TechNavio's analysts forecast the Animation and Gaming market in India to grow at a CAGR of 37.06 percent over the period 2011-2015. One of the key factors contributing to this market growth is the increase in outsourcing of animation development to India. The Animation and Gaming market in India has also been witnessing increasing demand for mobile games. However, the lack of skilled animators in India could pose a challenge to the growth of this market.
TechNavio's report, the Animation and Gaming Market in India 2011-2015, has been prepared based on an in-depth market analysis with inputs from industry experts. The report focuses on India; it also covers the Animation and Gaming market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors dominating this market space include Crest Animation Studios Ltd., Toonz Animation India Pvt. Ltd, Prime Focus Ltd., Pentamedia Graphics Ltd., Maya Digital Studios Pvt. Ltd., UTV Software Communication Ltd., Heart Entertainment Ltd., Jadoo Works Pvt. Ltd., and Visual Computing Labs.
Key questions answered in this report:
What will the market size be in 2015 and at what will be the growth rate?
What are the key trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by each of these key vendors?
What are the strengths and weaknesses of each of these key vendors?
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01. Executive Summary
03. Market Coverage
04. Market Landscape
04.1 Market Size and Forecast
04.2 Market Segmentation
04.3 Animation Segment
Market Size and Forecast
Sub-segments of the Animation Segment
04.4 Gaming Segment
Market Size and Forecast
Sub-segments of the Gaming Segment
04.5 Five Forces Analysis
05. Vendor Landscape
06. Market Growth Drivers
07. Market Challenges
08. Market Trends
09. Key Vendor Analysis
09.1 Crest Animation Studio Ltd.
09.2 Toonz Animation India Pvt. Ltd.
09.3 UTV Software Communications Ltd.
10. Other Reports in this Series
List of Exhibits:
Exhibit 1: Animation and Gaming Market in India 2011-2015 (US$ million)
Exhibit 2: Animation and Gaming Market in India by Segmentation 2011
Exhibit 3: Animation and Gaming Market in India by Segmentation 2011-2015
Exhibit 4: Animation Segment in the Animation and Gaming Market in India 2011-2015 (US$ million)
Exhibit 5: Sub-segmentation of the Animation Segment 2011-2015
Exhibit 6: Market Size of Sub-segments of the Animation Segment 2011-2015 (US$ million)
Exhibit 7: Growth Rate of Sub-segments in the Animation Segment 2011-2015
Exhibit 8: Gaming Segment of the Animation and Gaming Market in India 2011-2015 (US$ million)
Exhibit 9: Sub-segmentation of the Gaming Segment 2011-2015
Exhibit 10: Market Size of Sub-segments of the Gaming Segment 2011-2015 (US$ million)
Exhibit 11: Growth Rate of Sub-segments in the Gaming Segment 2011-2015
Exhibit 12: Animation and Gaming Market in India by Outsourcing Revenue 2011
TechNavio Announces the Publication of its Research Report - Animation and Gaming Market in India 2011-2015
TechNavio today launched its report Animation and Gaming Market in India 2011-2015 based on an in-depth market analysis focusing exclusively on India. The report aims to aid decision makers' understanding of the significant trends impacting this market.
Commenting on the report, an analyst from TechNavio's Engineering team said: ''Many film companies in India have begun to adopt pre-visualization processes, which increases the demand for animation content and visual effects (VFX). Pre-visualization enables the visualization of scenes on computers before actual shooting processes take place. Therefore, film directors and producers are starting to depend on animation and VFX, which is leading to the, increasing adoption of pre-visualization processes in India. This in turn is enhancing the demand in the Animation and Gaming market in India.''
According to the report, the Animation and Gaming market in India is experiencing strong demand for animation content development from many corporations, educational institutions, and the Aerospace and Defense industry. Educational institutions use animation software for their e-learning requirement. Corporations use animation content development for promotional activities and internal training programs. Also, Aerospace and Defense need animation software for special training purposes.
Further, the report discusses that one of the major challenges faced by the market is the lack of skilled animators in India.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.