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Europe Over the Top (OTT) Services Market (2019-2025)

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    Report

  • 136 Pages
  • January 2020
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 4987610
The Europe Over the Top (OTT) Services Market is expected to witness market growth of 13.5% CAGR during the forecast period (2019-2025).

Over-the-top services include movies and TV shows that are provided directly to digital users and it doesn’t need a cable or satellite television subscription. OTT content is downloaded directly and viewed on the users’ demand. This kind of content includes TV services and movies and can be directly delivered over the internet to connected devices like tablet, smartphone, PC, and console. Currently, the over-the-top services are at a nascent stage and are accepted extensively as a latest technology worldwide. The over-the-top market is anticipated to experience innovative and advanced transformation, which helps the customers in accessing everything they desire over a single space.

Sports properties are exploring and developing their own OTT services and partnerships with major online video providers in a bid to optimize their foothold and maximize the revenue. The extensive penetration of mobile computing devices is expected to be a key factor providing a boost to the growth of over the top market. Factors, like increasing per capita income, increasing internet penetration, low-cost smartphone availability, and expanding investment in communication network infrastructure, are responsible for increasing penetration of mobile computing devices worldwide.

Mobile computing devices including laptops, smartphones, and tablets have become a preferred option over OTT platforms for accessing VoIP, text, and pictures, and audio and video material. This has prompted many market vendors to create mobile apps via mobile computing devices for streaming OTT services. These applications offer good portability, simpler accessibility, and better connectivity compared with websites. Thereby, the rapid penetration of mobile computing devices is expected to boost the growth of the over-the-top (OTT) market.

Based on Monetization Model, the market is segmented into Subscription-Based, Advertising-Based and Transaction-Based. Based on Service Vertical, the market is segmented into Media & Entertainment, Gaming, Education & Learning and Others. Based on Streaming Device, the market is segmented into Smartphones & Tablets, Desktops & Laptops and IP TV’s & Consoles. Based on Type, the market is segmented into Video on Demand, Online Gaming, Music Streaming, Communication and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Twitter, Inc., Microsoft Corporation, Google, Inc., Amazon.com, Inc., Apple, Inc., Facebook, Inc., Netflix, Inc., The Walt Disney Company (Hulu LLC), Tencent Holdings Ltd., and Roku, Inc.

Scope of the Study

Market Segmentation:

By Monetization Model
  • Subscription-Based
  • Advertising-Based
  • Transaction-Based

By Service Vertical
  • Media & Entertainment
  • Gaming
  • Education & Learning
  • Others

By Streaming Device
  • Smartphones & Tablets
  • Desktops & Laptops
  • IP TV’s & Consoles

By Type
  • Video on Demand
  • Online Gaming
  • Music Streaming
  • Communication
  • Others

By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Companies Profiled
  • Twitter, Inc.
  • Microsoft Corporation
  • Google, Inc.
  • Amazon.com, Inc.
  • Apple, Inc.
  • Facebook, Inc.
  • Netflix, Inc.
  • The Walt Disney Company (Hulu LLC)
  • Tencent Holdings Ltd.
  • Roku, Inc.

Unique Offerings from the Publisher
  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Over the Top (OTT) Services Market, by Monetization Model
1.4.2 Europe Over the Top (OTT) Services Market, by Service Vertical
1.4.3 Europe Over the Top (OTT) Services Market, by Streaming Device
1.4.4 Europe Over the Top (OTT) Services Market, by Type
1.4.5 Europe Over the Top (OTT) Services Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2015-2019)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2020-Jan - 2016-Jun) Leading Players
Chapter 4. Europe Over-the-Top Services (OTT) Market by Monetization Model
4.1 Europe Subscription-Based Over-the-Top Services (OTT) Market by Country
4.2 Europe Advertising-Based Over-the-Top Services (OTT) Market by Country
4.3 Europe Transaction-Based Over-the-Top Services (OTT) Market by Country
Chapter 5. Europe Over-the-Top Services (OTT) Market by Service Vertical
5.1 Europe Over-the-Top Services (OTT) Media & Entertainment Market by Country
5.2 Europe Over-the-Top Services (OTT) Gaming Market by Country
5.3 Europe Over-the-Top Services (OTT) Education & Learning Market by Country
5.4 Europe Other Service Vertical Over-the-Top Services (OTT) Market by Country
Chapter 6. Europe Over-the-Top Services (OTT) Market by Streaming Device
6.1 Europe Over-the-Top Services (OTT) Smartphones & Tablets Market by Country
6.2 Europe Over-the-Top Services (OTT) Desktops & Laptops Market by Country
6.3 Europe Over-the-Top Services (OTT) IP TV’s & Consoles Market by Country
Chapter 7. Europe Over-the-Top Services (OTT) Market by Type
7.1 Europe Video on Demand Over-the-Top Services (OTT) Market by Country
7.2 Europe Online Gaming Over-the-Top Services (OTT) Market by Country
7.3 Europe Music Streaming Over-the-Top Services (OTT) Market by Country
7.4 Europe Communication Over-the-Top Services (OTT) Market by Country
7.5 Europe Others Over-the-Top Services (OTT) Market by Country
Chapter 8. Europe Over-the-Top Services (OTT) Market by Country
8.1 Germany Over-the-Top Services (OTT) Market
8.1.1 Germany Over-the-Top Services (OTT) Market by Monetization Model
8.1.2 Germany Over-the-Top Services (OTT) Market by Service Vertical
8.1.3 Germany Over-the-Top Services (OTT) Market by Streaming Device
8.1.4 Germany Over-the-Top Services (OTT) Market by Type
8.2 UK Over-the-Top Services (OTT) Market
8.2.1 UK Over-the-Top Services (OTT) Market by Monetization Model
8.2.2 UK Over-the-Top Services (OTT) Market by Service Vertical
8.2.3 UK Over-the-Top Services (OTT) Market by Streaming Device
8.2.4 UK Over-the-Top Services (OTT) Market by Type
8.3 France Over-the-Top Services (OTT) Market
8.3.1 France Over-the-Top Services (OTT) Market by Monetization Model
8.3.2 France Over-the-Top Services (OTT) Market by Service Vertical
8.3.3 France Over-the-Top Services (OTT) Market by Streaming Device
8.3.4 France Over-the-Top Services (OTT) Market by Type
8.4 Russia Over-the-Top Services (OTT) Market
8.4.1 Russia Over-the-Top Services (OTT) Market by Monetization Model
8.4.2 Russia Over-the-Top Services (OTT) Market by Service Vertical
8.4.3 Russia Over-the-Top Services (OTT) Market by Streaming Device
8.4.4 Russia Over-the-Top Services (OTT) Market by Type
8.5 Spain Over-the-Top Services (OTT) Market
8.5.1 Spain Over-the-Top Services (OTT) Market by Monetization Model
8.5.2 Spain Over-the-Top Services (OTT) Market by Service Vertical
8.5.3 Spain Over-the-Top Services (OTT) Market by Streaming Device
8.5.4 Spain Over-the-Top Services (OTT) Market by Type
8.6 Italy Over-the-Top Services (OTT) Market
8.6.1 Italy Over-the-Top Services (OTT) Market by Monetization Model
8.6.2 Italy Over-the-Top Services (OTT) Market by Service Vertical
8.6.3 Italy Over-the-Top Services (OTT) Market by Streaming Device
8.6.4 Italy Over-the-Top Services (OTT) Market by Type
8.7 Rest of Europe Over-the-Top Services (OTT) Market
8.7.1 Rest of Europe Over-the-Top Services (OTT) Market by Monetization Model
8.7.2 Rest of Europe Over-the-Top Services (OTT) Market by Service Vertical
8.7.3 Rest of Europe Over-the-Top Services (OTT) Market by Streaming Device
8.7.4 Rest of Europe Over-the-Top Services (OTT) Market by Type
Chapter 9. Company Profiles
9.1 Twitter, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.6 SWOT Analysis
9.2 Microsoft Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent strategies and developments:
9.2.5.1 Partnerships, Collaborations, and Agreements:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Google, Inc.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Acquisition and Mergers:
9.3.5.3 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Amazon.com, Inc.
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Recent strategies and developments:
9.4.4.1 Partnerships, Collaborations, and Agreements:
9.4.4.2 Acquisition and Mergers:
9.4.4.3 Product Launches and Product Expansions:
9.4.5 SWOT Analysis
9.5 Apple, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Product and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Partnerships, Collaborations, and Agreements:
9.5.5.2 Acquisition and Mergers:
9.5.5.3 Product Launches and Product Expansions:
9.5.6 SWOT Analysis
9.6 Facebook, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Regional Analysis
9.6.4 Research & Development Expense
9.6.5 Recent strategies and developments:
9.6.5.1 Acquisition and Mergers:
9.6.5.2 Product Launches and Product Expansions:
9.6.6 SWOT Analysis
9.7 Netflix, Inc.
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent strategies and developments:
9.7.5.1 Partnerships, Collaborations, and Agreements:
9.7.5.2 Product Launches and Product Expansions:
9.7.6 SWOT Analysis
9.8 The Walt Disney Company (Hulu LLC)
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segment and Regional Analysis
9.8.4 Recent strategies and developments:
9.8.4.1 Partnerships, Collaborations, and Agreements:
9.8.5 SWOT Analysis
9.9 Tencent Holdings Ltd.
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental and Regional Analysis
9.9.4 Research & Development Expense
9.9.5 Recent strategies and developments:
9.9.5.1 Partnerships, Collaborations, and Agreements:
9.1 Roku, Inc.
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental Analysis
9.10.4 Research & Development Expense
9.10.5 Recent strategies and developments:
9.10.5.1 Partnerships, Collaborations, and Agreements:
9.10.5.2 Acquisition and Mergers:

Companies Mentioned

  • Twitter, Inc.
  • Microsoft Corporation
  • Google, Inc.
  • Amazon.com, Inc.
  • Apple, Inc.
  • Facebook, Inc.
  • Netflix, Inc.
  • The Walt Disney Company (Hulu LLC)
  • Tencent Holdings Ltd.
  • Roku, Inc.

Methodology

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