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Online Gaming Markets to 2007: The New Opportunities
Screen Digest, June 2004, Pages: 85


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The market for online gaming will continue to grow rapidly - doubling over the next 4 years. MMOG will remain the largest segment of the overall market, but over the longer term, broadband games-on-demand services are expected to make a larger contribution. Pay-per-play browser gaming is the hottest of the new online gaming sub-sectors.
The report looks at 5 key sectors of the online gaming market:

- Browser and browser plug-in online games
- Massively multi player online games (MMOG)
- Boxed product PC games featuring free online play
- Online games technology and service providers
- Digital games delivery (including games-on-demand)

MAIN FINDINGS

- The total market for online games will double between 2004 and 2007

- Growth is currently being driven by pay-per-play browser gaming and by massively multiplayer online games (MMOGs)
Pay-per-play gaming is expected to grow at a compound rate of 40% between now and 2007

- Hardcore online gaming remains predominantly a male activity, but growth within the casual gaming market is being driven by women.

- Europe will be the biggest growth market for MMOGs as the US market reaches saturation point.





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