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Asia Pacific Cosplay and Otaku Costumes Market, By Type, By Application and Product, By Price, By End User, Estimation & Forecast, 2018-2031

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    Report

  • 321 Pages
  • July 2023
  • Region: Asia Pacific
  • Astute Analytica
  • ID: 5864770

The Asia Pacific cosplay and otaku costumes market held a market value of US$ 2.10 Billion in 2022 and is estimated to reach US$ 3.96 Billion by the year 2031

The Asia Pacific cosplay and otaku costumes market held a market value of US$ 2.10 Billion in 2022 and is estimated to reach US$ 3.96 Billion by the year 2031. The market is projected to list a CAGR of 7.56% during the forecast period. Moreover, in 2022, the market volume was 11929 thousand units, with the growth rate being 5.7% over the forecast period.

The popularity of anime, manga, and gaming events in the region is fueling a quick expansion of the cosplay and otaku costumes market in the Asia Pacific. As people's interest in cosplay and otaku costumes increases, the market is predicted to expand significantly during the forecast period. Companies in the market have a great chance because of this. They can profit from this expanding trend by providing a variety of goods that meet the various requirements of otaku and cosplayer fans. This includes attire, accessories, and artefacts based on well-known anime, manga, and video game characters.

Growth Influencers:

Rising influence of Japanese anime and manga among other countries
The rising influence of Japanese anime and manga among other countries is a major driver for the Asia Pacific cosplay and otaku costumes market. Japanese culture, including anime, manga, and video games, has become increasingly popular around the world in recent years. This popularity has driven demand for cosplay and otaku costumes, as fans seek to recreate the characters and worlds they love.

The internet has made it easier for fans around the world to access Japanese anime and manga content. This has led to a growing community of fans, who share their love for these works online and at conventions.

Rise in the number of cosplay events
Cosplay events and conventions have become increasingly popular in many countries, providing fans with a venue to showcase their costumes and connect with other fans. These events have helped to fuel demand for cosplay and otaku costumes.

As demand for these costumes has grown, so too has the availability of cosplay and otaku costumes. Many online retailers now offer a wide range of costumes and accessories, making it easier for fans to find the items they need to recreate their favorite characters. Cosplay has become more widely accepted in many countries, with many events and conventions attracting thousands of attendees. This increased acceptance has helped to drive demand for cosplay and otaku costumes, as fans feel more comfortable expressing their love for Japanese anime and manga through their costumes.

Segments Overview:

The Asia Pacific cosplay and otaku costumes market is segmented into type, application and product, price, end user, and distribution channel.

By Type

  • Game Peripheral
  • Anime Peripheral
The game peripheral segment held the highest market share of 69.33% in 2022, with the highest CAGR of 8.1% over the forecast period.

By Application and Product

  • Cosplay Costumes
  • Historical Dress
  • Video Game Costumes
  • Dance Costumes
  • Movie Costumes
  • Fantastical Dress

Modern Costumes

  • Otaku Costumes
  • Fishnets
  • Lace Garments
  • Anime Shirts
  • Accessories
  • Anime Animal Hats
  • Colourful Wigs
  • Anime Character
  • Purses
  • Shoes
  • Others
The cosplay costumes segment held the highest market share of 72.10% in 2022, with the highest CAGR of 8.2% over the forecast period.

By Price

  • Below US$100
  • US$100-US$200
  • US$200-US$300
  • US$300-US$400
  • US$400
The USD 100-USD 200 segment held the highest market share of 30.46% in 2022, with the highest CAGR of 8.6%. over the anticipated period.

By End User

  • Men
  • Women
  • Kids
  • Unisex
The women segment held the highest market share of 46.13% in 2022 and highest CAGR of 8.3%.

By Distribution Channel

  • Offline
  • Convenience Stores
  • Specialty Stores
  • Online Retailers
The offline segment held the highest market share with 86.29% in 2022. Moreover, the online retailers segment is projected to be the fastest growing segment with a CAGR of 9.2%.

Regional Overview

Based on region, the Asia Pacific cosplay and otaku costumes market has been segmented into China, Japan, India, South Korea, Taiwan, Hong Kong, ASEAN, and rest of Asia-Pacific. The Japanese market for cosplay and otaku costumes is estimated to grow fastest with a growth rate of 7.3% over the forecast period. The Chinese market for cosplay and otaku costumes held the highest market share of 42.67% in 2022.

Competitive Landscape

The prominent players operating in the Asia Pacific cosplay and otaku costumes market include Cospa, Cossky, DokiDoki, Jakks Pacific, Rubie's Costume Company, Spreepicky, Abhiruchi and Anuneet Costume Kart, Stardreams, the Costume Company, CostumeBox, Sweidas, Costumes 'N' Parties.

The Asia Pacific cosplay and otaku costumes market report provides insights on the below pointers:

  • Market Penetration: Provides comprehensive information on the market offered by the prominent players
  • Market Development: The report offers detailed information about lucrative emerging markets and analyzes penetration across mature segments of the markets
  • Market Diversification: Provides in-depth information about untapped geographies, recent developments, and investments
  • Competitive Landscape Assessment: Mergers & acquisitions, certifications, product launches in the Asia Pacific cosplay and otaku costumes market have been provided in this research report. In addition, the report also emphasizes the SWOT analysis of the leading players.
  • Product Development & Innovation: The report provides intelligent insights on future technologies, R&D activities, and breakthrough product developments
  • Pricing Analysis: Pricing analysis of various components used in the manufacturing
  • Manufacturing Cost Analysis: Cost-share of various components

Cosplay and Otaku Costumes Market Overview

  • Trends in Market Size by Major Field of Otaku

The Asia Pacific cosplay and otaku costumes market report answers questions such as:

  • What is the market size and forecast of the Asia Pacific cosplay and otaku costumes market?
  • What are the inhibiting factors and impact of COVID-19 on the Asia Pacific cosplay and otaku costumes market during the assessment period?
  • Which are the products/segments/applications/areas to invest in over the assessment period in the Asia Pacific cosplay and otaku costumes market?
  • What is the competitive strategic window for opportunities in the Asia Pacific cosplay and otaku costumes market?
  • What are the technology trends and regulatory frameworks in the Asia Pacific cosplay and otaku costumes market?
  • What is the market share of the leading players in the Asia Pacific cosplay and otaku costumes market?
  • What modes and strategic moves are considered favorable for entering the Asia Pacific cosplay and otaku costumes market?

Table of Contents

Chapter 1. Research Framework
1.1. Research Objective
1.2. Product Overview
1.3. Market Segmentation
Chapter 2. Research Methodology
2.1. Qualitative Research
2.1.1. Primary & Secondary Sources
2.2. Quantitative Research
2.2.1. Primary & Secondary Sources
2.3. Breakdown of Primary Research Respondents, By Region
2.4. Assumption for the Study
2.5. Market Size Estimation
2.6. Data Triangulation
Chapter 3. Executive Summary: Asia Pacific Cosplay and Otaku Costumes Market
Chapter 4. Asia Pacific Cosplay and Otaku Costumes Market Overview
4.1. Industry Value Chain Analysis
4.1.1. Development and Design
4.1.2. Manufacturing and Production
4.1.3. Storage & Warehousing
4.1.4. Retail
4.1.5. Customers
4.2. Industry Outlook
4.2.1. Trends in Market Size by Major Field of Otaku
4.3. PESTLE Analysis
4.4. Porter's Five Forces Analysis
4.4.1. Bargaining Power of Suppliers
4.4.2. Bargaining Power of Buyers
4.4.3. Threat of Substitutes
4.4.4. Threat of New Entrants
4.4.5. Degree of Competition
4.5. Market Dynamics and Trends
4.5.1. Growth Drivers
4.5.2. Restraints
4.5.3. Opportunities
4.5.4. Key Trends
4.6. Covid-19 Impact Assessment on Market Growth Trend
4.7. Market Growth and Outlook
4.7.1. Market Revenue Estimates and Forecast (US$ Mn), 2018 - 2031
4.7.2. Market Volume Estimates and Forecast (K Units), 2018 - 2031
4.7.3. Pricing Analysis, By Product
4.8. Competition Dashboard
4.8.1. Market Concentration Rate
4.8.2. Company Market Share Analysis (Value %), 2022
4.8.3. Competitor Mapping
Chapter 5. Asia Pacific Cosplay and Otaku Costumes Market, By Cosplay Type
5.1. Key Insights
5.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
5.2.1. Game Peripheral
5.2.2. Anime Peripheral
Chapter 6. Asia Pacific Cosplay and Otaku Costumes Market, By Application and Product
6.1. Key Insights
6.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
6.2.1. Cosplay Costumes
6.2.1.1. Historical Dress
6.2.1.2. Video Game Costumes
6.2.1.3. Dance Costumes
6.2.1.4. Movie Costumes
6.2.1.5. Fantastical Dress
6.2.1.6. Modern Costumes
6.2.2. Otaku Costumes
6.2.2.1. Fishnets
6.2.2.2. Lace Garments
6.2.2.3. Anime Shirts
6.2.2.4. Accessories
6.2.2.4.1. Anime Animal Hats
6.2.2.4.2. Colourful Wigs
6.2.2.4.3. Anime Character Purses
6.2.2.4.4. Shoes
6.2.2.4.5. Others
Chapter 7. Asia Pacific Cosplay and Otaku Costumes Market, By Price
7.1. Key Insights
7.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
7.2.1. Below US$100
7.2.2. US$100-US$200
7.2.3. US$200-US$300
7.2.4. US$300-US$400
7.2.5. Above US$400
Chapter 8. Asia Pacific Cosplay and Otaku Costumes Market, By End User
8.1. Key Insights
8.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
8.2.1. Men
8.2.2. Women
8.2.3. Kids
8.2.4. Unisex
Chapter 9. Asia Pacific Cosplay and Otaku Costumes Market, By Distribution Channel
9.1. Key Insights
9.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
9.2.1. Offline
9.2.1.1. Convenience Stores
9.2.1.2. Specialty Stores
9.2.2. Online Retailers
Chapter 10. Asia Pacific Cosplay and Otaku Costumes Market Analysis, By Country
10.1. Key Insights
10.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
10.2.1. China
10.2.1. India
10.2.1. Japan
10.2.1. South Korea
10.2.1. Taiwan
10.2.1. Hong Kong
10.2.1. ASEAN
10.2.1. Rest of Asia Pacific
Chapter 11. China Cosplay and Otaku Costumes Market Analysis
11.1. Key Insights
11.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
11.2.1. By Cosplay Type
11.2.2. By Application and Product
11.2.3. By Price
11.2.4. By End user
11.2.5. By Distribution Channel
Chapter 12. India Cosplay and Otaku Costumes Market Analysis
12.1. Key Insights
12.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
12.2.1. By Cosplay Type
12.2.2. By Application and Product
12.2.3. By Price
12.2.4. By End user
12.2.5. By Distribution Channel
Chapter 13. Japan Cosplay and Otaku Costumes Market Analysis
13.1. Key Insights
13.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
13.2.1. By Cosplay Type
13.2.2. By Application and Product
13.2.3. By Price
13.2.4. By End user
13.2.5. By Distribution Channel
Chapter 14. South Korea Cosplay and Otaku Costumes Market Analysis
14.1. Key Insights
14.1. Key Insights
14.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
14.2.1. By Cosplay Type
14.2.2. By Application and Product
14.2.3. By Price
14.2.4. By End user
14.2.5. By Distribution Channel
Chapter 15. Taiwan Cosplay and Otaku Costumes Market Analysis
15.1. Key Insights
15.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
15.2.1. By Cosplay Type
15.2.2. By Application and Product
15.2.3. By Price
15.2.4. By End user
15.2.5. By Distribution Channel
Chapter 16. Hong Kong Cosplay and Otaku Costumes Market Analysis
16.1. Key Insights
16.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
16.2.1. By Cosplay Type
16.2.2. By Application and Product
16.2.3. By Price
16.2.4. By End user
16.2.5. By Distribution Channel
Chapter 17. ASEAN Cosplay and Otaku Costumes Market Analysis
17.1. Key Insights
17.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
17.2.1. By Cosplay Type
17.2.2. By Application and Product
17.2.3. By Price
17.2.4. By End user
17.2.5. By Distribution Channel
Chapter 18. Rest of Asia Pacific Cosplay and Otaku Costumes Market Analysis
18.1. Key Insights
18.2. Market Size and Forecast, 2018 - 2031 (US$ Mn and K Units)
18.2.1. By Cosplay Type
18.2.2. By Application and Product
18.2.3. By Price
18.2.4. By End user
18.2.5. By Distribution Channel
18.2.6. By Country
Chapter 19. Company Profile (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, Contact Address, Measurement Methods and Business Strategy Outlook)
19.1. Cospa
19.2. Cossky
19.3. DokiDoki
19.4. Jakks Pacific
19.5. Rubie's Costume Company
19.6. Spreepicky
19.7. Abhiruchi and Anuneet Costume Kart
19.8. Stardreams
19.9. The Costume Company
19.10. CostumeBox
19.11. Sweidas
19.12. COSTUMES 'N' PARTIES
19.13. Other Players

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Cospa
  • Cossky
  • DokiDoki
  • Jakks Pacific
  • Rubie's Costume Company
  • Spreepicky
  • Abhiruchi and Anuneet Costume Kart
  • Stardreams
  • The Costume Company
  • CostumeBox
  • Sweidas
  • COSTUMES 'N' PARTIES

Table Information