The Game Market in Russia
DFC Intelligence, May 2012, Pages: 36
Russia has historically been very interested in video games but due to high piracy rates, the legitimate market for games has been very limited. However, with the free-to-play business model, Russia and other countries in Common Wealth of Independent States (CIS) region show a great potential for growth.
This report looks at the PC online game market in the CIS region which is forecasted to grow to $1.5 billion by 2016. Included are historical analysis, key trends, company profiles and five-year forecasts for PC online games in CIS from 1012 to 2016.
This report is based on a review of historical trends and opinions of leading members of the video game industry, including analysts, consultants, developers, publishers, retailers and consumers. This report has been prepared by utilizing a variety of primary and secondary research techniques including: telephone and personal interviews; analysis of market surveys, trade journals and company literature; extensive database searches; and DFC Intelligence’s original compilations and analysis.
A DFC Intelligence report is more than a collection of raw statistics. They carefully scrutinize and analyze data from a variety of sources. The result is a comprehensive overview that puts facts and figures in context. Anyone who has attempted to collect figures for the online game industry knows that is difficult to obtain accurate statistics. The author has studied market surveys, investment analyst reports and other sources of industry information. These statistics and forecasts are based on the careful analysis of the available research, a great deal of which is contradictory. In many cases, they made assumptions based on the best available information. They feel their figures accurately reflect past and future market conditions. At the very least, these numbers track the industry trends and accurately estimate the market share of the various players.
I. INTRODUCTION
II. EXECUTIVE SUMMARY
III. BACKGROUND INFORMATION ON COMMONWEALTH INDEPENDENT STATES ......
GEOGRAPHY
1. Russia
2. The Rest of the Commonwealth of Independent States
ECONOMY
INTERNET USERS
BUSINESS ENVIRONMENT
IV. MARKET OVERVIEW
MARKET HISTORY
DISTRIBUTION PLATFORM DEFINITION
CURRENT MARKET
KEY FINDINGS
1. Dominance of the Free-to-Play Model
2. Strong Browser-based Game Market
3. Strong Presence of Local Companies
4. Private Server
PUBLISHER-FRIENDLY PAYMENT SYSTEM
5. Russia Payment Methods
1) Terminals
2) Yandex Money
2) Web Money
3) SMS
4) Credit Cards
SOCIAL NETWORK AND APPLICATION-BASED GAMES: BOOM AND BUST
V. MARKET FORECAST
VI. VENDOR PROFILE
A. 2REALLIFE
B. BELVER
C. DATCROFT CORPORATION
D. DESTINY
E. EA RUSSIA
F. INNOVA SYSTEMS
G. MAIL.RU
H. NIVAL
I. SKAZKA
J. SYNCOPATE
K. TG SERVICES
L. WARGAMING.NET
Index of Tables
Table 1 CIS Population by Country in 2010
Table 2 CIS GDP by Country in 2010
Table 3 Internet User Share in CIS Countries in 2010
Table 4 Number of Internet Users by Country in 2010
Table 5 Internet Penetration Rate by Country in 2010
Table 6 Doing Business 2012 Rank: Starting a Business in Russia versus OECD
Table 7 Incorporation Procedures in Russia
Table 8 Tax or Mandatory Contribution in Russia
Table 9 CIS PC Game Market Revenue by Distribution Platform, 2010-2011
Table 10 Key Payment Methods in CIS
Table 11 Top Russian Social Networks in 2010
Table 12 CIS Online Game Market Revenue Forecast, 2011-2016
Table 13 Mail.ru Revenue and Net Income, 2010-2011
- 2REALLIFE
- BELVER
- DATCROFT CORPORATION
- DESTINY
- EA RUSSIA
- INNOVA SYSTEMS
- MAIL.RU
- NIVAL
- SKAZKA
- SYNCOPATE
- TG SERVICES
- WARGAMING.NET
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