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Next Generation Augmented Reality Applications

Mind Commerce LLC, January 2013, Pages: 45

Augmented Reality (AR) represents a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the real world

This research evaluates the potential for AR applications with a high benefit to society and those that go beyond the current commercial implementations. These so called next generation AR applications, now almost unimaginable, will be commonplace within the next decade and will profoundly impact ICT as well as almost every industry vertical.

Target Audience:

- Wireless carriers and other service providers

- Augmented Reality (AR) application developers

- Telemetry, Telematics, and vehicle monitoring companies

- Telecom (fixed and wireless) and ICT infrastructure providers

- Government agencies, regulatory authorities, and commissions

1.0 EXECUTIVE SUMMARY

2.0 INTRODUCTION

2.1 AR TECHNOLOGY HISTORY

2.2 TECHNICAL DEVELOPMENTS

2.2.1 AUGMENTED REALITY CHALLENGES

2.2.2 AUGMENTED REALITY POPULAR APPLICATIONS

2.2.3 AUGMENTED REALITY IN TOURISM

2.2.4 AUGMENTED REALITY AND FACE RECOGNITION

2.2.1 CASE STUDY: HOW TO USE AR WITH IN MOBILE COMMERCE

2.2.2 CONCLUSION

3.0 NEXT GENERATION AR APPLICATIONS (NGARA)

3.1 AR IN INDUSTRIAL APPLICATIONS

3.2 AR IN HEALTHCARE AND SURGERY

3.3 AR IN ENTERTAINMENT

3.4 AR IN CONSTRUCTION

3.4.1 NAVIGATION IN CONSTRUCTION SITES THROUGH AR APPLICATIONS

3.5 AR IN MILITARY APPLICATIONS

3.5.1 AR IN FIGHTER AIRCRAFT

3.5.2 SITUATIONAL AWARENESS APPLICATIONS

3.5.3 VEHICULAR REPAIR AND MAINTENANCE IN THE BATTLEFIELD

3.5.4 MEDICAL SUPPORT IN THE BATTLEFIELD

3.5.5 TRAINING

3.5.6 COMMERCIAL AVIATION APPLICATIONS

3.6 NEXT GENERATION AUGMENTED REALITY APPLICATIONS IN EDUCATION

4.0 GLOBAL AUGMENTED REALITY DEVICES MARKET ANALYSIS & FORECASTING

4.1 MARKET OVERVIEW AND VENDOR LISTING

4.2 RECENT DEVELOPMENTS IN AR MARKET

4.2.1 HELMET MOUNTED DISPLAYS

4.2.2 WEARABLE GESTURE INTERFACES

4.2.3 TOURISM INDUSTRY

4.2.4 MOBILE COMMERCE AND AR

4.2.5 GAMING AND MAPS

4.3 GROWTH DRIVER ANALYSIS OF AR MARKET

4.3.1 IMPROVEMENT IN USER EXPERIENCE

4.3.2 INCREASING DEMAND FOR SMARTPHONES AND TABLET PCS

4.3.3 DIVERSIFICATION INTO NEW APPLICATIONS

4.4 AR SOLUTION DEVICES MARKET DEPLOYMENT CHALLENGES: A MARKET OUTLOOK

4.4.1 BANDWIDTH CONSTRAINTS

4.4.2 PROBLEM WITH LBS INSIDE A BUILDING

5.0 AR SOLUTION MARKET REVENUE AND FORECASTS 2012 - 2017

5.1 GLOBAL MILITARY AR MARKET ASSESSMENT

5.2 MILITARY AR SUB-MARKETS

5.2.1 FRONTLINE COMBAT: LAND, AIR, SEA

5.2.2 SUPPORT OPERATIONS

5.3 REGIONAL MARKET

5.3.1 NORTH AMERICA

5.3.2 ASIA PACIFIC

5.3.3 WESTERN EUROPE

5.3.4 EASTERN EUROPE

5.3.5 MIDDLE EAST & AFRICA

5.3.6 LATIN & CENTRAL AMERICA

Figures

Figure 1 AR based X-Ray Vision

Figure 2 CAD systems and AR applications

Figure 3 Virtual work progress

Figure 4 AR height measuring

Figure 5 Virtual Showcase

Figure 6 Virtual Showcase on objects

Figure 7 Graphical Presentation of Global Augmented Reality Devices Market Revenues 2011 - 2017

Figure 8 Military AR Market Revenues (USD Billions): 2012 - 2016

Figure 9 Military AR Market Share (%) by Submarket: 2012

Figure 10 Military AR Market Revenues (USD Billions) by Submarket: 2012 - 2016

Figure 11 Military AR Revenues (USD Billions) in the Frontline Combat Segment: 2012 - 2016

Figure 12 Military AR Revenues (USD Billions) in the Support Operations Market Segment: 2012 - 2016

Figure 13 AR Market Share (%) by Region: 2012

Figure 14 AR Market Revenues (USD Billions) by Region: 2012 - 2016

Figure 15 AR Market Revenues (USD Billions) in North America: 2012 - 2016

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