0 CHECKOUT
Global Mobile Application Market 2015-2019 - Product Image

Global Mobile Application Market 2015-2019

  • ID: 3145259
  • March 2015
  • Region: Global
  • 93 pages
  • TechNavio
1 of 5

FEATURED COMPANIES

  • Apple
  • Bizness App
  • Cydia
  • Handmark
  • Lg Mobil
  • Ntt Docomo
  • MORE

About Mobile Application
The boom in the Mobile market and the upsurge in usage of smart phones are driving the market for mobile applications. Mobile applications are developed to enable users to get access to services similar to those that are received when accessing the apps through a personal computer. The adoption of mobile apps that are B2C are significantly higher than that of the mobile apps that are B2B. However, both still have higher opportunities for growth. Currently there are more than 3.17 million applications available on various app stores and a very large base of mobile application developers who develop mobile apps for app stores.

The analysts forecast the Global Mobile Application market to grow at a CAGR of 31.05 percent over the period 2014-2019.

Covered in this Report
This report provides information about the market size and forecasts of the Global Mobile Application market for the period 2014-2019. This report also covers information about the market segmentation by its type, application category, revenue model, and geography. The three key regions covered in this report are the Americas, the EMEA region, and the APAC region.

The READ MORE >

Note: Product cover images may vary from those shown
2 of 5

FEATURED COMPANIES

  • Apple
  • Bizness App
  • Cydia
  • Handmark
  • Lg Mobil
  • Ntt Docomo
  • MORE

01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis
07. Overview of Global Smartphone Market
07.1 Segmentation of Global Smartphone Market by OS
07.2 Global Mobile Data Traffic
07.3 Overview of Mobile App Downloads
08. Market Segmentation by Type
09. Market Segmentation by Application Category
09.1 Overview of Mobile Application
09.1.1 Global Mobile Application Category Description
09.2 Global Mobile Application Market Category Share by Revenue
10. Market Segmentation by Revenue Model
10.1.1 Advertising
10.1.2 Pay Per Download
10.1.3 In-App Purchase
10.1.4 Freemium
10.1.5 Subscription
11. Market Segmentation by Geography
12. Buying Criteria
13. Market Growth Drivers
14. Drivers and their Impact
15. Market Challenges
16. Impact of Drivers and Challenges
17. Market Trends
18. Trends and their Impact
19. Vendor Landscape
19.1 Competitive Scenario
19.2 Major Key Vendors in Global Mobile Application Market
19.3 Other Prominent Vendors
19.3.1 Archos Appslib
19.3.2 Apptap
19.3.3 Bizness App
19.3.4 CrackBerry Store
19.3.5 Cydia
19.3.6 Getjar
19.3.7 Handmark
19.3.8 LG Mobile
19.3.9 Mobango
19.3.10 Palm
19.3.11 PocketGear
19.3.12 SlideME
20. Key Vendor Analysis
20.1 Apple
20.1.1 Key Facts
20.1.2 Business Overview
20.1.3 Product Segmentation by Revenue
20.1.4 Geographical Segmentation by Revenue
20.1.5 Business Strategy
20.1.6 Recent Developments
20.1.7 SWOT Analysis
20.2 Google
20.2.1 Key Facts
20.2.2 Business Overview
20.2.3 Business Segmentation by Revenue 2013
20.2.4 Business Segmentation by Revenue 2012 and 2013
20.2.5 Geographical Segmentation by Revenue 2013
20.2.6 Business Strategy
20.2.7 Recent Developments
20.2.8 SWOT Analysis
20.3 King
20.3.1 Key Facts
20.3.2 Business Overview
20.3.3 Business Segmentation
20.3.4 Business Segmentation by Revenue 2012 and 2013
20.3.5 Geographical Segmentation by Revenue 2013
20.3.6 Business Strategy
20.3.7 Recent Developments
20.3.8 SWOT Analysis
20.4 Microsoft
20.4.1 Key Facts
20.4.2 Business Overview
20.4.3 Business Segmentation by Revenue 2013
20.4.4 Business Segmentation by Revenue 2012 and 2013
20.4.5 Geographical Segmentation by Revenue 2013
20.4.6 Business Strategy
20.4.7 Recent Developments
20.4.8 SWOT Analysis
20.5 Rovio Entertainment
20.5.1 Key Facts
20.5.2 Business Overview
20.5.3 Product Segmentation
20.5.4 Geographical Presence
20.5.5 Recent Developments
20.5.6 SWOT Analysis
20.6 Supercell
20.6.1 Key Facts
20.6.2 Business Overview
20.6.3 Geographical Segmentation
20.6.4 Business Strategy
20.6.5 Recent Developments
20.6.6 SWOT Analysis
21. Other Reports in this Series

List of Exhibits:
Exhibit 1: Market Research Methodology
Exhibit 2: Types of Mobile Application
Exhibit 3: Global Mobile Application Market 2014-2019 (US$ billion)
Exhibit 4: Global Smartphone OS Market 2013-2014
Exhibit 5: Global Mobile Data Traffic 2014-2019 (Units Exabytes)
Exhibit 6: Global Mobile Application Market by Type 2014
Exhibit 7: Number of Free and Paid Downloads in Global Mobile Application Market 2012-2017 (units in billions)
Exhibit 8: Global Mobile Application Market by Application Category
Exhibit 9: Global Mobile Application Market Category Share by Revenue 2014
Exhibit 10: Global Mobile Application Revenue Model
Exhibit 11: Global Mobile Application Revenue Model in 2014
Exhibit 12: Market Segmentation by Geography in 2014
Exhibit 13: Number of Internet Users through Mobile Devices 2012-2017 (billion)
Exhibit 14: Number of Internet Users Worldwide 2010-2014 (units in billions)
Exhibit 15: Global Social Networking Users 2011-2018 (in billion)
Exhibit 16: Global Distribution of LTE Subscriptions by Region in 2014
Exhibit 17: Some Mobile Application Developers by Region
Exhibit 18: Product Segmentation of Apple by Revenue 2013
Exhibit 19: Product Segmentation of Apple by Revenue 2012 and 2013 (US$ billion)
Exhibit 20: Geographical Segmentation of Apple by Revenue 2013
Exhibit 21: Google: Business Segmentation by Revenue 2013
Exhibit 22: Google: Business Segmentation by Revenue 2012 and 2013 (US$ million)
Exhibit 23: Google: Geographical Segmentation by Revenue 2013
Exhibit 24: King: Business Segmentation 2013
Exhibit 25: King: Business Segmentation by Revenue 2012 and 2013 (US$ million)
Exhibit 26: King: Geographical Segmentation by Revenue 2013
Exhibit 27: Microsoft: Business Segmentation by Revenue 2013
Exhibit 28: Microsoft: Business Segmentation by Revenue 2012 and 2013(US$ billion)
Exhibit 29: Microsoft: Geographical Segmentation by Revenue 2013
Exhibit 30: Rovio Entertainment: Product Segmentation
Exhibit 31: Rovio Entertainment: Geographical Presence
Supercell: Geographical Segmentation

Note: Product cover images may vary from those shown
3 of 5

FEATURED COMPANIES

  • Apple
  • Bizness App
  • Cydia
  • Handmark
  • Lg Mobil
  • Ntt Docomo
  • MORE

The author Announces the Publication of its Research Report – Global Mobile Application Market 2015-2019

The author recognizes the following companies as the key players in the Global Mobile Application Market: Apple Inc., Google Inc., King Digital Entertainment plc, Microsoft Corp., Rovio Entertainment Ltd and Supercell

Other Prominent Vendors in the market are: Apptap, Archos Appslib, Bizness App, China Mobile, CrackBerry Store, Cydia, Dell Mobile Application Store, Getjar, Handmark, Handster, iVIP, LG Mobile, Mobango, NTT Docomo, Palm, PocketGear and SlideME.

Commenting on the report, an analyst from The author’s team said: “Usage of mobile apps to facilitate workforce mobility is one of the key trends emerging in this market. The surging number of mobile workforces worldwide has created a market for apps to suit mobile workforces. This assists organizations to attain better business outcomes from a mobile and dispersed work force.”

According to the report, one key market driver is the universal need to stay connected through mobile devices. Mobile applications are dependent on expanding smartphone and tablet usage, which are becoming an integral part of urban and semi-urban lifestyles across the globe.

Further, the report states that compatibility issue is one of the key challenges that the market faces. As mobile applications are developed from specific software development kits provided by a particular application platform provider, the developed application is compatible only with that particular application platform. Mobile applications need to be developed with features and specifications that comply with different operating systems.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Note: Product cover images may vary from those shown
4 of 5

- Apple
- Google
- King Digital Entertainment
- Microsoft
- Rovio Entertainment
- Supercell
- Apptap
- Archos Appslib
- Bizness App
- China Mobile
- CrackBerry Store
- Cydia
- Dell Mobile Application Store
- Getjar
- Handmark
- Handster
- iVIP
- Lg Mobil
- Mobango
- Ntt Docomo
- Palm
- PocketGear
- SlideME

Note: Product cover images may vary from those shown
5 of 5
Note: Product cover images may vary from those shown

PLEASE SELECT A FORMAT

  • Quick Help: The report will be emailed to you. The report is sent in PDF format. This is a single user license, allowing one specific user access to the product.

  • Quick Help: The report will be emailed to you. The report is sent in PDF format. This is a 1-5 user licence, allowing up to five users have access to the product.

  • Quick Help: The report will be emailed to you. The report is sent in PDF format. This is a site license, allowing all users within a given geographical location of your organisation access to the product.

  • Quick Help: The report will be emailed to you. The report is sent in PDF format. This is an enterprise license, allowing all employees within your organisation access to the product.

HAVE A QUESTION?

If you have a more general question about our products please try our

FAQ SECTION

RELATED PRODUCTS from Db

Our Clients

  • KPMG
  • Sencha, Inc.
  • Tbaytel
  • Accenture PLC.
  • Qualcomm Incorporated
  • Adobe Systems Incorporated