Product Image Special Offer Sale Banner

PC and Online Gaming Industry in India 2012.pdf

  • ID: 2104083
  • April 2012
  • Region: India
  • 68 Pages
  • Netscribes (India) Pvt Ltd
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Indian PC and Online Gaming Industry in India are poised to grow at a healthy rate due to rising penetration of PC and internet connectivity. Young population in India will further increase the demand for gaming.

The report begins with an introduction to the overall gaming industry. It provides estimated figures for the global market size and growth of the gaming industry. It also highlights the market segmentation by region and type of games. In the market overview section the estimated market size of the Indian gaming industry is shown. It further shows how the dynamics of the Indian gaming industry is changing. The report then focuses on the PC gaming industry, providing estimates regarding the market size and segmentation of PC users. It also explains the value chain in the PC gaming industry and describes the distribution model of PC gaming. Then the report moves to the Indian online gaming segment. It shows overall market size as well as the segmentation among the rural and urban customers. Furthermore, it explains the value chain and revenue model associated with online gaming. Porter’s analysis helps to understand the dynamics in the PC and Online Gaming market READ MORE >

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Page 1: Executive Summary
Introduction

Page 2: Segmentation of the Gaming Industry

Page 3: Global Gaming Market & Growth (2010-2015e); Market Segmentation: Region (2011-2015e); Market Segmentation: Type (2010-2015e)
Market Overview

Page 4: Indian Gaming Market: Growth and Segmentation (2010-2015e)

Page 5: PC Gaming Market Size and Growth (2010-2015e); Segmentation of PC users (2010)

Page 6: PC Gaming – Value Chain

Page 7: PC Gaming – Distribution model

Page 8: Online Gaming Market - Market Size and Growth (2010-2015e); Internet Users – Growth and Segmentation (Sep ’11 – Dec ‘11)

Page 9: Online Gaming – Value Chain

Page 10: Revenue Model- Online Gaming

Page 11: Porter’s Five Forces Analysis
Drivers & Challenges

Page 12: Drivers – Summary

Page 13-17: Key Drivers

Page 18: Challenges-summary

Page 19-21: Key Challenges
Trends

Page 22: Summary

Page 23-29: Key trends
Competition

Page 30: Bubble Chart (Based on Revenue, Net Profit/Loss, Market Capitalization)

Page 31-42: Public – Company Profiles

Page 43: Bubble Chart (Based on Revenue, Net Profit/Loss, Assets)

Page 44-66: Private – Company Profiles
Strategic Recommendations

Page 67: Key Strategic Recommendations
Appendix

Page 68: Appendix

Note: Product cover images may vary from those shown
Note: Product cover images may vary from those shown

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