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Streaming Media Market Industry Analysis, Integration Services, Segment Opportunities, Strategies, And Forecasts, 2002-2007

  • ID: 34148
  • January 2002
  • Region: Global
  • 200 pages
  • Wintergreen Research, Inc
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The broad acceptance of the Internet is creating demand for a means of content delivery over this type if transmission system. Internet media consumption is being driven by desires to productively conduct business all over the world with less travel. Recent events at the World Trade Center have accelerated demand for sophisticated communication transmission.

Continuing advances in broadband and wireless technology have greatly increased the practicality and popularity of a number of new digital technical advances for media delivery formats. Media communications has moved the Internet closer to becoming a mass medium.

The market for software and services for media delivery over the Internet is relatively new, constantly changing and intensely competitive. As media delivery evolves into a central component of the Internet experience, more companies are entering the market for, and expending increasing resources to develop, media delivery software and services.

Streaming media software users preferred RealNetWorks by a wide margin in 2001. In the beginning of 2002 there are 375 million streaming media users.

The streaming media software shipment market is READ MORE >

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TABLE OF CONTENTS:

EXECUTIVE SUMMARY STREAMING MEDIA

Streaming Media Executive Summary

Market Driving Forces ES-1

Streaming Media Software Server Market Forecasts ES-4

Streaming Media Services Market Forecasts ES-5

STREAMING MEDIA SEGMENTS MARKET DESCRIPTION

1. Streaming Media Market Description

1.1 Market Outlook 1-1

1.2 Media Streaming Market Categories 1-1

1.3 Professional, Broadcast-Quality Video Programs 1-3

1.4 Increased Use Of The Internet For Communication, Electronic Commerce, And Advertising 1-4

1.5 Need For Broadband Communications 1-5

1.5.1 Network Infrastructure And Transmission Methods 1-8

1.6 Distribution 1-8

1.7 Operating System Focus On Media Delivery 1-10

1.8 Media Hosting 1-11

1.9 Electronic Commerce And Subscription Services 1-11

1.10 Revenue Model 1-12

1.11 Personal Internet Access Devices 1-13

STREAMING MEDIA SEGMENT MARKET FORECASTS

2. Streaming Media Market Opportunities And Market Forecasts

2.1 Market Driving Forces 2-1

2.2 Internet 2-5

2.3 Streaming Media Market Shares 2-5

2.4 Streaming Media Users 2-9

2.5 Streaming Media Software Server Market Forecasts 2-11

2.6 Streaming Media Services Market Forecasts 2-13

2.7 Enterprise Use Of Streaming Media 2-18

2.7.1 Consumer Adoption Of Streaming Media Technologies 2-19

2.7.2 Streaming Server Solutions 2-19

2.7.3 Webcast Pricing 2-19

2.8 Streaming Media Jutebox 2-20

2.9 Streaming Media Regional Market Revenue Analysis 2-20

STREAMING MEDIA SEGMENT MARKET SHIFTS

3. Streaming Media Products

3.1 Real Player 3-1

3.1.1 Player Functions 3-3

3.1.2 Player Content 3-4

3.1.3 Servers 3-5

3.1.4 Producers And Shows 3-6

3.1.5 Video Editing Solutions 3-9

3.1.6 Quality Of Output Video 3-10

3.1.7 Versatility And Flexibility 3-11

3.1.8 Real Media File And Web Publishing Support 3-11

3.1.9 Wizards, Batch Mode 3-12

3.1.10 Web Media 3-12

3.1.11 Real System iQ 3-14

3.1.12 Proxy 3-15

3.1.13 RealJukebox 3-15

3.1.14 Real.com Games 3-16

3.1.15 Real Broadcast Network 3-16

3.1.16 GoldPass 3-18

3.2 Microsoft Windows Media Player 3-18

3.2.1 Companies Supporting Windows Media Player 3-19

3.2.2 Windows Media Player Key Features 3-19

3.2.3 Tools For Network Administrators 3-20

3.2.4 Benefits Of Windows Media Player 3-21

3.2.5 Microsoft Producer 3-23

3.2.6 Producing On-Demand Executive Broadcasts 3-25

3.2.7 Digital Music 3-25

3.2.8 Windows Media Technologies 3-26

3.2.9 Windows Media Technologies 3-28

3.2.10 Multi-Datarate Encoding 3-29

3.2.11 Intelligent Transmission 3-29

3.2.12 Authoring Content For Intelligent Streaming 3-29

3.2.13 Microsoft Streaming Media Solutions 3-31

3.2.14 Windows Media Format 3-31

3.3 Apple 3-32

3.3.1 iMovie 3-33

3.3.2 QuickTime 3-33

3.3.3 Adobe 3-41

3.4 Akamai 3-42

3.4.1 Broadcast Quality And Performance 3-45

3.4.2 Enterprise Streaming 3-46

3.4.3 Akamai Forum 3-49

3.4.4 Akamai Conference 3-50

3.5 Digital Island Streaming Media 3-51

3.5.1 Digital Island 2Way Web Services 3-51

3.5.2 Digital Island 2Way Web Customers 3-52

3.5.3 Digital Island 2Way Infrastructure Services 3-52

3.5.4 Digital Island Content Peering Strategy 3-53

3.5.5 Public Content Peering Strategy 3-54

3.5.6 Footprint Streaming Solutions 3-55

3.5.7 Digital Island Features And Benefits 3-57

3.5.8 Content Types 3-59

3.5.9 Preparation 3-60

3.5.10 Routing 3-61

3.5.11 Delivery 3-62

3.5.12 Open Architecture 3-62

3.5.13 Management Capabilities 3-62

3.5.14 Business Model 3-63

3.6 Speedera Streaming 3-63

3.6.1 Speedera Services 3-63

3.6.2 Key Benefits For E-Business 3-64

3.6.3 Speedera Streaming Service 3-66

3.6.4 Speedera Business Model 3-68

3.6.5 Streaming Media Supported 3-68

3.7 AnyStream 3-68

3.7.1 Agility Enterprise™ Encoding Platform 3-69

3.7.2 CDNs And ISPs Broadcast Business Model 3-70

3.7.3 Media Markup Language (MML) 3-71

3.8 Destiny Media Technologies 3-73

3.8.1 RadioDestiny™ Live Broadcasting 3-74

3.9 Media 100 3-75

3.9.1 Media 100 iFinish 4 3-76

3.9.2 iFinish 4 Powergrade Series 3-77

3.9.3 Cleaner 5 3-78

3.9.4 Cleaner EZ 3-79

3.9.5 Cleaner Live 3-81

3.9.6 Parallel Stream Processing Engine 3-82

3.9.7 Accelerated Media Processing System 3-83

3.9.8 Media 100 Cleaner Xl 3-83

3.9.9 Advanced Filtering Algorithms 3-83

3.9.10 Systems Designed Specifically For DV Shooters And Editors 3-84

3.10 Sorenson Broadcaster 3-84

3.10.1 Sorenson Broadcaster Key Features 3-85

3.10.2 Broadcaster And Media Cleaner Work Together 3-86

3.11 QDesign Music Codec 3-86

3.12 AtomCast 3-87

3.12.1 Atomcast Hosting Accounts 3-88

3.12.2 Web Hosting And Streaming 3-88

3.12.3 Media Encoding 3-90

3.12.4 Live Internet Radio 3-90

3.12.5 Streaming Live 1000 Or Simple 100 3-90

STREAMING MEDIA SEGMENT TECHNOLOGY ANALYSIS

4. Streaming Media Technology

4.1 MPE Downloading Digital Content 4-1

4.2 Open Standard For Internet Media Commerce 4-3

4.2.1 RealNetworks Open Standard For Internet Media Commerce 4-7

4.2.2 IBM Standards-Based Approach 4-8

4.3 Microsoft Intelligent Streaming 4-9

4.3.1 Intelligent Transmission 4-9

4.3.2 Authoring Content For Intelligent Streaming 4-10

4.4 Windows Media Technology Features 4-10

4.4.1 High-Quality Audio 4-11

4.4.2 Intelligent Streaming 4-11

4.4.3 Windows Media Technologies 4-14

4.5 Audio And Video On Demand 4-15

4.6 Digital Audio Formats 4-16

4.7 High-Clarity Audio Quality Broadest Range 4-17

4.8 Internet Access -- 1394 4-18

4.8.1 1394 Interface Logic 4-18

4.8.2 1394 Market Drivers 4-20

4.9 Video Compression Testing 4-26

4.9.1 eTesting Labs 4-27

STREAMING MEDIA SEGMENT COMPNAY PROFILES

5. Streaming Media Company Profiles

5.1 Adero 5-1

5.2 Akamai 5-1

5.2.1 Akamai Acquisitions 5-1

5.2.2 Akamai Focus 5-4

5.2.3 Algorithms 5-4

5.2.4 Internet Content Delivery 5-5

5.2.5 Akamai Products 5-5

5.2.6 FreeFlow Streaming 5-6

5.2.7 Akamai Revenue 5-7

5.2.8 Akamai Customer Base 5-9

5.2.9 Akamai Strategic Relationships 5-9

5.2.10 Akamai / Interwoven 5-10

5.2.11 Akamai Network 5-12

5.2.12 Akamai Network Positioning 5-13

5.3 Anystream 5-16

5.4 Apple Computer 5-17

5.4.1 Akamai Investment 5-17

5.4.2 Apple Revenue 5-17

5.5 AtomCast 5-19

5.6 Autodesk 5-19

5.6.1 Media 100 Revenue 5-19

5.6.2 Autodesk Acquires Media 100 Software 5-21

5.6.3 Media 100 5-22

5.7 Cable & Wireless / Digital Island 5-25

5.7.1 Cable & Wireless Acquisition Of Digital Island 5-26

5.7.2 Digital Island 2Way Web Services 5-26

5.7.3 Digital Island Revenue 5-27

5.7.4 1-Net / Digital Island Private Content Exchange (PCX) Program 5-28

5.7.5 Digital Island 5-29

5.7.6 Digital Island Customers And Partners 5-30

5.7.7 Digital Island Solution 5-32

5.7.8 Strategic Relationships 5-33

5.7.9 Digital Island Acquisitions 5-33

5.8 Digital Parcel Service 5-33

5.9 Destiny Media Technologies 5-34

5.10 Equator Technologies 5-35

5.11 Hitplay Media 5-35

5.12 IBM 5-36

5.12.1 IBM Global Services 5-36

5.13 Inktomi 5-37

5.13.1 Inktomi Network Products 5-37

5.13.2 Inktomi Portal Services: Search Solutions 5-39

5.13.3 Inktomi Portal Services: Commerce Engine 5-40

5.13.4 Inktomi Customers 5-40

5.14 Microsoft 5-41

5.14.1 Microsoft Windows Streaming MediaVideo 8 5-42

5.14.2 Microsoft Corporate Structure 5-43

5.14.3 Microsoft Content Providers 5-46

5.14.4 Microsoft Streaming Media Customers 5-50

5.14.5 Windows Streaming Media Technology Developer Strategies 5-53

5.14.6 Microsoft Streaming Media Positioning 5-55

5.14.7 Windows Streaming Media Technology 5-56

5.15 Penton Media / Streaming Media 5-57

5.16 RealNetworks 5-58

5.16.1 Single Universal Platform 5-59

5.16.2 Strategic Alliances 5-59

5.16.3 Products And Services 5-59

5.16.4 RealNetworks Revenue 5-60

5.16.5 RealNetworks RealOne 5-60

5.16.6 GoldPass Online Subscription Service 5-61

5.16.7 RealSystem Media Commerce 5-61

5.16.8 RealNetworks And Compaq 5-62

5.16.9 RealSystem IQ 5-63

5.17 Seminarsource.Com 5-64

5.18 SGI 5-65

5.19 Speedera 5-65

5.19.1 Speedera's Internet Solution: The Universal Delivery Network 5-66

5.20 Sun Microsystems 5-66

5.21 Virage 5-67

APPLICATIONS OF STREAMING MEDIA

6. Applications Of Streaming Media

6.1 Business Applications For Streaming 6-1

6.2 Enterprise Use Of Streaming Media 6-1

6.3 Mercedes-Benz USA 6-3

6.4 General Mills 6-3

6.5 Safeco Life & Investments 6-4

6.6 Unisys 6-5

6.7 Digital Island Supports Major League Baseball 6-5

6.7.1 MLB Advanced Media, LP 6-7

6.8 Digital Island Alliance with Dream Train Internet 6-8

6.9 Digital Island / Cisco Networking Academies 6-9

6.10 Digital Island / NetRadio 6-10

6.11 Digital Island / MP3.com 6-11

6.12 Digital Island / GameStop.com 6-12

Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown

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