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Personal Viewers: Sony and Apple Eye Accelerating Growth Product Image

Personal Viewers: Sony and Apple Eye Accelerating Growth

  • Published: August 2008
  • Region: World
  • 231 Pages
  • McLaughlin Consulting Group

FEATURED COMPANIES

  • 3001 AD
  • eMagin Corporation
  • Microvision, Inc.
  • Myvu Corporation
  • Saab AB
  • Shimadzu Corporation
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Now that personal viewers (head-mounted displays) have become competitive, sales of consumer personal viewers are accelerating each year, up from 50% in 2006 toward 100% growth in 2008. Consumer markets are forecast to grow to $1.1B in the base case and $2.8B in the upside scenario. Faster growth is being driven by:

-Decline in cost of microdisplays and components

-Consumer acceptance of QVGA resolution and availability of VGA

-Increased volume for all headsets and headset components

-Anticipated entry of major players (Sony, Apple) into the market

The “Anywhere Anytime Infotainment” revolution is under way, fueled by rocketing flash memory price/performance, and it is spurring use of Personal Viewers:

-Popularity of “pocket video platforms” such as iPod, mobile phones, and personal video players

-Dramatic increase in content availability and portability

-Video viewing and exchange popularity with consumers
--Increasing use of camera phones to take video
--Internet video-sharing websites (YouTube and similar)
--Increasing availability of video for purchase on the Internet

Personal READ MORE >

1 Executive Summary

2 Market and Industry Trends
2.1 Emergence of "Anywhere Anytime Infortainment"
2.2 Clearer Consumer Requirements for Definition
2.3 Headsets Becoming More Mainstream
2.4 Personal Video Viewer pricing
2.5 Personal Viewer Industry Association

3 Product Opportunities for the Consumer Market
3.1 Personal Video Viewer (Personal TV)
3.2 Navigation/Video Sunglasses
3.3 Console Gaming Viewers
3.4 PC Gaming Viewers
3.5 Toy Viewers
3.6 Other types of consumer personal viewers

4 Product Opportunities for the Military Market
4.1 Enhanced Night Vision Viewers
4.2 Thermal Weapons Sights
4.3 Helmet-Mounted Displays
4.4 Other types of military personal viewers

5 Pico-Projectors vs. Personal Viewers

6 Personal Viewers Forecast - Base Case
6.1 Forecast Overview
6.2 Forecast by Market
6.3 Forecast by Type of Personal Viewer
6.4 Military Market Forecast by Application
6.5 Consumer Market Forecast by Application

7 Personal Viewers Forecast - Upside
7.1 Forecast by Overview
7.2 Forecast by Market
7.3 Forecast by Type
7.4 Military Market Forecast by Application
7.5 Consumer Market Forecast by Application

8 Competitive Positioning
8.1 Overview
8.2 Military
8.3 Commercial
8.4 Consumer

9 Potential Hurdles to Success
9.1 Improved Cost/Performance
9.2 Improved Content Availability for Mobile Platforms
9.3 Cost-Effective Consumer Marketing and Promotion

10 Microdisplays Demand Forecast - Base Case
10.1 Total Microdisplays
10.2 Colour vs. Monochrome
10.3 Colour Microdisplays
10.4 Monochrome Microdisplays
10.5 Forecast Demand by Display Technology

11 Microdisplay Demand Forecast - Upside
11.1 Total Microdisplays by Definition
11.2 Colour vs. Monochrome
11.3 Colour Microdisplays
11.4 Monochrome Microdisplays
11.5 Forecast Demand by Display Technology

12 Cost Structure and Pricing

13 Personal Viewer Company Profiles
13.1.1 22Moo International Pty Ltd
13.1.2 3001 AD
13.1.3 5DT Inc. (Fifth Dimension Technologies, Inc.)
13.1.4 Cybermind Interactive Nederland
13.1.5 DEOCOM Co., Ltd.
13.1.6 eMagin Corporation
13.1.7 GEOMC Co., Ltd. (Formerly Daeyang E&C)
13.1.8 Headplay Inc.
13.1.9 i-O Displays Systems, LLC
13.1.10 Lumus Ltd.
13.1.11 Microvision, Inc.
13.1.12 Mirage Innovations
13.1.13 Motion Research
13.1.14 Myvu Corporation
13.1.15 NVIS, Inc.
13.1.16 Oculon Optoelectronics Inc.
13.1.17 Rimax International Ltd.
13.1.18 Rockwell Collins - Optronics
13.1.19 Saab AB
13.1.20 Sage Technologies, Ltd
13.1.21 Sensics, Inc.
13.1.22 Shenzhen Oriscape Electronic Co., Ltd.
13.1.23 Shimadzu Corporation
13.1.24 Tek Gear
13.1.25 Trivisio Prototyping GmbH
13.1.26 Virtual Research Systems, Inc.
13.1.27 Vision Systems International, LLC
13.1.28 Vuzix (formerly Icuiti Corporation)

14 Personal Viewer System Basics
14.1 Introduction
14.2 Near-Eye Metrics
14.3 System Architecture
14.4 Colour
14.5 Spatial Colour Systems
14.6 Field-Sequential Colour (FSC) Systems
14.7 Near-Eye Value Chain

15 Types of Personal Viewers
15.1 Monocular - see-around
15.2 Monocular - see-through
15.3 Binocular - sleek
15.4 Binocular - immersive
15.5 Military helmet

16 Personal Viewer Markets
16.1 Military
16.2 Commercial
16.3 Consumer

17 Appendix A - Personal Video Viewer Price Point Analysis
17.1.1 Sleek Display Technologies
17.1.2 Bulky Technologies

18 Appendix B - Personal Viewer Success Factors
18.1.1 The Five Success Factors - The Five C's
18.1.2 Cost/Performance
18.1.3 Control Interface/Cabling
18.1.4 Comfort
18.1.5 Content
18.1.6 Channels and Marketing Promotion

19 Appendix C - Human Comfort Factors
19.1.1 Viewing comfort
19.1.2 Motion comfort
19.1.3 Wearing comfort
19.1.4 Self-image comfort

20 Appendix D - Consumer Use Model
20.1.1 Benefits of and Issues with Personal Viewers
20.1.2 Alternatives for Use of Personal Viewers
20.1.3 Benefits vs. Issues by Type of Use
20.1.4 Alternative Consumer Value Propositions

21 Appendix E- Methodology
22 References

Return to the PV 2008 report detail page

22Moo International Pty Ltd
3001 AD
5DT Inc. (Fifth Dimension Technologies, Inc.)
Cybermind Interactive Nederland
DEOCOM Co., Ltd.
eMagin Corporation
GEOMC Co., Ltd. (Formerly Daeyang E&C)
Headplay Inc.
Displays Systems, LLC
Lumus Ltd.
Microvision, Inc.
Mirage Innovations
Motion Research
Myvu Corporation
NVIS, Inc.
Oculon Optoelectronics Inc.
Rimax International Ltd.
Rockwell Collins - Optronics
Saab AB
Sage Technologies, Ltd
Sensics, Inc.
Shenzhen Oriscape Electronic Co., Ltd.
Shimadzu Corporation
Tek Gear
Trivisio Prototyping GmbH
Virtual Research Systems, Inc.
Vision Systems International, LLC
Vuzix (formerly Icuiti Corporation)

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