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Online and Mobile Games Market in Korea

  • ID: 2556204
  • Report
  • May 2013
  • Region: South Korea
  • 88 Pages
  • Pearl Research
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This report analyzes the growing smartphone and mobile games market with 33 million smartphones in Korea. Approximately 61% of Korean smartphone users play games on their phone and smartphone users download an average of 26 apps. Prominent companies are expanding into the Korean mobile games market, which is discussed in the study along with mobile game market projections. The study also analystes the rise of KakaoTalk and LINE messenger services.

The study provides profiles on Com2us, Gamevil, SK Telecom, WeMade, NCsoft, Nexon, CJ E&M, Neowiz, and NHN. The ""Games Market in Korea"" study also includes an analysis of consumer smartphone habits, the growth of LTE in Korea and deep company profiles

For the online games market, leading game operators are profiled along with their stratgies, titles and financial analysis.
Note: Product cover images may vary from those shown
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Internet Usage
PC and Console Penetration
Game User Trends
User Mobile Habits and Survey
Mobile Market Flourishes In Korea
Companies Expanding into Mobile
Market Forecasts
Drivers To Growth
Inhibitors To Growth
Unique Characteristics Of Online Games
Top Mobile and Online Games
Game Portals
Korean Game Operators
SK Telecom
Number of Game Developers
Software Piracy
Billing and Payment

Table of Figures

Figure 1: Key Country Metrics
Figure 2: Internet Usage Rate by Age (Rounded %)
Figure 3: Households with Information Devices (multiple responses)
Figure 4: Average Gaming Hours per Day
Figure 5: Game Platform Mainly Used
Figure 6: Preferred Game Genres
Figure 7: Game Platforms that will Lead the Korean Market in the Future
Figure 8: Companies' Mobile Strategy
Figure 9: Online Games Market Forecast 2011-2018 Graph, KRW (billions)
Figure 10: Online Games Market Forecast 2011-2016 Data Table, KRW and USD
Figure 11: Top Online Games at Internet Cafes
Figure 12: Top Internet Sites in Korea (Unique Visitors, Reach)
Figure 13: Top 20 Grossing Google Play Apps
Figure 14: Top Game Sites by Visitors
Figure 15: Top Game Application by Unique Users
Figure 16: Top Entertainment Websites (non-Games)
Figure 17: Comparison of Korea's Game Operators (KRW, billions)
Figure 18: New Game Releases
Figure 19: CJ E&M's Quarterly Revenue
Figure 20: CJ E&M's Annual Earnings
Figure 21: Artwork for Bless, new Neowiz title
Figure 22: Pmang Metrics: Monthly Visitors, ARPU, Peak Concurrent Users
Figure 23: Quarterly Revenue by Region
Figure 24: Yearly Revenues
Figure 25: Nexon Game Pipeline
Figure 26: NCsoft Revenue Mix by Title
Figure 27: NCsoft Revenue Mix by Region
Figure 28: Screenshot of Hangame
Figure 29: LINE Users by Country
Figure 30: Gravity's Games
Figure 31: WeMade Revenues
Figure 32: Mir2 Revenue Trend in China
Figure 33: Joymax Revenues
Figure 34: Gamevil Quarterly Financials
Figure 35: Release Schedule for Com2uS
Figure 36: Com2uS Revenue Composition
Figure 37: Piracy Software Rates in South Korea
Figure 38: Payment Methods for Internet Content, market share (%)
Note: Product cover images may vary from those shown
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- CJ E&M
- COM2uS
- Gamevil
- Gravity
- Joymax
- NCSoft
- Neowiz
- Nexon
- SK Telecom
- WeMade
Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown