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3D Gaming Consoles Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2021 to 2029

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    Report

  • 119 Pages
  • November 2021
  • Region: Global
  • Acute Market Reports
  • ID: 5615935

Rapidly Transforming Video Game Industry to Stimulate the Demand for 3D Gaming Console Market


3D gaming console market set to grow with CAGR of 14.2% during the forecast period from 2021 to 2029. Video game industry has undergone significant transformation in recent years and enhanced gaming experience by multiple times compared to last decade. The gaming industry is at the vanguard of technology and it appears infallible in terms of market value. Global video gaming industry registered market value of US$ 116 Bn in 2020. Further, internet connectivity development presents multi-dimensional growth potential for the video game industry. Efficient internet connectivity is providing platform for gamers to connect at global level and enhance the gaming experience. Manufacturers are considering particular regional market in research and development to cater specific requirements of avid gamers. For instance, Wii Fit by Nintendo originally developed for the Japanese market and pure online gaming consoles were designed for European market considering specific requirements. With rapid development of gaming industry, 3D gaming consoles market expected to witness significant surge in following years.

Software Segment to Witness Higher Growth Rate in 3D Gaming Console Market


Software segment expected to experience higher growth rate compare to hardware segment across the world. In-house software development domain, third party contractors or independent developers participate extensively in software development for 3D gaming consoles. In-house developers are owned by publishers and therefore usually have less autonomy, thereby enjoys higher funding security than their counterparts. Consumers’ expectations of high-gloss, graphic intensive games, has seen the higher costs of developing a video game software. Rising costs have forced a shift in this upstream market as independent developers are struggling financially to compete. Further, Garage Games, one of the largest Independent developers stated that lack of access to open platforms or tools in console software development is a considerable obstacle. With developers struggling for financial backing and larger firms recognizing competitive advantages in the sole rights over top developers, this industry experiences high levels of mergers and acquisitions. For instance, Microsoft successfully acquired Rare an In-House Developer from Nintendo; further it purchased Loinshead, a former Third Party Contractor.

Early Adoption of 3D Technology to Ensure Dominating Position of North America Market


Presently, North America is the front-runner in the overall 3D gaming console market. North America is the headquarters of Microsoft Corporation, the leading IT Company in the world, engaged in manufacturing, developing, supporting and licensing of 3D console software products. Additionally, region accounted as the largest retail market in the world for gaming consoles with a sales volume of 12.27 Mn units in 2020, a worldwide market share of 37%. Further Asia Pacific expected to experience higher growth rate across the forecast period. Japan houses two of the big three console manufacturers Sony Interactive Entertainment Inc. and Nintendo Co. Ltd., thereby producing over 85% of the global console business. This equates to a strong upstream and downstream market of gaming industry in Japan. However, in recent years, Japanese market has declined due to the rigorous sales of second-hand products and upcoming markets like China, India and Vietnam may soon replace it as the focal point for Asia Pacific region.

Improving Gaming Experience with Technology Advancement to Remain Key Strategy for 3D Gaming Console Providers


The 3D gaming console market is growing steadily from generation to generation with very few numbers of players leading the market. Each console manufacturer have their own established online markets that is accessible using the specific console. Introduction of microchips enabled consoles to run by a single chip, thereby making production of consoles simpler and opening the market opportunities for new market entrants. After 5th and 6th generation of gaming consoles, Sony Interactive Entertainment Inc. and Microsoft Corporation entered the market. In 2020, Sony Interactive Entertainment Inc. ruled the market with capturing over 40% of all console sales. Many of the world's largest firms are not global but regionally based. For instance, Sony Interactive Entertainment Inc. classified as a truly global company; Microsoft Corporation categorized as home-region oriented; and Nintendo, which sells over 50% of both its software and hardware in the USA, categorized as host-region oriented. Key players of global 3D gaming console market include Electronic Arts Inc., Activision Publishing Inc., Kaneva LLC, Avatar Reality Inc., Linden Lab Inc., Oculus VR, Microsoft Corporation, Nintendo Co., Guillemot Corporation S.A. Sony Computer Entertainment, Logitech International S.A., and others.

Historical & Forecast Period


This research report presents the analysis of each segment from 2019 to 2029 considering 2020 as the base year for the research. Compounded Annual Growth Rate (CAGR) for each respective segments calculated for the forecast period from 2021 to 2029.

Key questions answered in this report

  • What was the market size of 3D gaming console in 2020 and forecast up to 2029?
  • Which is largest regional market for 3D gaming console?
  • What are the key market trends observed in the 3D gaming console market and outlook for gaming industry?
  • Which are the most promising component type, console type, platform, and technology in 3D gaming console market?
  • Who are the key players leading the market?
  • What are the key strategies adopted by the leading players in market?
  • What are the key gaming industry trends across different geographies and sub-geographies?


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Table of Contents

1. Preface
1.1. Report Scope and Description
1.1.1. Study Purpose
1.1.2. Target Audience
1.1.3. USP and Key Offerings
1.2. Research Scope
1.3. Research Methodology
1.3.1. Phase I - Secondary Research
1.3.2. Phase II - Primary Research
1.3.3. Approach Adopted
1.3.4. Top-Down Approach
1.3.5. Bottom-Up Approach
1.3.6. Phase III - Expert Panel Review
1.3.7. Assumptions
1.4. Market Segmentation
2. Executive Summary
2.1. Global 3DGC Market Snapshot, 2019 & 2029
2.2. Global 3DGC Market, by Component Type, 2019 (US$ Mn)
2.3. Global 3DGC Market, by Console Type, 2019 (US$ Mn)
2.4. Global 3DGC Market, by Platform Type, 2019 (US$ Mn)
2.5. Global 3DGC Market, by Technology, 2019 (US$ Mn)
2.6. Global 3DGC Market, by Geography, 2019 (US$ Mn)
3. Market Dynamics
3.1. Overview
3.1.1. Global 3DGC Market Value, 2019 - 2029 (US$ Mn)
3.2. Market Inclination Insights
3.3. Market Dynamics
3.3.1. Market Drivers
3.3.2. Market Restraint
3.4. Attractive Investment Proposition, by Geography, 2019
3.5. Market Positioning of Key 3D Gaming Consoles Providers, 2019
3.5.1. Major Strategies Adopted by Leading Companies
4. Global 3D Gaming Consoles (3DGC) Market, by Component Type, 2019 - 2029 (US$ Mn)
4.1. Overview
4.2. Hardware
4.3. Software
5. Global 3D Gaming Consoles (3DGC) Market, by Console Type, 2019 - 2029 (US$ Mn)
5.1. Overview
5.2. Home Console
5.3. Handheld Console
5.4. Micro Console
5.5. Dedicated Console
6. Global 3D Gaming Consoles (3DGC) Market, by Platform, 2019 - 2029 (US$ Mn)
6.1. Overview
6.2. Microsoft Xbox
6.3. Sony PlayStation
6.4. Nintendo
7. Global 3D Gaming Consoles (3DGC) Market, by Technology, 2019 - 2029 (US$ Mn)
7.1. Overview
7.2. Polarized Shutter
7.3. Virtual & Augmented Reality
7.4. Xbox IllumiRoom
7.5. Autostereoscopy
7.6. Active Shutter Technology
7.7. Leap Motion Technology
7.8. Others
8. North America 3D Gaming Consoles (3DGC) Market Analysis, 2019 - 2029 (US$ Mn)
8.1. Overview
8.2. North America 3DGC Market Value, 2019 - 2029 (US$ Mn)
8.3. North America 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
8.4. North America 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
8.5. North America 3DGC Market, by Platform, 2019 - 2029 (US$ Mn)
8.6. North America 3DGC Market, by Technology, 2019 - 2029 (US$ Mn)
8.7. North America 3DGC Market, by Country/Region, 2019 - 2029 (US$ Mn)
8.7.1. U.S.
8.7.1.1. U.S. 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
8.7.1.2. U.S. 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
8.7.1.3. U.S. 3DGC Market, by Platform, 2019 - 2029 (US$ Mn)
8.7.1.4. U.S. 3DGC Market, by Technology, 2019 - 2029 (US$ Mn)
8.7.2. Rest of North America
8.7.2.1. Rest of North America 3DGC Market, by Component, 2019 - 2029 (US$ Mn)
8.7.2.2. Rest of North America 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
8.7.2.3. Rest of North America 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
8.7.2.4. Rest of North America 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
9. Europe 3D Gaming Consoles (3DGC) Market Analysis, 2019 - 2029 (US$ Mn)
9.1. Overview
9.2. Europe 3DGC Market Value, 2019 - 2029 (US$ Mn)
9.3. Europe 3DGC Market, by Component, 2019 - 2029 (US$ Mn)
9.4. Europe 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
9.5. Europe 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
9.6. Europe 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
9.7. Europe 3DGC Market, by Country/Region, 2019 - 2029 (US$ Mn)
9.7.1. U.K.
9.7.1.1. U.K. 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
9.7.1.2. U.K. 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
9.7.1.3. U.K. 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
9.7.1.4. U.K. 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
9.7.2. Germany
9.7.2.1. Germany 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
9.7.2.2. Germany 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
9.7.2.3. Germany 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
9.7.2.4. Germany 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
9.7.3. France
9.7.3.1. France 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
9.7.3.2. France 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
9.7.3.3. France 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
9.7.3.4. France 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
9.7.4. Rest of Europe
9.7.4.1. Rest of Europe 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
9.7.4.2. Rest of Europe 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
9.7.4.3. Rest of Europe 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
9.7.4.4. Rest of Europe 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
10. Asia Pacific 3D Gaming Consoles (3DGC) Market Analysis, 2019 - 2029 (US$ Mn)
10.1. Overview
10.2. Asia Pacific 3DGC Market Value, 2019 - 2029 (US$ Mn)
10.3. Asia Pacific 3DGC Market, by Component, 2019 - 2029 (US$ Mn)
10.4. Asia Pacific 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
10.5. Asia Pacific 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
10.6. Asia Pacific 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
10.7. Asia Pacific 3DGC Market, by Country/Region, 2019 - 2029 (US$ Mn)
10.7.1. China
10.7.1.1. China 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
10.7.1.2. China 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
10.7.1.3. China 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
10.7.1.4. China 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
10.7.2. Japan
10.7.2.1. Japan 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
10.7.2.2. Japan 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
10.7.2.3. Japan 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
10.7.2.4. Japan 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
10.7.3. India
10.7.3.1. India 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
10.7.3.2. India 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
10.7.3.3. India 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
10.7.3.4. India 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
10.7.4. Rest of Asia Pacific
10.7.4.1. Rest of Asia Pacific 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
10.7.4.2. Rest of Asia Pacific 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
10.7.4.3. Rest of Asia Pacific 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
10.7.4.4. Rest of Asia Pacific 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
11. Rest of the World 3D Gaming Consoles (3DGC) Market Analysis, 2019 - 2029 (US$ Mn)
11.1. Overview
11.2. RoW 3DGC Market Value, 2019 - 2029 (US$ Mn)
11.3. RoW 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
11.4. RoW 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
11.5. RoW 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
11.6. RoW 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
11.7. RoW 3DGC Market, by Region, 2019 - 2029 (US$ Mn)
11.7.1. Middle East & Africa
11.7.1.1. Middle East & Africa 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
11.7.1.2. Middle East & Africa 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
11.7.1.3. Middle East & Africa 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
11.7.1.4. Middle East & Africa 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
11.7.2. Latin America
11.7.2.1. Latin America 3DGC Market, by Component Type, 2019 - 2029 (US$ Mn)
11.7.2.2. Latin America 3DGC Market, by Console Type, 2019 - 2029 (US$ Mn)
11.7.2.3. Latin America 3DGC Market, by Platform Type, 2019 - 2029 (US$ Mn)
11.7.2.4. Latin America 3DGC Market, by Technology Type, 2019 - 2029 (US$ Mn)
12. Company Profiles
12.1. Electronic Arts Inc.
12.2. Activision Publishing Inc.
12.3. Kaneva LLC
12.4. Avatar Reality Inc.
12.5. Linden Lab Inc.
12.6. Oculus VR
12.7. Microsoft Corporation
12.8. Nintendo Co.
12.9. Guillemot Corporation S.A.
12.10. Sony Computer Entertainment
12.11. Logitech International S.A.

Companies Mentioned

  • Electronic Arts Inc.
  • Activision Publishing Inc.
  • Kaneva LLC
  • Avatar Reality Inc.
  • Linden Lab Inc.
  • Oculus VR
  • Microsoft Corporation
  • Nintendo Co.
  • Guillemot Corporation S.A. Sony Computer Entertainment
  • Logitech International S.A