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Entertainment & Media Industry Almanac 2018: Market Research, Statistics, Trends & Leading Companies

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    Book

  • 580 Pages
  • January 2018
  • Plunkett Research Ltd
  • ID: 4456326

The Top 500 Companies in the Entertainment & Media Industry and the Top Trends Changing the Industry for the Mid Term

Key Findings:


  • We list the top 500 companies in the Entertainment & Media Industry and name the top trends changing the industry for the mid term

Key Features:


  • Industry trends analysis, market data and competitive intelligence
  • Market forecasts and Industry Statistics
  • Industry Associations and Professional Societies List
  • In-Depth Profiles of hundreds of leading companies
  • Industry Glossary
  • Buyer may register for free access to search and export data
  • Link to our 5-minute video overview of this industry

Pages: 583
Statistical Tables Provided: 17
Companies Profiled: 408
Geographic Focus: Global

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms.

You will gain vital insights that can help you shape your own strategy for business development, product development and investments.

Key Questions Answered:


  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?

Contents, Statistics, Forecasts and Analysis Include:

Major Trends Affecting the Entertainment & Media Industry
1) Introduction to the Entertainment & Media Industry
2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
3) DVR Market Evolves/Time-Shifting Hurts Advertisers
4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 31 Million Subscribers
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins
7) New Video Game Console Technologies and Features Boost Sales
8) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content
9) Cable and Satellite TV Struggle with Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix
10) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
11) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
12) Movie Attendance Is Steady/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences
13) China and India Expand Film and TV Production Activity
14) Global Internet Market Tops 3.5 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
15) Entertainment-Based Retailing, including Power Towns
16) Mobile Videos and TV Gain Smartphone Users
17) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps
18) Tablets and Smartphones Cause Decline in PC and Laptop Computer Market
19) Virtual Worlds Provide Revenue for Games Publishers
20) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
21) Revenues Are Strong for MMORPGs, Massively Multiplayer Online Role Playing Games
22) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017
23) Theme Parks Draw Major Investment in China
24) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems

Entertainment & Media Industry Statistics
1) Entertainment & Media Industry Statistics and Market Size Overview
2) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2011-2016
3) Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2011-2016
4) Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2000-2015
5) Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016
6) Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016
7) Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2011-2016
8) Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2011-2016
9) Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2011-2016
10) Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016
11) Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016
12) Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016
13) Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2011-2016
14) Number of Business & Residential High Speed Internet Lines, U.S.: 2011-2016
15) Estimated Export Revenue for Information Sector Firms, U.S.: 2011-2015
16) Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2015
17) Employment in Selected Information & Entertainment Industries, U.S.: 2011-October 2016

Table of Contents


IntroductionHow to Use This Book
Chapter 1: Major Trends Affecting the Entertainment & Media Industry
1) Introduction to the Entertainment & Media Industry
2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
3) DVR Market Evolves/Time-Shifting Hurts Advertisers
4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 32 Million Subscribers
6) New Video Game Console Technologies and Features Boost Sales
7) Cable and Satellite TV Struggle with Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix
8) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
9) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
10) Movie Attendance Is Steady/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences
11) China and India Expand Film and TV Production Activity
12) Global Internet Market Tops 3.8 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
13) Entertainment-Based Retailing, including Power Towns
14) Mobile Videos and TV Gain Smartphone Users
15) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps
16) Smartphones Compete with PC and Laptop Computer Market
17) Virtual Worlds Provide Revenue for Games Publishers
18) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
19) Revenues Are Strong for MMORPGs, Massively Multiplayer Online Role Playing Games
20) Global Mobile Apps Revenues Hit $60 Billion in 2017
21) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
22) Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
23) Overview of the Electronic Games Industry
24) The Future of Entertainment, Media and Publishing: Disruption, Portability and Consumer Control
Chapter 2: Entertainment & Media Industry Statistics
  • Entertainment & Media Industry Statistics and Market Size Overview
  • Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2012-2017
  • Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2012-2017
  • Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2009-2016
  • Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2012-2017
  • Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2012-2017
  • Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2012-2017
  • Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2011-2017
  • Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2012-2017
  • Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2012-2017
  • Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2012-2017
  • Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2013-2017
  • Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2012-2017
  • Number of Business & Residential High Speed Internet Lines, U.S.: 2011-2017
  • Estimated Export Revenue for Information Sector Firms, U.S.: 2012-2016
  • Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2016
  • Employment in Selected Information & Entertainment Industries, U.S.: 2012-November 2017



Chapter 3: Important Entertainment & Media Industry Contacts
  • (Addresses, Phone Numbers and Internet Sites)



Chapter 4: THE ENTERTAINMENT 400: Who They Are and How They Were Chosen
  • Index of Companies Within Industry Groups
  • Alphabetical Index
  • Index of Headquarters Location by U.S. State
  • Index of Non-U.S. Headquarters Location by Country
  • Individual Data Profiles on Each of THE ENTERTAINMENT 400
  • Additional Indexes
    • Index of Hot Spots for Advancement for Women/Minorities
    • Index by Subsidiaries, Brand Names and Selected Affiliations

  • A Short Entertainment & Media Industry Glossary

Companies Mentioned

  • Activision Blizzard Inc
  • Alphabet Inc
  • Altice USA Inc
  • Amazon.com Inc
  • AMC Networks Inc
  • American Express Co
  • Apple Inc
  • Aristocrat Leisure Limited
  • AT&T Inc
  • Avid Technology Inc
  • Axel Springer SE
  • Barnes & Noble Inc
  • Beasley Broadcast Group Inc
  • Berkshire Hathaway Inc
  • Bertelsmann SE & Co KGaA
  • Best Buy Co Inc
  • Boyd Gaming Corp
  • Brightcove Inc
  • Caesars Entertainment Corporation
  • Canterbury Park Holding Corporation
  • CBS Corporation
  • Cedar Fair LP
  • Central European Media Enterprises Ltd
  • Century Casinos Inc
  • Changyou.com Limited
  • Charter Communications Inc
  • Churchill Downs Incorporated
  • Cinemark Inc
  • Cineplex Inc
  • Clarion Co Ltd
  • Clear Channel Outdoor Holdings Inc
  • Codere SA
  • Cogeco Communications Inc
  • Cogeco Inc
  • Comcast Corporation
  • Concurrent Computer Corporation
  • Corus Entertainment Inc
  • CSS Industries Inc
  • Cumulus Media Inc
  • Daily Journal Corporation
  • Discovery Communications Inc
  • DISH Network Corporation
  • Dolby Laboratories Inc
  • Dover Downs Gaming & Entertainment Inc
  • Drive Shack Inc
  • E W Scripps Co
  • EchoStar Corporation
  • Educational Development Corporation
  • Electronic Arts Inc (EA)
  • Emmis Communications Corp
  • Entercom Communications Corp
  • Entravision Communications Corporation
  • EPR Properties
  • Euro Disney SCA
  • Evergreen Gaming Corporation
  • EVINE Live Inc
  • Facebook Inc
  • Fairfax Media Limited
  • Full House Resorts Inc
  • Galaxy Entertainment Group Ltd
  • GameStop Corp
  • Gaming Partners International Corporation
  • Gannett Co Inc
  • Genting Singapore Plc
  • GigaMedia Limited
  • Global Eagle Entertainment Inc
  • Glu Mobile Inc
  • GMM Grammy PCL
  • Golden Entertainment Inc
  • Graham Holdings Company
  • Gray Television Inc
  • Great Canadian Gaming Corporation
  • Greek Organisation of Football Prognostics SA (OPAP)
  • Grupo Radio Centro SAB de CV
  • Grupo Televisa SAB
  • Harte-Hanks Inc
  • Hershey Company (The)
  • HSN Inc (Home Shopping Network)
  • I-Cable Communications Limited
  • IAC/InterActiveCorp
  • IMAX Corporation
  • International Game Technology PLC
  • ITV plc
  • John Wiley & Sons Inc
  • Kangwon Land Inc
  • Ladbrokes Coral Group plc
  • Lamar Advertising Company
  • Las Vegas Sands Corp (The Venetian)
  • Leaf Group Ltd
  • Lee Enterprises Inc
  • Liberty Global plc
  • Liberty Interactive Corporation
  • Liberty Media Corporation
  • Lions Gate Entertainment Corp
  • Live Nation Entertainment Inc
  • McClatchy Company (The)
  • Mediaset SpA
  • Melco Resorts & Entertainment Ltd
  • Meredith Corporation
  • MGM Resorts International
  • Microsoft Corporation
  • Modern Times Group MTG AB
  • Naspers Limited
  • NCsoft Corporation
  • Netflix Inc
  • NeuLion Inc
  • Nevada Gold & Casinos Inc
  • New York Times Company (The)
  • News Corporation
  • Nexstar Media Group Inc
  • Nielsen Holdings plc
  • Nintendo Co Ltd
  • NTN Buzztime Inc
  • Panasonic Corporation
  • Pandora Media Inc
  • Pearson PLC
  • Penn National Gaming Inc
  • Pinnacle Entertainment Inc
  • Pioneer Corporation
  • Premier Exhibitions Inc
  • Promotora de Informaciones SA
  • ProSiebenSat.1 Media SE
  • Rank Group plc (The)
  • Reading International Inc
  • RealNetworks Inc
  • Regal Entertainment Group
  • RELX Group plc
  • Rogers Communications Inc
  • Rosetta Stone Inc
  • RTL Group SA
  • Ryman Hospitality Properties Inc
  • Saga Communications Inc
  • Salem Media Group Inc
  • Salon Media Group Inc
  • Samsung Electronics Co Ltd
  • Sands China Ltd
  • Sanoma Oyj
  • Schibsted ASA
  • Scholastic Corporation
  • Scientific Games Corporation
  • Scripps Networks Interactive Inc
  • Sega Sammy Holdings Inc
  • Seven Group Holdings Limited
  • Sharp Corporation
  • Shaw Communications Inc
  • Shun Tak Holdings Limited
  • Sinclair Broadcast Group Inc
  • Singapore Press Holdings Limited
  • Sirius XM Holdings Inc
  • Six Flags Entertainment Corporation
  • Sky Deutschland AG
  • SKY Network Television Limited
  • Sky plc
  • Societe d'Edition de Canal Plus
  • Sony Corporation
  • Spanish Broadcasting System Inc
  • Tabcorp Holdings Limited
  • Take-Two Interactive Software Inc
  • Tatts Group Limited
  • Television Francaise 1 SA
  • Thomson Reuters Corporation
  • Time Warner Inc
  • TiVo Corporation
  • Torstar Corporation
  • Trans World Corporation
  • Trans World Entertainment Corporation
  • Trans-Lux Corporation
  • TV Azteca SAB de CV
  • TV Tokyo Corporation
  • TVA Group Inc
  • UBM plc
  • Urban One Inc
  • Vail Resorts Inc
  • Value Line Inc
  • Verizon Communications Inc
  • Viacom Inc
  • Village Roadshow Limited
  • Vivendi SA
  • Vodafone Kabel Deutschland GmbH
  • Walt Disney Company (The)
  • Webzen Inc
  • William Hill plc
  • World Wrestling Entertainment Inc
  • Wynn Resorts Limited
  • Xinhua Holdings Limited
  • Yellow Pages Limited
  • Zynga Inc

Methodology

The data development evolved from research methods originally established by the founder of the company.

 

Through the years, a research methodology evolved based on strict guidelines used to build and maintain the content of six proprietary business and industry databases:

  • An industry trends database
  • An industry statistics database
  • Industry Analytics (deep financial data for hundreds of Industry codes)
  • A leading companies database
  • A business and industry glossary database
  • An industry associations and professional societies database
  • Analysts are trained to follow research formulas and methodology. They use company-approved sources in their work and post their findings daily to proprietary databases. All research results go through multi-step editing processes. And, all results are date-stamped.
Primary sources include:
  • Internal research, analysis, fact-checking and data gathering by the Research staff.
  • Over 3,500 industry associations, professional societies and government agencies worldwide with which the publisher maintains relationships and/or from which they obtain industry-specific/country-specific data.
  • Financial analysts, industry executives and industry experts with whom the publisher maintains communications.
  • Corporate disclosure documents and financial statements.
  • Industry conference proceedings.
  • Analysis of white papers, reports, periodicals and publications.
  • Multiple proprietaries, government, industry and financial databases developed by the publisher.

 

 

 

 

 

 

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