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What Would You Do?: A Game of Ethical and Moral Dilemma, Leader's Guide

John Wiley and Sons Ltd, Jan 2008, Pages: 64


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The What Would You Do? game contains eight decision-making scenarios. For each scenario, players have to decide whether to take a collaborative or competitive road, scoring points for each of several rounds. Points are based on how an individual’s choice compares with those of the other players in the group. At the end of the game, players compare their decisions with the other players. The first scenario mirrors the original Prisoner’s Dilemma—two prisoners are captured and brought in for questioning. Each has to decide whether to collaborate (which results in a lighter sentence) or save their own skin (which results in no punishment for one prisoner, and a heavy sentence for the other). Each of the next seven scenarios introduces additional problems that turn up the heat and force the participants to make increasingly difficult ethical decisions.

What Would You Do? is a team game based on the classic group activity, A Prisoner's Dilemma, one of the most widely known game designs and also one of the earliest attempts to use games to analyze individual and group behavior.

The game places two teams (or individuals) in a variety of ethical or moral dilemmas. In each case, the opposing players are deemed responsible for some discretion, and are called to account. Played in rounds, each player can choose between two moves, either cooperation (to confess) or defection (to remain silent). The (separated) players are aware that they minimize the repercussions when they cooperate, but if only one of them cooperates the other player gets off the hook. 

What Would You Do? is an excellent way of studying the issues of competition versus cooperation between individuals and among groups because it is one for which the optimal outcome, the one that would be best for both parties, is not always the outcome players will reach. The game allows for the possibility that cooperation can evolve in the long run even though in the short run it seems always better to defect (compete).

The leader's guide provides background to A Prisoner's Dilemma and the experimental research that led to the game; complete instructions for running the game; and an expanded debrief section that helps the facilitator guide the team to explore and identify the game's key points. The participant's guide contains a summary of ten different scenarios and scoring sheets for each of the (up to ten) rounds of game play.

About the Author

Lorraine L. Ukens is the owner of Team-ing with Success, which specializes in team building and experiential learning. Her wide range of business experience is applied in designing, facilitating, and evaluating programs in a variety of human resource development areas. Ukens is the author of more than ten books, including the best-selling simulation, Lost in the Amazon and her most recent collection of activities, The New Encyclopedia of Group Activities, both from Pfeiffer. She received her M.S. degree from Towson University, where she taught as an adjunct faculty member from 1997 until 2005.


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