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Online Games Market in Taiwan

Pearl Research, April 2007, Pages: 77


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This report analyzes the emergence of Taiwan's online gaming market.

It estimates the online games market in Taiwan, inclusive of MMORPG and casual games will exceed $300 million in 2007. These findings are contained in the “Online Games Market in Taiwan” study which analyzes the domestic online games market in Taiwan.

The key findings are:

- While MMORPGs continue to represent the largest segment in the market, casual games are growing at a faster pace.

- Compelling and culturally relevant game content, the low cost ($12-$15 per month) to play games and high Internet penetration (15.4 million Internet users) in Taiwan drove growth in the online games market. The introduction of free-to-play games in 2004 help revitalized Taiwan’s online games industry. Game operators believe gamers will contribute more revenue under the free-to-play model instead of under the traditional subscription model.

This exclusive study includes an analysis of these trends:

Online Games

- Growth of casual games and its effect on increasing game adoption.
- What’s popular at Internet cafes and their role in influencing the growth of the games market.
- Key metrics: market sizing and forecasts, size of casual versus MMORPG segment, game operator market share, top titles with concurrent user numbers
- Discussion of relevant trends, current marketplace conditions for online games and the effect of piracy



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