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Casinos & Gaming in Japan

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    Report

  • 34 Pages
  • June 2019
  • Region: Japan
  • MarketLine
  • ID: 2303835
Casinos & Gaming in Japan

Summary

Casinos & Gaming in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2014-18, and forecast to 2023). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights
  • The casinos and gaming market consists of all forms of betting and gaming. All values are stated in terms of gross gaming win (GGR). This is the total amount waged by customers minus the total amount paid out to customers as winnings, but before the payment of any applicable taxes, disbursements to charitable or other causes by games established for those purposes, or other expenses.
  • The Japanese casinos & gaming sector had total gross gaming win of $33.6bn in 2018, representing a compound annual growth rate (CAGR) of 6.7% between 2014 and 2018.
  • The Casinos segment was the sector's most lucrative in 2018, with total gross gaming win of $7.1bn, equivalent to 21.2% of the sector's overall value.
  • Pachinko is one of the most popular forms of gambling in Japan. However, the anti-addiction rules have called for pachinko machines to reduce pay-outs.

Scope
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the casinos & gaming market in Japan
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the casinos & gaming market in Japan
  • Leading company profiles reveal details of key casinos & gaming market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Japan casinos & gaming market with five year forecasts

Reasons to buy
  • What was the size of the Japan casinos & gaming market by value in 2018?
  • What will be the size of the Japan casinos & gaming market in 2023?
  • What factors are affecting the strength of competition in the Japan casinos & gaming market?
  • How has the market performed over the last five years?
  • What are the main segments that make up Japan's casinos & gaming market?

Table of Contents

  • Executive Summary
  • Market value
  • Market value forecast
  • Category segmentation
  • Geography segmentation
  • Market rivalry
  • Market Overview
  • Market definition
  • Market analysis
  • Market Data
  • Market value
  • Market Segmentation
  • Category segmentation
  • Geography segmentation
  • Market Outlook
  • Market value forecast
  • Five Forces Analysis
  • Summary
  • Buyer power
  • Supplier power
  • New entrants
  • Threat of substitutes
  • Degree of rivalry
  • Leading Companies
  • Capcom Co. Ltd.
  • DYNAM JAPAN HOLDINGS Co., Ltd.
  • Maruhan Corporation
  • Macroeconomic Indicators
  • Country data
  • Methodology
  • Industry associations
  • Related research
  • Appendix
  • About the Publisher

List of Tables
Table 1: Japan casinos & gaming sector value: $ million, 2014-18
Table 2: Japan casinos & gaming sector category segmentation: $ million, 2018
Table 3: Japan casinos & gaming sector geography segmentation: $ million, 2018
Table 4: Japan casinos & gaming sector value forecast: $ million, 2018-23
Table 5: Capcom Co. Ltd.: key facts
Table 6: Capcom Co. Ltd.: key financials ($)
Table 7: Capcom Co. Ltd.: key financials (¥)
Table 8: Capcom Co. Ltd.: key financial ratios
Table 9: DYNAM JAPAN HOLDINGS Co., Ltd.: key facts
Table 10: DYNAM JAPAN HOLDINGS Co., Ltd.: key financials ($)
Table 11: DYNAM JAPAN HOLDINGS Co., Ltd.: key financials (¥)
Table 12: DYNAM JAPAN HOLDINGS Co., Ltd.: key financial ratios
Table 13: Maruhan Corporation: key facts
Table 14: Maruhan Corporation: key financials ($)
Table 15: Maruhan Corporation: key financials (¥)
Table 16: Maruhan Corporation: key financial ratios
Table 17: Japan size of population (million), 2014-18
Table 18: Japan gdp (constant 2005 prices, $ billion), 2014-18
Table 19: Japan gdp (current prices, $ billion), 2014-18
Table 20: Japan inflation, 2014-18
Table 21: Japan consumer price index (absolute), 2014-18
Table 22: Japan exchange rate, 2014-18

List of Figures
Figure 1: Japan casinos & gaming sector value: $ million, 2014-18
Figure 2: Japan casinos & gaming sector category segmentation: % share, by value, 2018
Figure 3: Japan casinos & gaming sector geography segmentation: % share, by value, 2018
Figure 4: Japan casinos & gaming sector value forecast: $ million, 2018-23
Figure 5: Forces driving competition in the casinos & gaming sector in Japan, 2018
Figure 6: Drivers of buyer power in the casinos & gaming sector in Japan, 2018
Figure 7: Drivers of supplier power in the casinos & gaming sector in Japan, 2018
Figure 8: Factors influencing the likelihood of new entrants in the casinos & gaming sector in Japan, 2018
Figure 9: Factors influencing the threat of substitutes in the casinos & gaming sector in Japan, 2018
Figure 10: Drivers of degree of rivalry in the casinos & gaming sector in Japan, 2018
Figure 11: Capcom Co. Ltd.: revenues & profitability
Figure 12: Capcom Co. Ltd.: assets & liabilities
Figure 13: DYNAM JAPAN HOLDINGS Co., Ltd.: revenues & profitability
Figure 14: DYNAM JAPAN HOLDINGS Co., Ltd.: assets & liabilities
Figure 15: Maruhan Corporation: revenues & profitability
Figure 16: Maruhan Corporation: assets & liabilities

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Capcom Co. Ltd.
  • DYNAM JAPAN HOLDINGS Co., Ltd.
  • Maruhan Corporation