- Language: English
- 33 Pages
- Published: June 2012
- Region: China
Mobile Devices and their Semiconductors
- Published: July 2012
- Region: Global
- Jon Peddie Research
The market for these devices has exploded creating a market for over two billion processors. According to the report:
- Over three quarters of a billion smartphones will ship in 2016
- Feature and other phones will hit 869 million units in 2016
- Almost 300 million tablets will ship in 2016
- E-book readers shipments could reach 100 million a year by 2016
- Handheld game consoles will hit 91 million by 2016
The processors powering these devices will be truly amazing, consuming remarkably little power, built in the latest nanometer technology, and delivering unbelievable performance and functionality. And although all of the devices will share some functionality and capabilities, no single device will kill any of the others ... at least immediately. Each device will have a different form, primary function, and price. All will be connected all the time, and most will have 3D displays and cameras.
More than16 processor companies and 4 IP suppliers, will be chasing this market. Compared to the four or five processor companies chasing the PC market that makes the mobile processor market over populated by four-to-one-is a consolidation coming? Are there too many suppliers chasing the same customers?
The report includes a historical perspective that illustrates the sharp growth devices have enjoyed recently. For example, he first standalone tablet was the GRiDPad in 1989. In 2001 Microsoft reinvented the concept calling it a "pen Computer". And then in 2010 Apple brought the category to life with the iPad. The first smartphone was the IBM Simon in 1992, then Nokia entered the market 1996 and since then, the segment has taken off like a rocket.
The concept for the e-book came from Michael Heart in 1971, and the first battery powered standalone unit was the Rocket eBook in 1998, but it was the Kindle that lit up the market in 2007.
Other popular mobile devices like game consoles, navigation units, portable DVD players, and digital picture frames all use high resolution screens and sophisticated processors known as systems on a chip (SoC)
Companies and organizations analyzed or mentioned in the report include: Action Semiconductors:, AMD, Apple, Broadcom, Core Logic:, Freescale, Fuzhou RockChip, HiSilicon:, Ingenic Semiconductors, Intel, Marvell, MediaTek:, Nvidia, Qualcomm, Renesas:, Samsung, ST-Ericsson, Telechips, Texas Instruments, WonderMedia, Zii Labs, IP Suppliers, ARM, DMP, Imagination Technologies, MIPS, and Vianvte.
Reasons to Buy
This report contains extensive data, forecasts, analysis and insight on the worldwide market for smartphones, tablets, e-book readers, and handheld game consoles. The report will provide you with a range of important benefits, such as:
- For the first in one report clear, comparative explanations of all of the device markets: Tablets (ARM & X86, Android & Windows), Smartphones. E-book readers, and portable handheld game consoles.
- You can then review 5-year market forecasts for all of these markets which will allow you compare shipment volumes on a year-by-year basis and without double-counting.
- Benefit from 10 data-packed tables and 63 insightful charts-each with its own detailed table that can be pasted straight into your presentations and reports.
- Read profiles and analysis of 21 mobile devices semiconductors suppliers plus four IP suppliers. Understand, the history, current status and future prospects for all of these players
- Find out how and why stereo 3D will become one of the leading new features in phones, tablets, and game consoles.
- Learn about the impact of GPU-compute on computational photography and other computation intense applications.
- Understand which segments will suffer cannibalization, which won't, and why.
- Read in-depth analysis of the two key device which are currently driving the device market-20 pages of in-depth analysis of the Tablet market and 20 more on smartphones SHOW LESS READ MORE >
Also available from Jon Peddie Research
DEFINITIONS & METHODOLOGY
Primary research for this report
Secondary research for this report
Study Goals and Objectives
GPU compute in mobile devices
MARKET OPPORTUNITIES FOR MOBILE DEVICES COMPONENTS
Usage models of mobile devices
A little history
The tabletizing of E-book readers
Mobile phone suppliers
S3D on the iPhone?
S3D Market size
3D imaging and computational photography
Watch the printers
How will graphical user interfaces evolve in the next five years?
Wireless big screen display
A look backwards and the Practicality gap
What size Tablet?
Too many suppliers?
What are we going to call these things?
Who's going to use these things?
S3D in Tablets
Why Glasses-Free Mobile 3D Now?
SoCs go 3D
AR and 3D imaging
Portable media players(PMPs)
Suppliers by processor type
Mobile Devices and Semiconductors Market Study
SAM, TAM and PAM
User profiles and surveys
Demographics of device owners
Games Dominate America's Growing Appetite for Mobile Apps
Who owns what type of devices?
Auto stereoscopic Display Technologies
Companies Mentioned in this Report
Table of Figures
Figure 1: Overall market for mobile devices
Figure 2: Market for mobiles, all phones
Figure 3: e-Book Reader ecosystem (source Freescale)
Figure 4: E-book readers are adding functions and features to compete with the Tablet (source Stephen Collins)
Figure 5: US Adult e-Book Reader Installed Base, 2009-2012 - millions and % of population (Source eMarketer)
Figure 6: e-Book Reader market possibilities
Figure 7: e-Book Reader shipments growth
Figure 8: e-Book Reader market vs ASP
Figure 9: Both e-Book Reader and tablet ownership is far behind other devices (Source Pew Research)
Figure 10: Three percent of all adults own both an e-Book Reader and a tablet (Source Pew Research)
Figure 11: Barnes & Noble Nook with touch screen is now a tablet (Source Barnes& Noble)
Figure 12: With all the functional capability in a modern Smartphone, they can be challenging to use (courtesy Wiley)
Figure 13: IBM's Simon smartphone, circa 1992
Figure 14: Smartphone unit shipments market
Figure 15: Smartphone shipments growth
Figure 16: Smartphone market value vs ASP
Figure 17: Worldwide distribution by region of Smartphone ownership (Source Canalys)
Figure 18: Top five mobile phone suppliers (Source: IDC Worldwide Mobile Phone Tracker, July 28, 2011)
Figure 19: Hitachi Wooo H001 mobile phone with auto-stereoscopic displays (JPR)
Figure 20: Samsung's W960 for the Korean market (Source Samsung)
Figure 21: Sharp's S3D phone only has one camera (source Sharp)
Figure 22: Zen S30 S3D (Source Zen)
Figure 23: LG Optimus 3D P920 phone (Source LG)
Figure 24: HTC EVO 3D phone (Source HTC)
Figure 25: Head tracking perspective view on iPhone (source Apple)
Figure 26: Hasbro's My3D binocular add-on for iPhone (Source Hasbro)
Figure 27: Smartphone 2D/S3D market
Figure 28: Miniature HDMI connectors can be found on new Smartphones (Source LG)
Figure 29: The diffusion of innovations according to Rogers With successive groups of consumers adopting the new technology (shown in blue), its market share (yellow) will eventually reach the saturation level In mathematics the S curve is known as the logistic function
Figure 30: Very often the Practicality Gap is actually created by a lag in technology The Tablet is a perfect example
Figure 31: Chinese manufacturers introduced 7-inch Tablets in 2010 that were less than oneseventh the cost of an iPad (Source: SZ Research)
Figure 32: Distribution of screen sizes in Chinese manufacturers Tablets (Source: SZ research and RedTech Advisors)
Figure 33: Geographic distribution of Tablet suppliers (data source Global Sources)
Figure 34: Tablet market opportunities
Figure 35: Tablet shipments growth
Figure 36: Tablet market value vs ASP
Figure 37: Comparison of market value of Smartphones to Tablets
Figure 38: Tablet users come from higher income households (Source OPA)
Figure 39: Tablet users preferred Tablets over the PC for all types of activities (Source OPA)
Figure 40: $50 Sakshat 7-inch Tablet (source Gadgetian)
Figure 41: Asus MeMO S3D Tablet (Source Asus)
Figure 42: LG Optimus Tablet with two cameras (Source LG)
Figure 43: Tablets 2D/S3D market
Figure 44: Nintendo 3DS (source Nintendo)
Figure 45: Market potential for Nintendo 3DS
Figure 46: Bushnell GPS receiver (Source Bushnell)
Figure 47: Media Processor suppliers over time
Figure 48: Geographical distribution of Media Processor suppliers
Figure 49: Media and CPU IP providers to Media Processor suppliers
Figure 50: AMD's APU roadmap
Figure 51: One big happy family by 2013 (Source JPR)
Figure 52: Nvidia's road map
Figure 53: Qualcomm's CPU and graphics roadmap (source Qualcomm)
Figure 54: Qualcomm's process technology roadmap (source Qualcomm)
Figure 55: Qualcomm's road map
Figure 56: Reneasas road map
Figure 57: Mali GPU roadmap (source ARM)
Figure 58: Conceptualization of PAM/TAM/SAM and SOM (Courtesy RAK Associates)
Figure 59: Device ownership by US adults, 2006 to 2010)
Figure 60: US Connected-Device Owners Who Share Their Connected Device, Aug 2010 - % of respondents (Source eMarketer)
Figure 61: Consumers plans for purchasing media devices in the next 12 months (Source OPA/Magid Media)
Figure 62: Most popular categories of mobile phone applications (Source Nielsen)
Figure 63: Comparison of lenticular and parallax-barrier AS3C screens
Table of Tables
Table 1: Smartphone ownership and Internet use (Source Pew Research)
Table 2: Tablet suppliers
Table 3: Screen size, OS, and CPU Tablet categories
Table 4: SoC AS3D adoption and support
Table 5: DPI of popular and advanced smartphones and tablets
Table 6: Mobile device application processor SoC suppliers at MWC 2011
Table 7: Sales and employees of major semiconductor suppliers
Table 8: The percent of US adults in each generation who own each device (Source Pew Research)
Table 9: Who owns e-Book Readers (Source Pew Research)
Table 10: Who owns Tablets (Source Pew Research)