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Market Leaders in the Video Game and Interactive Entertainment Industry

DFC Intelligence, March 2005, Pages: 750

750+ pages, includes all companies and one year of updates. Published between March 2005 and September 2007

AN ORDER OF ALL THE MARKET LEADERS PROFILES ALSO INCLUDES THE NEXT THREE ISSUES OF THE DFC DOSSIER

Each company profile is 25-60+ pages and includes financials, product overview and assessment, company strategy, strengths, weaknesses and outlook.

OVERVIEW

COMPANY ANALYSIS

TOP FRANCHISES

KEY RECENT EVENTS
Activision Notable Recent Events
Atari/Infogrames Notable Recent Events
Capcom Notable Recent Events
Eidos Notable Recent Events
Electronic Arts Notable Recent Events
Konami Notable Recent Events
Microsoft Notable Recent Events
Midway Notable Recent Events
Namco Notable Recent Events
Nintendo Notable Recent Events
Sega Sammy Notable Recent Events
Sony Notable Recent Events
Square Enix Notable Recent Events
Take-Two Notable Recent Events
THQ Notable Recent Events
Ubisoft Notable Recent Events
Vivendi Universal Games Notable Recent Events

REVENUE COMPARISONS

INCOME COMPARISONS
Operating Income Analysis
Net Income Analysis

EXPENSE COMPARISONS
Cost of Sales Analysis
Sales and Marketing Analysis
Research & Development Expense Analysis
General & Administrative Expense Analysis

ASSET COMPARISONS
Current Assets Analysis
Cash Analysis
Accounts Receivable Analysis
Inventory Analysis

STOCK MARKET PERFORMANCE COMPARISONS
Market Value Analysis

MERGERS AND ACQUISITIONS

ACTIVISION (35 PAGES)
ATARI INFOGRAMES (48 PAGES)
CAPCOM (29 PAGES)
EIDOS INTERACTIVE (27 PAGES)
ELECTRONIC ARTS (55 PAGES)
KONAMI (38 PAGES)
MICROSOFT (45 PAGES)
MIDWAY (30 PAGES)
NAMCO (33 PAGES)
NINTENDO (50 PAGES)
SEGA SAMMY (50 PAGES)
SONY (48 PAGES)
SQUARE ENIX (42 PAGES)
TAKE TWO INTERACTIVE (39 PAGES)
THQ (39 PAGES)
UBISOFT (32 PAGES)
VIVENDI UNIVERSAL (36 PAGES)

Index of Tables
Table 1 Top 30 Game Franchises
Table 2 Activision Top Franchises
Table 3 Atari Top Franchises
Table 4 Capcom Top Franchises
Table 5 Eidos Top Franchises
Table 6 Electronic Arts Top Franchises
Table 7 Konami Top Franchises
Table 8 Microsoft Top Franchises
Table 9 Midway Top Franchises
Table 10 Namco Top Franchises
Table 11 Nintendo Top Franchises
Table 12 Sega Sammy Top Franchises
Table 13 Sony Top Franchises
Table 14 Square Enix Top Franchises
Table 15 Take-Two Top Franchises
Table 16 THQ Top Franchises
Table 17 Ubisoft Top Franchises
Table 18 Vivendi Universal Top Franchises
Table 19 Individual Company Home Game Revenue 2003-2005
Table 20 Individual Company Home Game Revenue 1995-2004
Table 21 Home Video Game Business Percentage Revenue Growth 1996-2004
Table 22 Home Video Game Business Percentage Revenue Growth Fiscal 2004
Table 23 Home Video Game Business Percentage Revenue Growth Fiscal 2005 to Date
Table 24 Home Video Game Business Percentage Revenue Growth 2001 vs 2004
Table 25 Home Video Game Business Percentage Revenue Growth 1998 vs 2004
Table 26 Home Video Game Business Revenue 2004 Comparison
Table 27 Home Video Game Business Revenue 2003 Comparison
Table 28 Home Video Game Business Revenue 2002 Comparison
Table 29 Home Video Game Business Revenue 2004/2003 Comparison
Table 30 Home Video Game Business Revenue 2004/2002 Comparison
Table 31 Home Video Game Business Revenue 2004/2001 Comparison
Table 32 Home Video Game Business Revenue 2004/2000 Comparison
Table 33 Home Video Game Business Revenue 2004/1999 Comparison
Table 34 Home Video Game Business Revenue 2004/1998 Comparison
Table 35 Home Video Game Business Revenue 2004/1997 Comparison
Table 36 Home Video Game Business Revenue 2004/1996 Comparison
Table 37 Home Video Game Business Revenue 2004/1995 Comparison
Table 38 Total Home Video Game Business Revenue 2001-2004 Comparison
Table 39 Total Home Video Game Business Revenue 1998-2004 Comparison
Table 40 Operating Income 1995-2004
Table 41 Operating Income as a Percentage of Revenue 1995-2004
Table 42 Operating Income 2004/2001 Comparison
Table 43 Total Operating Income 2001-2004
Table 44 Operating Income to Revenue 2001-2004 Comparison
Table 45 Average Operating Income to Revenue 2001-2004 Comparison
Table 46 Operating Income 2004/1998 Comparison
Table 47 Total Operating Income 1998-2004
Table 48 Operating Income to Revenue 1998-2004 Comparison
Table 49 Average Operating Income to Revenue 1998-2004 Comparison
Table 50 Net Income 1995-2004
Table 51 Net Income as a Percentage of Revenue 1995-2004
Table 52 Net Income 2004/2001 Comparison
Table 53 Total Net Income 2001-2004
Table 54 Net Income to Revenue 2001-2004 Comparison
Table 55 Average Net Income to Revenue 2001-2004 Comparison
Table 56 Net Income 2004/1998 Comparison
Table 57 Total Net Income 1998-2004
Table 58 Net Income to Revenue 1998-2004 Comparison
Table 59 Average Net Income to Revenue 1998-2004 Comparison
Table 60 Cost Of Sales 1997-2004
Table 61 Gross Profit 1997-2004
Table 62 Gross Profit Comparison 2001-2004
Table 63 Average Gross Profit 2001-2004
Table 64 Sales & Marketing Expense 1997-2004
Table 65 Sales & Marketing Expense to Revenue 1997-2004
Table 66 Sales & Marketing Expense to Revenue 2004/2001 Comparison
Table 67 Average Sales & Marketing Expense to Revenue 2001-2004
Table 68 Research & Development Expense 1997-2004
Table 69 Research & Development Expense to Revenue 1997-2004
Table 70 Research & Development Expense to Revenue 2004/2001 Comparison
Table 71 Average Research & Development Expense to Revenue 2001-2004
Table 72 General & Administrative Expense 1997-2004
Table 73 General & Administrative Expense to Revenue 1997-2004
Table 74 General & Administrative Expense to Revenue 2004/2001 Comparison
Table 75 Average General & Administrative Expense to Revenue 2001-2004
Table 76 Current Assets
Table 77 Cash
Table 78 Cash on 12/31/2004
Table 79 Cash to Current Assets
Table 80 Accounts Receivable
Table 81 Accounts Receivable to Current Assets
Table 82 Days of Sales in Accounts Receivable
Table 83 Inventory
Table 84 Inventory to Current Assets
Table 85 Days of Inventory
Table 86 Stock Price and Market Value from 1/15/2002 to 1/13/2005
Table 87 Market Value 1/13/05
Table 88 Market Value 1/15/04
Table 89 Market Value 1/15/03
Table 90 Market Value 1/15/02
Table 91 Market Value Change 1/15/04-1/13/05
Table 92 Market Value Change 1/15/02-1/13/05
Table 93 Market Value to Revenue 2/05
Table 94 Stock Price Change 1/15/02-1/13/05
Table 95 Stock Price Change 1/15/04-1/15/03
Table 96 Indexed Stock Price Performance 1/14/2002-1/13/2005
Table 97 Indexed Stock Price Performance 1/14/2004-1/13/2005
Table 98 Indexed Stock Price Performance 1/14/2000-1/15/2003
Table 99 Indexed Stock Price: Larger Companies
Table 100 Indexed Stock Price: U.S. Companies
Table 101 Indexed Stock Price: Japanese Companies
Table 102 Major Game Industry Acquisitions of Past Ten Years by Date
Table 103 Major Game Industry Acquisitions of Past Ten Years by Purchase Price
Table 104 Major Game Industry Acquisitions of Past Ten Years by Acquirer

Top Video Game Companies Generate Annual Revenue of $25 Billion According to DFC Intelligence

This report released by DFC Intelligence takes a close look at the top publishers in the video game and interactive entertainment industry. According to the report there are several factors that leading companies share in common. These include expansion internationally, platform and business model diversity and a focus on core franchises that build value over time. Leading companies like Activision, Electronic Arts and Square Enix have a global business, are bringing core franchises to online and mobile platforms and are looking at emerging opportunities like advertising in games.

The seventeen companies in the report reported fiscal 2004 revenue of $24.5 billion, down 3% from fiscal 2003. So far fiscal 2005 revenue is up 3%. The four leading companies, Sony, Nintendo, Electronic Arts and Microsoft, dominate the market and reported fiscal 2004 revenue of $16.7 million. In terms of revenue, Sony is the clear market leader, having generated $45 billion in game related revenue from fiscal 1998 through 2004. However, Nintendo has been the most profitable company, earning about $7 billion in operating income from fiscal 1998 to fiscal 2004, compared with about $4.5 billion for Sony (from its games division) and $1.8 billion for Electronic Arts. Microsoft is clearly an up-and-coming powerhouse, although the company has reported heavy losses from its games division.

Beyond the top four companies, the interactive entertainment market remains fragmented. Other then Electronic Arts solidifying its position as the leading software publisher there has been very little consolidation in the game market over the past few years. Electronic Arts is in a league of its own and other software publishers are in a tight race for a distant second place.

The new report, Market Leaders in the Video Game and Interactive Entertainment Industry, is 750 pages and analyzes each publisher’s history, financial performance, the strengths/weaknesses of their corporate strategy, product lineup, development teams, marketing and distribution skills and future potential.

Companies profiled include:

- Activision
- Atari/Infogrames
- Capcom
- Dreamworks SKG
- Electronic Arts
- Konami
- Microsoft
- Midway
- Namco
- Nintendo
- Sega Sammy
- Sony Computer Entertainment/Sony Corporation
- Take-Two Interactive
- THQ
- Ubisoft
- Viacom
- Vivendi Universal Games

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