- Language: English
- Published: February 1998
- Region: United States
World Animation Software Markets
- Published: July 2010
- Region: Global
- 40 Pages
- Frost & Sullivan
Frost & Sullivan defines the animation software market as software tools that provide users the ability to create computer generated output including simple and complex images and motion images for use in a variety of environments including video game development, film and broadcast, web design, corporate communications and training, and education. This research, exploring the current and future environment surrounding animation software, investigates trends, offering a comprehensive analysis of the marketplace. Market drivers and restraints assessed in conjunction with forecasted compound annual growth rates present an overall strategic understanding of the market.
This research service is the part of the extensive Frost & Sullivan research subscription on digital media. The coverage encompasses technologies that span the acquisition of content in a digitized format through management of that content to final delivery. Frost & Sullivan analyzes the digital media value chain from the enterprise perspective, where it is largely used as a tool to facilitate marketing and corporate communications, as well as from the perspective of the media and entertainment markets.
This research analyzes the animation software markets.
Frost & Sullivan defines animation software as software that provides users the ability to create computer generated output including simple and animations for use in a variety of environments including video game development, film and broadcast television, and enterprise markets.
Two main types of animation software are currently being utilized in workflows, these include: 2D animation software and 3D animation software. 2D animations or flat animations, are created with software that allows a designer to work with the X and Y axis of an animation, for example Disney’s The Frog Princess. 3D animations or spatial animations, are created with software that allows a designer to work with the X, Y, and Z axis. Characters, objects, and scenes in 3D animation are modeled and can be viewed from multiple angles, for example Avatar.
This research covers the world animation software market and should not be confused with Frost & Sullivan's complimentary research entitled the World CAD and Modeling Software Markets. Frost & Sullivan defines CAD and Modeling Software as software that provides users the ability to create drafts and models to be utilized across industries including architecture and design, engineering, mechanical and electronic engineering and design, and product design. Although, there is often crossover between these two spaces, CAD will not be analyzed within this research title. For more information regarding CAD and Modeling Software.
The animation software market is assessed in three segments on the basis of usage scenario.
- Video game development
- Film and broadcast television
- Enterprise markets
These markets each utilize animation for specific applications, requiring different workflows and software integration. However, many similarities can be witnessed as stages of the animation process are similar across vertical application. Usage scenarios, workflows, and integration are also dependant on whether the user is a professional or a hobbyist/prosumer. This research assesses the market size of the total animation software market in 2009 and projects forecasts from 2010-2016. Additionally it breaks out revenues by the three main user segments. Forecasts within this research are assessed from base year 2009 market sizing with a forecast period of 2010-2016. The research also explores current market and technology trends, presents a competitive assessment of current market participants, and analyzes trends markets by geographic region. SHOW LESS READ MORE >
1. Executive Summary Market Overview Introduction
- Competitive Analysis
- - Market Research Findings Opportunities and Forecasts
2. Analysis of the World Animation Software Markets Overview and Definitions An Introduction to the World Animation Software Markets
- Market Evolution
- Market Engineering Measurement Analysis
- - Analysis of Market Drivers and Restraints Factors Driving Market Growth
- Restraints to Market Growth
- - Market Forecasts and Trend Analysis Revenue Forecasts for the World Animation Software Markets
- Global Demand Analysis
- Market and Technology Trends
- Pricing Trends
- - Competitive Analysis and Growth Strategies Competitive Structure Analysis
- Market Share Analysis
- Frost & Sullivan Hot Company Watchlist
- Product Analysis
- A Final Note