Mastering Blender. 2nd Edition

  • ID: 2246094
  • December 2012
  • 704 Pages
  • John Wiley and Sons Ltd
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Build Top–Notch Blender Skills

If you're a serious Blender user, this new edition of Tony Mullen's expert guide is just what you need to expand your skills. From a quick refresher on Blender basics to the latest advanced techniques for things like 3D video compositing with camera tracking, controlling characters with Python, or using enhanced fluids, smoke, and fire tools, this is the ultimate Blender resource. You'll soon be creating visual effects and 3D animation for movies, games, and video the way CG professionals do.

Coverage includes:

- Blender basics texture, materials, sculpting, workflows
- Using Blender's soft body and cloth simulation functionality to create bouncy, flexible effects and realistic clothing
- Simulating fluids such as smoke, water, and fire
- Combining rendered images the way you want with Blender nodes
- Compositing separate elements of a 2D image
- Camera tracking and other video post–production steps
- Modeling, rigging, and texturing 3D objects or characters
- Using Blender's Game Engine to create highly interactive content
- Creating compelling prototypes, visualizations, and walk–throughs
- Setting up interactive game logic or optimizing Blender using Python

Get Up to Speed on the Latest Blender Tools and Techniques

Gain Advanced Skills and Create Amazing 3D Animations

Learn Workflows and Tricks Used in Real Studios

Start Using Python Programming to Improve Productivity

Master the Blender Game Engine and Create Interactive Content

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Introduction xxi

Part I Fundamentals of Blender 3D 1

Chapter 1 Working in Blender 3

Chapter 2 Working with Textures and Materials 33

Chapter 3 Sculpting and Retopo Workflow 87

Chapter 4 Rendering and Render Engines 133

Part II Physics and Simulations 161

Chapter 5 Getting Flexible with Soft Bodies and Cloth 163

Chapter 6 Working with Particles 201

Chapter 7 Volumetric Fluid, Smoke, and Fire 253

Chapter 8 Bullet Physics and the Blender Game Engine 315

Part III Video Post–production in Blender 367

Chapter 9 Compositing with Nodes 369

Chapter 10 Advanced 3D/Video Compositing 419

Chapter 11 Working with the Video Sequence Editor 453

Part IV Blender–Python 481

Chapter 12 The Blender–Python Interpreter 483

Chapter 13 Python Scripting for Blender 503

Part V Mastering the Blender Game Engine 531

Chapter 14 Creating Assets for the Blender Game Engine 533

Chapter 15 Making Things Happen in the Game Engine 573

Chapter 16 Python Power in the Blender Game Engine 605

Appendix The Bottom Line 631

Index 647

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Tony Mullen, PhD, has a broad background in CG–related work. He teaches at Tsuda College and Musashino Art University in Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. His screen credits include writer, codirector, or lead animator on several short films, including the award–winning short The Devices of Gustav Braüstache, Bachelor of Science. He is the author of Introducing Character Animation with Blender and several other books on Blender from Sybex. You can follow him on Twitter at @—tonymullen.

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