Asia-Pacific Platform as a Service Market 2011: The Next Battleground of Cloud Computing?
- Language: English
- 54 Pages
- Published: May 2012
- Region: Asia, Australasia
The Frost & Sullivan research service entitled A Strategic Insight into Mobile Content Adaptation-Porting, Transcoding and Rendering provides insights into various techniques and technologies employed for mobile content adaptation and discusses different market trends and expected developments in the complex space. In this research service, Frost & Sullivans expert analysts thoroughly examine the following markets: mobile game porting and ringtones and graphics porting.
Market Sectors
Expert Frost & Sullivan analysts thoroughly examine the following market sectors in this research:
By Application:
- Mobile game porting
- Transcoding for ringtones and graphics
By Technology:
- J2ME and BREW development
- Transcoding servers
- Hosted porting solutions
- Application execution environments
Technologies
The following technologies are covered in this research:
- Porting: Porting refers to adapting the software code of an application to ensure optimum performance under different operating environments. Porting, in the context of mobile content, refers generally to executable mobile applications such as mobile
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1. Mobile Content Adaptation
1. Mobile Content Adaptation Processes and Requirements
1. Need for Mobile Content Adaptation
2. Mobile Content Adaptation-Processes
3. Who Handles What?
2. Mobile Game Porting
1. Porting and Quality Assurance with Certification
1. Post-production Processes and Issues
2. Market Trends
3. A Note on J2ME versus BREW
4. Cost Economics
3. Ringtones and Graphics Transcoding
1. Media Transcoding and Certification
1. Media Transcoding and Certification
2. Market Trends
3. Cost Economics
4. Final Word on Mobile Content Adaptation
1. Summary of Findings and Key Conclusion
1. Mobile Content Adaptation -Findings and Conclusions
List of Figures
Chapter 2 - .
Mobile Content Adaptation
Porting, Transcoding and Rendering: BREW Application Testing (U.S.), 2006
Chapter 3 - .
Mobile Content Adaptation
Porting, Transcoding and Rendering: Content Distribution Model and Transcoding (U.S.), 2006
List of Charts
Chapter 1 - - .
Mobile Content Adaptation: Porting, Transcoding and Rendering: Scope of the Insight (U.S.): 2006
Mobile Content Adaptation: Porting, Transcoding and Rendering: Processes Involved in Mobile Application Development and Deployment (U.S.): 2006
Mobile Content Adaptation: Porting, Transcoding and Rendering: Premium Mobile Content Value-Chain (U.S): 2006
Mobile Content Adaptation: Porting, Transcoding and Rendering: Possible Interactions between Mobile Content Services Value-Chain Participants (U.S.): 2006
Chapter 2 - .
Mobile Content Adaptation: Porting, Transcoding and Rendering: Variable in Cost of Porting Mobile Games (U.S): 2006
Mobile Content Adaptation: Porting, Transcoding and Rendering: Processes in True BREW Testing (U.S.): 2006
Mobile Content Adaptation: Porting, Transcoding and Rendering: Breakdown of Cost of Mobile Game Development and Deployment (U.S.): 2006
| Format | Properties | |
|---|---|---|
| Site License | The report will be emailed to you. | This is a site license, allowing all users within a given geographical location of your organisation access to the product. |
| Site License | A copy of the report will be emailed to you and a printed copy will be shipped to you. The Electronic copy is sent in PDF format. | This is a site license, allowing all users within a given geographical location of your organisation access to the product. |
| Enterprisewide | The report will be emailed to you. | This is an enterprise license, allowing all employees within your organisation access to the product. |
| Enterprisewide | A copy of the report will be emailed to you and a printed copy will be shipped to you. The Electronic copy is sent in PDF format. | This is an enterprise license, allowing all employees within your organisation access to the product. |