Digital Distribution of Games looks at the Western World addressable market for PC and console games downloads and Games on Demand services with a span of data covering 2002 to 2010. The report also includes detailed demographic profiles of the casual, hard core and MMOG gamer.
Growth in the digital distribution of games is expected to be strong and constant from now until 2010. Industry players are jostling for position and formalising their strategies in what is still an emerging market. Towards the end of the 1990s, when the world was gripped in Internet-based business fever, industry commentators were heralding the potential of digital distribution for games and estimating that within a few years it would have a significant impact on the make up of the industry's supply chain.
Fast forward to 2005 and although these predictions have yet to materialise, over the past 12 months the market has shown signs of getting into its stride and has produced a number of noteworthy success stories in both the download and Games on Demand sectors.
The report contains detailed analysis of business models within the industry as well as profiles of the key players. Some of the key issues covered include:
- Downloading infrastructure and processes - Business and revenue-sharing models - Profiles of key players - enablers, developers and e-tailers - Market trends and demographic profiles of gamers - Developer and publisher strategies - Market size and forecasts to 2010