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Global Movie and Entertainment Industry 2012-2017: Trends, Profits and Forecast Analysis

  • ID: 2172264
  • Report
  • April 2012
  • Region: Global
  • Lucintel
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The global movie and entertainment industry is expected to reach an estimated US $139 billion in 2017 with a CAGR of 4.2% over the next five years. This growth is likely to be driven by the acceleration of online and mobile distribution of movies, lower admission prices, and government policy initiatives in developing countries.

Lucintel, a leading global management consulting and market research firm, has analyzed the global movies and entertainment industry and presents its findings in “Global Movie and Entertainment Industry 2012-2017:Trend, Profit, and Forecast Analysis.”

The global movie and entertainment industry consists of organizations primarily engaged in the production and distribution of motion pictures and sound recordings. Online and mobile distribution of movies is expected to be the fastest growing sector in future with growing dominance of the internet experience over all content consumption and increasing broadband penetration. The APAC, Latin America, and Middle East are projected to lead the industry. APAC is expected to grow at the highest rate, and refurbished cinemas, new screens, and digital projection that enhance distribution should expand the market in APAC and Latin America. The Middle East and Latin America industries are forecast to witness robust growth over the forecast period.

The industry is facing the challenges of managing and protecting content rights and royalties, piracy, and an increasing cost of talent; however, the regulatory push to curb piracy, new streaming services and downloads, and digital content storage solutions are expected to drive electronic spending on filmed entertainment.
This study provides an overview of the global movie and entertainment industry. The report tracks four regions of the global movie and entertainment industry. This report includes revenue generated by box offices from total annual admissions, sales and rental of Blu-ray discs, DVDs, and online, but excludes revenues from live performances and wholesale distribution of CDs and sound recordings.

This comprehensive guide from Lucintel provides readers with valuable information and the tools needed to successfully drive critical business decisions with a thorough understanding of the industry's potential. This report will save Lucintel clients hundreds of hours in personal research time on a global market and it offer significant benefits in expanding business opportunities throughout the global movies & entertainment industry analysis. In a fast-paced ever-changing world, business leaders need every advantage available to them in a timely manner to drive change in the market and to stay ahead of their competition. This report provides business leaders with a keen advantage in this regard by making them aware of emerging trends and demand requirements on an annual basis.

Features and Scope of this Report:

To make any investment or strategic decision, you need adequate and timely information. This industry report fulfills this core need. Some of the features of this industry report are:

- Industry size estimates in terms of (US $) value by regions
- Global movies & entertainment industry analysis annual trend (2006-2011) and forecast (2012-2017)
- Porter's Five Force analysis of global movies and entertainment industry
- New product launch and merger and acquisition activity in global movies & entertainment industry analysis
- Quarterly demand trend (Q1 2010-Q4 2011)and forecast analysis (Q1 2012–Q4 2012) for global movies & entertainment industry analysis
- Gross and net profit trends in the global movies & entertainment industry analysis
- Cost structure trend in the global as well as regional global movies & entertainment industry analysis

Who Can Benefit From This Report?

This study is intended for senior level executives, sales, marketing and business development professionals at various nodes of value chain of this market. This multi-client market study from Lucintel is used by small to multi-national Fortune 500 companies and utilized for a variety of reasons as follows.

- Business development
- Strategic planning
- Business presentation
- Determination of market size and trend
- Competitive analysis Resource and Inventory Management
- Budgeting
- Investment Decision

Benefits of Report:

Lucintel's core competency is in market research and management consulting. In last 14 years, Lucintel has worked on hundreds of market research studies. Lucintel's market report offers following benefits.

- It saves your money, as compared to doing research in-house. ($80,000+)
- It saves your time. Lucintel delivers the report in hours vs. months of in-house data collection and report writing.
- It is an un-biased source of industry facts, intelligence and insights.
- It helps you make confident business decisions quickly.
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1. Executive Summary
2. Industry Definition and Scope
3. Industry Overview
4. Global Macroeconomic Overview
5. Industry Trends
6. Industry Forecasts
7. Emerging Trends
8. Conclusions

List of Figures

CHAPTER 4. Global Macroeconomic Overview
Figure 4.1: Global GDP growth rate trend
Figure 4.2: Global inflation rate trend
Figure 4.3: Global population growth rate trend
Figure 4.4: Global unemployment rate trend
Figure 4.5: Regional GDP growth rate trend
Figure 4.6: Regional inflation rate trend
Figure 4.7: Regional population growth rate trend
Figure 4.8: Regional unemployment rate trend
CHAPTER 5. Industry Trends
Figure 5.1: Global movies & entertainment industry annual trend 2006-11 (US $B)
Figure 5.2: Global movies & entertainment industry regional trend: 2006-11 (US $B)
Figure 5.3: Global movies & entertainment industry regional trend: 2006-11 (%)
Figure 5.4: Global movies & entertainment industry quarterly trend 2010-11 (US $B)
Figure 5.5: Global movies & entertainment industry profitability trend 2006-11
Figure 5.6: Global movies & entertainment industry revenue per employee trend 2006-11
Figure 5.7: Cost structure of global movies & entertainment industry 2006-11
Figure 5.8: Cost structure in North American movies & entertainment industry: 2006-11
Figure 5.9: Cost structure in European movies & entertainment industry: 2006-11
Figure 5.10: Cost structure in Asia Pacific movies & entertainment industry: 2006-11
Figure 5.11: Top 5 companies vs. movies & entertainment industry operating profit & net profit analysis: 2010
Figure 5.12: Cash on hand for global movies & entertainment industry 2006-11 (US $B)
Figure 5.13: Cash on hand for global movies & entertainment industry 2006-11 (%)
Figure 5.14: Asset for global movies & entertainment industry 2006-11 (US $B)
Figure 5.15: Assets for global movies & entertainment industry 2006-11 (%)
Figure 5.16: Debt for global movies & entertainment industry 2006-11 (US $B)
Figure 5.17: Debts for global movies & entertainment industry 2006-11 (%)
Figure 5.18: Industry shares of top players in global movies & entertainment industry in 2006
Figure 5.19: Industry shares of top players in global movies & entertainment industry in 2010
Figure 5.20: Global movies & entertainment industry 2006 industry share analysis
Figure 5.21: Global movies & entertainment industry 2011 industry share analysis
CHAPTER 6. Industry Forecasts
Figure 6.1: Global movies & entertainment industry annual forecast 2012-17 (US $B)
Figure 6.2: Global movies & entertainment industry quarterly forecast 2011-12 (US $B)
Figure 6.3: Global GDP growth rate forecast
Figure 6.4: Global inflation rate forecast
Figure 6.5: Global population growth rate forecast
Figure 6.6: Global unemployment rate forecast
Figure 6.7: Regional GDP growth rate forecast
Figure 6.8: Regional inflation rate forecast
Figure 6.9: Regional population growth rate forecast
Figure 6.10: Regional unemployment rate forecast
Figure 6.11: Global movies & entertainment industry regional trend 2012-17 (US $B)
Figure 6.12: Global movies & entertainment industry regional trend 2012-17 (%)
CHAPTER 7. Emerging Trends
Figure 7.1: Emerging trends in global movies & entertainment industry
Figure 7.2: Global movies & entertainment industry opportunity by region

List of Tables

CHAPTER 3. Industry Overview
Table 3.1: Industry parameters of global movies & entertainment industry
Table 3.2: Relative industry attractiveness by region
CHAPTER 5. Industry Trends
Table 5.1: Regional revenue growth rate
Table 5.2: Percentage change in cost structure
Table 5.3: Percentage change in cash on hand
Table 5.4: Percentage change in total asset
Table 5.5: Percentage change in debt
Table 5.6: key companies by revenue growth
Table 5.7: Key companies by revenue decline
CHAPTER 6. Industry Forecasts
Table 6.1: Global movies & entertainment forecast growth rate
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Lucintel has closely tracked and conducted research on hundreds of markets since 1998. This study is a result of years of ongoing research and continuous monitoring of industry dynamics and trends at various nodes of the value chain from both the supply side and the demand side. Lucintel compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis on it. Lucintel then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process.
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Question What is the definition of 'movie and entertainment' in this report?
Answer This report comprises of the organizations primarily engaged in the production and distribution of motion pictures and sound recordings. Production includes activities, such as contracting with performers, creating the film or sound content, and providing technical post-production services and distribution is often to exhibitors, such as theaters, rental and sell through. Revenue is generated through spending by consumers at the box office for theatrical motion pictures, plus spending on the rental and purchase of home video products in both format traditional and online as well. This report includes all box office , CD/DVDs rental , and sound recordings.
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