Multimedia-based Instructional Design. Computer-based Training, Web-based Training, Distance Broadcast Training, Performance-based Solutions. 2nd Edition
- Language: English
- 488 Pages
- Published: April 2012
Provides the tools and techniques for transforming a training activity into an accelerated learning session. This title is a set of methods and activities that are aligned with the principles of Accelerated Learning and can be applied to various knowledge-based training sessions. It also gives you active reading techniques like Info Hunt.
"Activity Based Training Design" shows you how to design new training sessions or transform existing sessions using tools and techniques that engage the participants, promote the effective learning of knowledge, and are fun to work with. It provides you with active reading techniques like Info Hunt, card-sort activities like Washing Line and ideas for games and activity boards like The Evaluation Game. This is not a set of pre-designed exercises that might or might not be relevant to the training you deliver. This is a set of methods and activities that are aligned with the principles of Accelerated Learning and can be applied to almost any knowledge-based training session. For each activity you will be able to read about how it works, why it works and the purpose and principles behind it. The book also describes how to prepare and run the activity and then provides examples of how the methods have been used on actual training events. Overall, this is a book that provides the tools and techniques for transforming a training activity into an accelerated learning session.
About the Author/Editor
John Rodwell is a learning and management consultant at HM Revenue and Customs. He has 20 years experience in learning and development design, delivery, evaluation and consultancy. Most recently, John has been employed with HM Customs and Excise (now HMRC) with a secondment to the Cabinet Office as Learning and Development Consultant. He is author of Participative Training Skills, also published by Gower. SHOW LESS READ MORE >
Part One The Design Process:
The story so far;
Learning styles and fun;
Outcome based training design;
Choosing the methods;
Materials, equipment and resources.
Part Two Active Reading Methods:
Missing bullet points;
Before and after.
Part Three Card Sort Activities:
Now what's the question?;
Part Four Games and Activity Boards:
Yes or no?;
What am I?;
The evaluation game;
Room 2 room.
Part Five Using Activity Based Training.