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Animation Software: Global Strategic Business Report

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    Report

  • 318 Pages
  • April 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 834991

Global Animation Software Market to Reach $700.1 Billion by 2030

The global market for Animation Software estimated at US$308 Billion in the year 2022, is projected to reach a revised size of US$700.1 Billion by 2030, growing at a CAGR of 10.8% over the analysis period 2022-2030. 3D Animation, one of the segments analyzed in the report, is projected to record 12.1% CAGR and reach US$347.7 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the 2D Animation segment is readjusted to a revised 10.3% CAGR for the next 8-year period.

The U.S. Market is Estimated at $83.9 Billion, While China is Forecast to Grow at 16.6% CAGR

The Animation Software market in the U.S. is estimated at US$83.9 Billion in the year 2022. China, the world's second largest economy, is forecast to reach a projected market size of US$176.7 Billion by the year 2030 trailing a CAGR of 16.6% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 5.5% and 9.4% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 6.8% CAGR.

Select Competitors (Total 291 Featured) -

  • Adobe Inc.
  • Autodesk, Inc.
  • BIONATICS
  • Corel Corporation
  • Corus Entertainment, Inc.
  • Digimania Ltd.
  • MAGIX Software GmbH
  • MAXON Computer GmbH
  • NaturalPoint, Inc.
  • NewTek, Inc
  • NVIDIA Corporation
  • PhaseSpace, Inc.
  • Pixar, Inc.
  • Planetside Software LLC
  • Smith Micro Software, Inc.
  • STRATA

What's New?

  • Special coverage on Russia-Ukraine war; global inflation; easing of zero-Covid policy in China and its `bumpy` reopening; supply chain disruptions, global trade tensions; and risk of recession.
  • Global competitiveness and key competitor percentage market shares
  • Market presence across multiple geographies - Strong/Active/Niche/Trivial
  • Online interactive peer-to-peer collaborative bespoke updates
  • Access to digital archives and Research Platform
  • Complimentary updates for one year

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • A Peek into the World of Animation
  • Animation - A Revolutionary Digital Technology
  • Abundant Commercial Prospects for Animation
  • Recent Market Activity
  • Animation Software - A Lucrative Market with Plenty of Growth Opportunities
  • Animation Software - Key Enabler of Animation & Animated Content
  • Media & Entertainment - The Mainstream Market for Animation Software
  • Expanding Application Possibilities Spurs Market Growth
  • Market Outlook
  • Animation Software - Global Key Competitors Percentage Market Share in 2022 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
  • Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
  • Adobe Systems Incorporated (US)
  • Autodesk, Inc. (US)
  • Autodesk Media and Entertainment (Canada)
  • BIONATICS (France)
  • Caligari Corporation (US)
  • Corel Corporation (Canada)
  • Corus Entertainment, Inc. (Canada)
  • Toon Boom Animation, Inc (Canada)
  • Digimania Ltd. (UK)
  • Electric Image, Inc. (US)
  • MAGIX Software GmbH (Germany)
  • Xara Group Limited (UK)
  • MAXON Computer GmbH (Germany)
  • NaturalPoint, Inc. (US)
  • NewTek, Inc (US)
  • NVIDIA Corporation (US)
  • PhaseSpace, Inc. (US)
  • Pixar, Inc. (US)
  • Planetside Software LLC (US)
  • Side Effects Software, Inc. (Canada)
  • Smith Micro Software, Inc. (US)
  • STRATA (US)
3. MARKET TRENDS & DRIVERS
  • Developed Markets Continue to Dominate, While Developing Countries to Drive Future Growth
  • Rise in Demand for 3D Animation to Drive Increased Adoption of 3D Animation Software
  • 3D Animation Software Makes a Mark in Media & Entertainment Industry
  • Gaming Industry: The Prolific End-Use Market for 3D Animation Software
  • Automotive Designing Firms Bank on Animation Software to Improve Quality of their Vehicles
  • Opportunity Indicator
  • Architectural, Engineering & Construction too Embrace 3D Animation Software
  • Favorable Demographic Trends Increase Consumption of Animated Content - Augurs Well for Animation Software Market
  • Outsourcing - A Strategy to Lower Production Costs
  • Outsourcing in Gaming Sector Gains Traction - A Case in Point
  • Collaborations Across Geographical Boundaries
  • Technology Advancements & Infrastructure Improvements to Spearhead Market Growth
  • Mosketch Software Enables 3D Animation Production with No Advanced Training
  • Pixar Develops New Animation Technology and Software
  • Adobe Develops Update for After Effects
  • Advanced Off-The-Shelf Software Packages Boost Creativity
  • Animation Software for Windows Laptops and PCs
  • Whiteboard Animation Software
  • Open Source/Free Animation Software
  • Advanced 2D Animation Software
  • Key Animation Software for Professionals
  • Market Challenges
  • Future Development Challenges for Computer Animation
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Recent Past, Current & Future Analysis for Animation Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 2: World Historic Review for Animation Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 3: World 16-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2023 & 2030
  • Table 4: World Recent Past, Current & Future Analysis for 3D Animation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 5: World Historic Review for 3D Animation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 6: World 16-Year Perspective for 3D Animation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 7: World Recent Past, Current & Future Analysis for 2D Animation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 8: World Historic Review for 2D Animation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 9: World 16-Year Perspective for 2D Animation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 10: World Recent Past, Current & Future Analysis for Stop Motion by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 11: World Historic Review for Stop Motion by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 12: World 16-Year Perspective for Stop Motion by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 13: World Recent Past, Current & Future Analysis for Flipbook Animation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 14: World Historic Review for Flipbook Animation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 15: World 16-Year Perspective for Flipbook Animation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 16: World Recent Past, Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 17: World Historic Review for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 18: World 16-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 19: World Recent Past, Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 20: World Historic Review for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 21: World 16-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 22: World Recent Past, Current & Future Analysis for Online Education by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 23: World Historic Review for Online Education by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 24: World 16-Year Perspective for Online Education by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 25: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 26: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 27: World 16-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 28: World Animation Software Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
III. MARKET ANALYSIS
UNITED STATES
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2023 (E)
CANADA
JAPAN
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2023 (E)
CHINA
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2023 (E)
EUROPE
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2023 (E)
FRANCE
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2023 (E)
GERMANY
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2023 (E)
ITALY
UNITED KINGDOM
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2023 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2023 (E)
AUSTRALIA
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2023 (E)
INDIA
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2023 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2023 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2023 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Animation Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2023 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Adobe Inc.
  • Autodesk, Inc.
  • BIONATICS
  • Corel Corporation
  • Corus Entertainment, Inc.
  • Digimania Ltd.
  • MAGIX Software GmbH
  • MAXON Computer GmbH
  • NaturalPoint, Inc.
  • NewTek, Inc
  • NVIDIA Corporation
  • PhaseSpace, Inc.
  • Pixar, Inc.
  • Planetside Software LLC
  • Smith Micro Software, Inc.
  • STRATA

Table Information