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European Online Gambling Markets

Frost & Sullivan, November 1999



The online gaming market is still in its introductory stages, with no distinct dominance by one business model, pricing strategy, or even game offering. Despite the prevalence of the PC and console formats in the massive video games industry, online gaming will undoubtedly develop into a major segment of the industry as technologies and developments converge. This Frost & Sullivan report includes coverage of the competitive environment, market drivers and restraints, revenue forecasts, and much more.



- Introducing the Market Engineering Consulting Report

- The Market Engineering System

- Market Engineering Report Elements

- Strategic Benefits of Market Engineering for Readers of This Report

- Top Ten Benefits of a Market Engineering Consulting Report

- A Word of Caution

- Executive Summary

- Introduction to the Online Gaming Market

- Summary of Major Findings

- Industry Challenges and Research Methodology

- Identification of Challenges Facing the Online Gaming Market

- Time Frame Analysis of Industry Challenges

- Frost & Sullivan's 12-Step Market Engineering Research Methodology

- Market Engineering Forecasting Methodology

- Glossary of Terms

- Market Engineering Research for the Total European Online Gaming Market

- Forecasts of the Total Market

- Forecasts of the German Market

- Forecasts of the French Market

- Forecasts of the Italian Market

- Forecasts of the United Kingdom Market

- Forecasts of the Iberian Market

- Forecasts of the Benelux Market

- Forecasts of the Scandinavian Market

- Forecasts of the Rest-of-Europe Market

- Market Engineering Research for the Online Gaming Aggregator Services Market

- Forecasts of the Total Market

- Forecasts of the Destination Aggregator Online Gaming Market

- Forecasts of the Wholesale Aggregator Online Gaming Market

- Forecasts of the Network Aggregator Online Gaming Market

- Market Engineering Research for the Online Gaming Software Developers Market

- Forecasts of the Total Market

- Forecasts of the Proprietary Gaming Sites Market

- Forecasts of the Online-Specific Gaming Market

- Forecasts of the Online-Component Gaming Software Market

- Strategy Research for the European Online Gambling Market

- Introduction

- Language Analysis

- Regulation is the Biggest Threat to Online Gaming

- Cause-Related Lotteries Cannot Offer Competitive Purse

- Market Drivers/Restraints

- Highlights of Specific European Companies

- Conclusion

- Strategy Research for the European Games Console Market

- Introduction

- SEGA

- SONY

- NINTENDO

- Conclusion

- Market Engineering Strategy

- What Is Market Engineering Strategy?

- How to Improve the Market Engineering Strategy Development Process

- Market Engineering Strategic Recommendations

- Market Engineering Planning in the Online Gaming Industry

- Integrating Market Engineering into the Business Planning Process

- Using Market Engineering Planning to Support the Business Planning Process

- Implementation of Market Engineering

- Introduction and Summary

- How to Implement Market Engineering in a Company

- How to Make the Most of This Market Engineering Report

- Market Engineering Monitoring of the Online Gaming Industry

- The Purpose of Market Engineering Monitoring

- How to Design a Successful Monitoring Programme

- Top Ten Critical Elements of a Market Engineering Programme in the Online Gaming Industry

- Frost & Sullivan's Strategic Recommendations for Further Research

- Database of Key Industry Participants

- Market Participants

- Related Companies

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