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Hobby & Toy Stores in the US - Industry Market Research Report

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    Report

  • 51 Pages
  • September 2023
  • Region: United States
  • IBISWorld
  • ID: 239582

Building blocks: The industry will likely continue to experience pressure from e-commerce retailers

Players in the Hobby and Toy Stores industry retail products such as dolls, electronic toys, games, hobby kits and craft supplies. Industry revenue will likely trend downward over the past five years due to the continued penetration of e-commerce. However, despite growth in household finances and customer expansion, competition from e-commerce channels and mass merchandisers has absorbed much of the increased demand because they can offer low prices and one-stop shop convenience. Additionally, discount stores have emerged as the leading hobby and toy retailers during the five-year period. In 2020, despite the COVID-19 outbreak that posed more challenges to hobby and toy stores as some industry establishments were required to temporarily shut down, industry demand somewhat benefited from the need for at-home entertainment amid the shelter-in-place mandates. With the rollout of coronavirus vaccines and mass immunization efforts, industry revenue rebounded strongly in 2021. Overall, the analyst expects revenue for the industry to fall at an annualized rate of 0.9% over the five years to 2023 to $19.4 billion. However, in 2023 alone, industry revenue is anticipated to fall 0.1% due to an expected decline in leisure time.

Operators in this industry sell a broad range of toy and hobby goods, such as traditional dolls and toys, electronic toys (including video and electronic games), boardgames, hobby kits and craft supplies. These goods are retailed to the general public after they are purchased from domestic and international manufacturers and wholesalers. Companies that primarily retail used toys, fabric and sewing supplies or children’s apparel and furniture are not included in this industry.

This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry's key players and their market shares.


Table of Contents

ABOUT THIS INDUSTRY
  • Industry Definition
  • Main Activities
  • Similar Industries
  • Additional Resources
INDUSTRY AT A GLANCE
INDUSTRY PERFORMANCE
  • Executive Summary
  • Key External Drivers
  • Current Performance
  • Industry Outlook
  • Industry Life Cycle
PRODUCTS & MARKETS
  • Supply Chain
  • Products & Services
  • Demand Determinants
  • Major Markets
  • International Trade
  • Business Locations
COMPETITIVE LANDSCAPE
  • Market Share Concentration
  • Key Success Factors
  • Cost Structure Benchmarks
  • Basis of Competition
  • Barriers to Entry
  • Industry Globalization
MAJOR COMPANIES
OPERATING CONDITIONS
  • Capital Intensity
  • Technology & Systems
  • Revenue Volatility
  • Regulation & Policy
  • Industry Assistance
KEY STATISTICS
  • Industry Data
  • Annual Change
  • Key Ratios
JARGON & GLOSSARY

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Hobby Lobby Stores Inc.
  • Gamestop Corp.
  • Michaels Companies Inc.
  • Walt Disney Co

Methodology

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