Toys & Games in Japan
Datamonitor, August 2010, Pages: 35
The Toys & Games in Japan industry profile is an essential resource for top-level data and analysis covering the Toys & Games industry. It includes data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.
Scope
- Contains an executive summary and data on value, volume and/or segmentation
- Provides textual analysis of Toys & Games in Japan’s recent performance and future prospects
- Incorporates in-depth five forces competitive environment analysis and scorecards
- Includes a five-year forecast of Toys & Games in Japan
- The leading companies are profiled with supporting key financial metrics
- Supported by the key macroeconomic and demographic data affecting the market
Highlights
- Detailed information is included on market size, measured by value and/or volume
- Five forces scorecards provide an accessible yet in depth view of the market’s competitive landscape
Why you should buy this report
- Spot future trends and developments
- Inform your business decisions
- Add weight to presentations and marketing materials
- Save time carrying out entry-level research
Market Definition
The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2009 annual average exchange rates.
For the purposes of this report, Asia-Pacific comprises Australia, China, India, Japan, Singapore, South Korea, and Taiwan.
EXECUTIVE SUMMARY
MARKET OVERVIEW
Market definition
Research highlights
Market analysis
MARKET VALUE
MARKET SEGMENTATION I
MARKET SEGMENTATION II
FIVE FORCES ANALYSIS
Summary
Buyer power
Supplier power
New entrants
Substitutes
Rivalry
LEADING COMPANIES
Konami Corporation
Namco Bandai Holdings, Inc.
TOMY Co.,Ltd
MARKET FORECASTS
Market value forecast
MACROECONOMIC INDICATORS
APPENDIX
Methodology
Industry associations
Related Datamonitor research
Disclaimer
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LIST OF TABLES
Table 1: Japan toys & games market value: $ million, 2005-09(e)
Table 2: Japan toys & games market segmentation I:% share, by value, 2009(e)
Table 3: Japan toys & games market segmentation II: % share, by value, 2009(e)
Table 4: Konami Corporation : key facts
Table 5: Konami Corporation : key financials ($)
Table 6: Konami Corporation : key financials (JPY)
Table 7: Konami Corporation : key financial ratios
Table 8: Namco Bandai Holdings, Inc.: key facts
Table 9: Namco Bandai Holdings, Inc.: key financials ($)
Table 10: Namco Bandai Holdings, Inc.: key financials (JPY)
Table 11: Namco Bandai Holdings, Inc.: key financial ratios
Table 12: TOMY Co.,Ltd: key facts
Table 13: Japan toys & games market value forecast: $ million, 2009-14
Table 14: Japan size of population (million), 2005-09
Table 15: Japan gdp (constant 2000 prices, $ billion), 2005-09
Table 16: Japan gdp (current prices, $ billion), 2005-09
Table 17: Japan inflation, 2005-09
Table 18: Japan consumer price index (absolute), 2005-09
Table 19: Japan exchange rate, 2005-09
LIST OF FIGURES
Figure 1: Japan toys & games market value: $ million, 2005-09(e)
Figure 2: Japan toys & games market segmentation I:% share, by value, 2009(e)
Figure 3: Japan toys & games market segmentation II: % share, by value, 2009(e)
Figure 4: Forces driving competition in the toys & games market in Japan, 2009
Figure 5: Drivers of buyer power in the toys & games market in Japan, 2009
Figure 6: Drivers of supplier power in the toys & games market in Japan, 2009
Figure 7: Factors influencing the likelihood of new entrants in the toys & games market in Japan, 2009
Figure 8: Factors influencing the threat of substitutes in the toys & games market in Japan, 2009
Figure 9: Drivers of degree of rivalry in the toys & games market in Japan, 2009
Figure 10: Konami Corporation : revenues & profitability
Figure 11: Konami Corporation : assets & liabilities
Figure 12: Namco Bandai Holdings, Inc.: revenues & profitability
Figure 13: Namco Bandai Holdings, Inc.: assets & liabilities
Figure 14: Japan toys & games market value forecast: $ million, 2009-14
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