• 1-800-526-8630U.S. (TOLL FREE)
  • 1-917-300-0470EAST COAST U.S.
  • +353-1-416-8900REST OF WORLD
Professional C++. 2nd Edition - Product Image

Professional C++. 2nd Edition

  • ID: 2250721
  • October 2011
  • 1104 Pages
  • John Wiley and Sons Ltd

Essential reading for experienced developers who are determined to master the latest release of C++

Although C++ is often the language of choice from game programming to major commercial software applications, it is also one of the most difficult to master. With this no-nonsense book, you will learn to conquer the latest release of C++. The author deciphers little-known features of C++, shares detailed code examples that you can then plug into your own code, and reveals the significant changes to C++ that accompany the latest release. You'll discover how to design and build applications that solve real-world problems and then implement the solution using the full capabilities of the language.

Appeals to experienced developers who are looking for a higher level of learning

- Drills down the extensive changes to the latest C++ standard, C++11, including enhancements made to run-time performance, standard library, language usability, and core language
- Zeroes in on explaining the more poorly understood elements of the C++ feature set and addresses common pitfalls to avoid
- Includes case studies that feature extensive, working code that has been tested on Windows and Linux platforms
- Intertwines text with useful tips, tricks, and workarounds

Packed with best practices for programming, testing, and debugging applications, this book is vital for taking your C++ skills to the next level.

Note: Product cover images may vary from those shown

INTRODUCTION xxv

PART I: INTRODUCTION TO PROFESSIONAL C++

CHAPTER 1: A CRASH COURSE IN C++ 3

CHAPTER 2: DESIGNING PROFESSIONAL C++ PROGRAMS 49

CHAPTER 3: DESIGNING WITH OBJECTS 77

CHAPTER 4: DESIGNING FOR REUSE 97

CHAPTER 5: CODING WITH STYLE 111

PART II: C++ CODING THE PROFESSIONAL WAY

CHAPTER 6: GAINING PROFICIENCY WITH CLASSES AND OBJECTS 133

CHAPTER 7: MASTERING CLASSES AND OBJECTS 169

CHAPTER 8: DISCOVERING INHERITANCE TECHNIQUES 211

CHAPTER 9: UNDERSTANDING C++ QUIRKS AND ODDITIES 267

CHAPTER 10: HANDLING ERRORS 317

CHAPTER 11: DELVING INTO THE STANDARD LIBRARY 361

CHAPTER 12: UNDERSTANDING CONTAINERS AND ITERATORS 385

CHAPTER 13: MASTERING STL ALGORITHMS 457

CHAPTER 14: USING STRINGS AND REGULAR EXPRESSIONS 509

CHAPTER 15: DEMYSTIFYING C++ I/O 545

CHAPTER 16: ADDITIONAL LIBRARY UTILITIES 569

CHAPTER 17: CUSTOMIZING AND EXTENDING THE STL 595

PART III: MASTERING ADVANCED FEATURES OF C++

CHAPTER 18: OVERLOADING C++ OPERATORS 645

CHAPTER 19: WRITING GENERIC CODE WITH TEMPLATES 683

CHAPTER 20: ADVANCED TEMPLATES 715

CHAPTER 21: EFFECTIVE MEMORY MANAGEMENT 759

CHAPTER 22: MULTITHREADED PROGRAMMING WITH C++ 797

PART IV: C++ SOFTWARE ENGINEERING

CHAPTER 23: MAXIMIZING SOFTWARE ENGINEERING METHODS 839

CHAPTER 24: WRITING EFFICIENT C++ 859

CHAPTER 25: DEVELOPING CROSS-PLATFORM AND CROSS-LANGUAGE APPLICATIONS 883

CHAPTER 26: BECOMING ADEPT AT TESTING 905

CHAPTER 27: CONQUERING DEBUGGING 927

CHAPTER 28: INCORPORATING DESIGN TECHNIQUES AND FRAMEWORKS 967

CHAPTER 29: APPLYING DESIGN PATTERNS 985

APPENDIX A: C++ INTERVIEWS 1013

APPENDIX B: ANNOTATED BIBLIOGRAPHY 1035

APPENDIX C: STANDARD LIBRARY HEADER FILES 1045

INDEX

Note: Product cover images may vary from those shown

Marc Gregoire is a Microsoft Visual C++ MVP, an active contributor to CodeGuru, and blogs at www.nuonsoft.com/blog/. Marc is a software architect, worked for Siemens and Nokia Siemens Networks as a software consultant, and now works for Nikon Metrology.

Nicholas A. Solter is an application architect at ContextOptional, Inc., a social media advertising company.

Scott J. Kleper is cofounder and CTO of ContextOptional, Inc.

Note: Product cover images may vary from those shown
Note: Product cover images may vary from those shown

RELATED PRODUCTS

Our Clients

Our clients' logos