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The Multi-platform Healthcare Consumer: Europe’s Interactive Opportunities in 2001 and Beyond


Description: The interactive environment is developing rapidly with the continuing uptake of PC (personal computer)-Internet, digital TV (DTV) and mobile devices and the rollout of corresponding services. Now more than ever, marketers utilizing these channels to reach consumers must clearly identify the target audience and understand their motivations and attitudes, in order to convey the most appropriate messages, thus ensuring return on investment. This report answers numerous questions regarding the opportunities and trends in this rapidly developing environment, including analysis and discussion of the following critical issues: * Ownership and uptake of key technologies and services * Internet usage and access locations * Attitudes towards the Internet and resulting behavior * Understanding of new interactive platforms * The emergence of the multi-platform interactive consumer.


Contents:
DATAMONITOR HEALTHCARE


EXECUTIVE SUMMARY


Introduction


Market context


Overlap groups gain an increasing significance


The potential demand for interactive devices


Consumers are unaware of many interactive applications


PC-Internet


Ownership and uptake of home access


Internet usage and behavior


Consumer concerns about using the Internet


Interactive TV


DTV uptake


Potential iTV usage across Europe


Mobile devices


Potential mobile usage in Europe


The future decoded


The multi-platform consumer in Europe today


Multi-platform behavior


The growth of the multi-platform consumer


The multi-platform consumer of tomorrow


Action points


INTRODUCTION


What is this report about?


Who is the target reader?


How to use this report


Methodology


MARKET CONTEXT


Introduction


Key findings


Interactive device ownership throughout Europe


Mobile and PC-Internet dominate device landscape


Overlap groups gain an increasing significance


Eleven percent of the UK adult population possess all three interactive devices


Household income demonstrates a strong positive correlation with ownership of PC-Internet


Growing demand for interactive devices in Europe


Twenty percent of the European adult population intend to purchase a new mobile handset in the next 12 months


Rapid growth of the three-platform user group


Middle income groups look to expand their device ownership


Consumers seek familiarity in their applications


Email and Web browsing are the biggest intended uses for all interactive platforms


Conclusions


PC-INTERNET


Introduction


Key findings


Internet access locations of European consumers


Private Internet access locations continue to dominate the European landscape



PC-Internet use highest in younger age groups


Home and work locations drive European consumer Internet access


Ownership and uptake of Internet in the home


Forty five percent of the European adult population intend to have home Internet access in 12 months


Work access drives home uptake


Internet usage and behavior


Higher speeds lead to greater usage


Consumer concerns with using the Internet


Conclusions


INTERACTIVE TELEVISION


Introduction


Key findings


The digital TV marketplace in Europe


The UK has a great headstart


Lack of consumer awareness


DTV ownership already 29 percent in the UK


Patterns of interactive TV usage


Potential iTV usage across Europe


iTV usage by age


Conclusions


MOBILE DEVICES


Introduction


Key findings


Mobile shipments in Germany will reach 46.1m by 2006


Early adopters of mobile technology: always the same crowd


WAP uptake linked to age


Higher income groups go for WAP


Two-thirds of WAP owners also have PC-Internet


Email on the go


Southern Europeans more interested in mobile


Over one in four 18 to 24 year olds intend to use mobile email


PC-Internet consumers check their email on the move


Personalization and location-based services will drive interactive mobile uptake


Conclusions


THE FUTURE DECODED


Introduction


Key findings


The multi-platform consumer in Europe today


Multi-platform consumer profile


Seventy one percent of high earners own multiple platforms


Multi-platform behavior


Device growth in Europe


The growth of the multi-platform consumer


The multi-platform consumer of tomorrow


Mass-market effects on multi-platform behavior


Opportunities and implications for strategy


Extra reach or extra touch?


Conclusions


ACTION POINTS


Introduction


Key findings


Marketers and interactive health management service providers should target work PC-Internet users


Interactive content and application developers must take advantage of the specific capablities of emerging platforms


Pharmaceutical marketers should broaden their marketing campaigns to include these new channels as the demographic shifts away from the early technology adopters


Marketers must capitalize on the opportunity to establish themselves as exclusive content providers for device and service providers


Conclusions


APPENDIX







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