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2012 China's MMOGs and Payment Methods Report Product Image

2012 China's MMOGs and Payment Methods Report

  • Published: May 2012
  • Region: China
  • 29 Pages
  • Niko Partners

Analysis on MMOGs, trends in usage and behavior of hard-core and occasional gamers, and much more.

This new report is an analysis of the MMORPG and advanced casual game segments, the gamers who play them and the way gamers pay for them. Based on Niko’s surveys, interviews, and Top Ten games lists, the report highlights key trends and actionable insights regarding the continuing dominance of MMOGs in a market where the recent surge in popularity of casual, social and web game segments has justified a lot of media attention. This is critical analysis for any online game company, PC hardware maker, components maker, service provider, or institutional investor with an eye on China.

“China is home to more than 150 million gamers who collectively generate half of the global PC online games revenue, and several large online game companies that have begun to expand internationally. Our analysis shows that while Chinese gamers start with casual and social games, many evolve into MMOG gamers and then contribute much more revenue than gamers who stick to simpler games,” said Lisa Cosmas Hanson, managing partner of Niko Partners. “The percentage of online READ MORE >

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2012 China Market Research Subscription Deliverables

Methodology

Executive Summary

Economic Assumptions 2012

Massively Multiplayer Online Games (MMOGs) in China

Platforms used

Leading client-based games companies

MMOG Gamers

Revenue of MMOGs

Key Forecast Assumptions

Online game operators involved with MMOGs

ARPU and APA

MMOG development

International Aspirations

A Closer Look at MMORPGs and Advanced Casual Games

MMORPGs

Advanced Casual Games

Anticipated Games for 2012

Home vs Internet café usage of MMOGs

Payment methods for MMOGs

How people pay for them

Payment cards

Geographic variation

Payments processing

Future Thoughts

Niko Partners specializes in market research about China's games industry. Since 2003, we have published industry-leading syndicated reports and custom research studies using primary research about the PC online, PC offline, console, and handheld segments of the Chinese gaming market. In 2010 we added coverage of the games markets in Southeast Asia including the countries of Indonesia, Malaysia, the Philippines, Singapore, Thailand and Vietnam. Our staff in Silicon Valley and Shanghai directs, collects, and analyzes the data and prepares the reports.

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Electronic (PDF) The report will be emailed to you. The report is sent in PDF format. This is a single user license, allowing one specific user access to the product.
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