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Graphic Card Global Market Report 2024

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    Report

  • 175 Pages
  • March 2024
  • Region: Global
  • The Business Research Company
  • ID: 5948519
The graphic card market size has grown exponentially in recent years. It will grow from $32.54 billion in 2023 to $44.01 billion in 2024 at a compound annual growth rate (CAGR) of 35.3%. The growth observed in the historic period can be attributed to factors such as the increasing adoption of e-learning, the rise of social media marketing, the globalization of businesses, trends in freelance and the gig economy, and the integration of artificial intelligence.

The graphic card market size is expected to see exponential growth in the next few years. It will grow to $133.11 billion in 2028 at a compound annual growth rate (CAGR) of 31.9%. The anticipated growth in the forecast period can be attributed to factors such as the integration of augmented reality (AR) and virtual reality (VR), cross-platform compatibility, the rise of niche design specializations, the adoption of subscription-based business models, and an increased focus on sustainability and eco-friendly practices. Major trends expected in the forecast period include a heightened emphasis on user collaboration, a transition to digital publishing, continuous technological advancements in design tools, the evolution of digital media, and an increased emphasis on sustainable design practices.

The graphic card market is anticipated to experience substantial growth, driven by the increasing popularity of video games. Video games, electronic games involving user interaction with a visual interface on a two- or three-dimensional display device, rely on graphic cards to deliver high-quality graphics, textures, and visual effects, providing users with an immersive gaming experience. In July 2023, the Entertainment Software Association reported that US consumers spent $59.6 billion on video games in 2021, marking an increase from the previous year's $56.1 billion. Additionally, approximately 212.6 million Americans engage in video games for at least one hour per week, contributing to the growth of the graphic card market.

The graphic card market is expected to be fueled by the rising sales of portable computers. These compact and lightweight devices, designed for easy transport and use in various locations, rely on graphics cards to handle complex graphical tasks, including gaming, video editing, and 3D rendering. Integrated graphics alone may not offer sufficient performance, and dedicated graphics cards enhance visual quality and overall system speed. In February 2022, global sales of portable computers increased by 19% to reach 268.3 million, according to Gizchina, a China-based mobile technology media. Consequently, the increasing sales of portable computers contribute to the growth of the graphic card market.

The anticipated growth of the graphic card market is likely to be impeded by the rising costs of its products. Elevated expenses associated with purchasing graphic cards, essential components for rendering complex visuals in various applications, including video games and professional tasks, pose a challenge to market expansion. The increased product costs may reduce affordability and accessibility for consumers, potentially leading to decreased demand. For instance, in February 2023, the average sale price for an AMD graphics card surged to $639 (600 euros), representing a 103% increase from February 2020, as reported by Digital Trends Media Group, a US-based publishing company. Consequently, the upward trend in product costs is hindering the growth of the graphic card market.

Major players in the graphic card market are strategically embracing advanced technologies, particularly artificial intelligence (AI) and machine learning, by introducing next-generation gaming graphics cards to gain a competitive advantage. These advanced devices are engineered to provide high-quality and immersive gaming experiences, catering to the demands of gamers who seek superior performance. In May 2023, Advanced Micro Devices, Inc., a US-based semiconductor company, launched the Radeon RX 7600 graphics card, specifically designed for next-generation gaming and streaming experiences at 1080p. Infused with AI and machine learning technology, the Radeon RX 7600 enhances visual quality in streaming and recording, elevating the overall gaming experience. Leveraging Radeon DNA 3 (RDNA 3) architecture features, this graphics card delivers exceptional performance, visuals, and power efficiency.

In February 2022, Advanced Micro Devices Inc., the US-based semiconductor company, successfully acquired Xilinx Inc. for an undisclosed amount. This strategic move aims to broaden Advanced Micro Devices Inc.'s portfolio by incorporating central processing units (CPUs), graphics processing units (GPUs), and field programmable gate arrays (FPGAs) to offer high-performance and adaptive computing solutions. Xilinx Inc., a US-based semiconductor company known for integrated graphic cards, aligns with this objective.

Major companies operating in the graphic card market report are Apple Inc., Samsung Electronics Co. Ltd., Hon Hai Precision Industry Co. Ltd., Intel Corporation, Qualcomm Technologies Inc., Nvidia Corporation, Advanced Micro Devices Inc., ASUSTeK Computer Inc., Micro-Star International Co. Ltd., GIGA-BYTE Technology Co. Ltd., ASRock Inc., Guillemot Corporation, TUL Corporation, Leadtek Research Inc., Colorful Co. Ltd., PNY Technologies Inc., Matrox Graphics Inc., EVGA Corporation, Biostar Microtech International Corp., Palit Microsystems Ltd., VisionTek Products LLC, Sapphire Technology Limited, Zotac Technology Limited, Club 3D, InnoVISION Multimedia Limited, Gainward Co Ltd., Diamond Multimedia, XFX Inc., Albatron Technology Co. Ltd., STB Systems Inc.

North America was the largest region in the graphic card market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the graphic card market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the graphic card market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

A graphics card, also known as a GPU (Graphics Processing Unit), is a hardware component inside a computer responsible for rendering and displaying images, videos, and 3D graphics on a monitor or screen. Graphics cards are utilized in various applications and industries, including 3D graphics rendering, multi-monitor setups, and cryptocurrency mining.

The main types of graphics cards are dedicated, integrated, and hybrid. A dedicated graphics card refers to a separate and independent graphics processing unit installed on a computer or laptop. These devices can be found in various products such as computers, tablets, smartphones, gaming consoles, televisions, and others. The application of graphics cards spans across industries, including electronics, IT and telecommunication, defense and intelligence, media and entertainment, among others.

The graphic card market research report is one of a series of new reports that provides graphic card market statistics, including graphic card industry global market size, regional shares, competitors with graphic card market share, detailed graphic card market segments, market trends, and opportunities, and any further data you may need to thrive in the graphic card industry. This graphic card market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The graphic card market consists of sales of geforce RTX series, quadro series, and firePro Series. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. Graphic Card Market Characteristics3. Graphic Card Market Trends and Strategies
4. Graphic Card Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Graphic Card Market Size and Growth
5.1. Global Graphic Card Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global Graphic Card Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global Graphic Card Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. Graphic Card Market Segmentation
6.1. Global Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Dedicated
  • Integrated
  • Hybrid
6.2. Global Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Computer
  • Tablet
  • Smartphone
  • Gaming Console
  • Television
  • Other Devices
6.3. Global Graphic Card Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gaming
  • Content Creation and Multimedia Reality
  • Virtual Reality(VR) and Augmented Reality (AR)
  • AI and ML
6.4. Global Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Electronics
  • IT and Telecommunication
  • Defense and Intelligence
  • Media and Entertainment
  • Other Industries
7. Graphic Card Market Regional and Country Analysis
7.1. Global Graphic Card Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Graphic Card Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Graphic Card Market
8.1. Asia-Pacific Graphic Card Market Overview
(Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies)
8.2. Asia-Pacific Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Graphic Card Market
9.1. China Graphic Card Market Overview
9.2. China Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Graphic Card Market
10.1. India Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Graphic Card Market
11.1. Japan Graphic Card Market Overview
11.2. Japan Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Graphic Card Market
12.1. Australia Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Graphic Card Market
13.1. Indonesia Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Graphic Card Market
14.1. South Korea Graphic Card Market Overview
14.2. South Korea Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Graphic Card Market
15.1. Western Europe Graphic Card Market Overview
15.2. Western Europe Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Graphic Card Market
16.1. UK Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Graphic Card Market
17.1. Germany Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Graphic Card Market
18.1. France Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Graphic Card Market
19.1. Italy Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Graphic Card Market
20.1. Spain Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Graphic Card Market
21.1. Eastern Europe Graphic Card Market Overview
21.2. Eastern Europe Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Graphic Card Market
22.1. Russia Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Graphic Card Market
23.1. North America Graphic Card Market Overview
23.2. North America Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Graphic Card Market
24.1. USA Graphic Card Market Overview
24.2. USA Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Graphic Card Market
25.1. Canada Graphic Card Market Overview
25.2. Canada Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Graphic Card Market
26.1. South America Graphic Card Market Overview
26.2. South America Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Graphic Card Market
27.1. Brazil Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Graphic Card Market
28.1. Middle East Graphic Card Market Overview
28.2. Middle East Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Graphic Card Market
29.1. Africa Graphic Card Market Overview
29.2. Africa Graphic Card Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Graphic Card Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Graphic Card Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Graphic Card Market Competitive Landscape and Company Profiles
30.1. Graphic Card Market Competitive Landscape
30.2. Graphic Card Market Company Profiles
30.2.1. Apple Inc.
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Samsung Electronics Co. Ltd.
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Hon Hai Precision Industry Co. Ltd.
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Intel Corporation
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Qualcomm Technologies Inc.
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Graphic Card Market Other Major and Innovative Companies
31.1. Nvidia Corporation
31.2. Advanced Micro Devices Inc.
31.3. ASUSTeK Computer Inc.
31.4. Micro-Star International Co. Ltd.
31.5. GIGA-BYTE Technology Co. Ltd.
31.6. ASRock Inc.
31.7. Guillemot Corporation
31.8. TUL Corporation
31.9. Leadtek Research Inc.
31.10. Colorful Co. Ltd.
31.11. PNY Technologies Inc.
31.12. Matrox Graphics Inc.
31.13. EVGA Corporation
31.14. Biostar Microtech International Corp.
31.15. Palit Microsystems Ltd.
32. Global Graphic Card Market Competitive Benchmarking33. Global Graphic Card Market Competitive Dashboard34. Key Mergers and Acquisitions in the Graphic Card Market
35. Graphic Card Market Future Outlook and Potential Analysis
35.1 Graphic Card Market in 2028 - Countries Offering Most New Opportunities
35.2 Graphic Card Market in 2028 - Segments Offering Most New Opportunities
35.3 Graphic Card Market in 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Analyst
36.6. Copyright and Disclaimer

Executive Summary

Graphic Card Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on graphic card market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description:

Where is the largest and fastest growing market for graphic card ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The graphic card market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Type: Dedicated; Integrated; Hybrid
2) By Device: Computer; Tablet; Smartphone; Gaming Console; Television; Other Devices
3) By Application: Gaming; Content Creation And Multimedia Reality; Virtual Reality(VR) And Augmented Reality (AR); AI And ML.
4) By Industry: Electronics; IT And Telecommunication; Defense And Intelligence; Media And Entertainment; Other Industries.

Key Companies Mentioned: Apple Inc.; Samsung Electronics Co. Ltd.; Hon Hai Precision Industry Co. Ltd.; Intel Corporation; Qualcomm Technologies Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Apple Inc.
  • Samsung Electronics Co. Ltd.
  • Hon Hai Precision Industry Co. Ltd.
  • Intel Corporation
  • Qualcomm Technologies Inc.
  • Nvidia Corporation
  • Advanced Micro Devices Inc.
  • ASUSTeK Computer Inc.
  • Micro-Star International Co. Ltd.
  • GIGA-BYTE Technology Co. Ltd.
  • ASRock Inc.
  • Guillemot Corporation
  • TUL Corporation
  • Leadtek Research Inc.
  • Colorful Co. Ltd.
  • PNY Technologies Inc.
  • Matrox Graphics Inc.
  • EVGA Corporation
  • Biostar Microtech International Corp.
  • Palit Microsystems Ltd.
  • VisionTek Products LLC
  • Sapphire Technology Limited
  • Zotac Technology Limited
  • Club 3D
  • InnoVISION Multimedia Limited
  • Gainward Co Ltd.
  • Diamond Multimedia
  • XFX Inc.
  • Albatron Technology Co. Ltd.
  • STB Systems Inc.

Methodology

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