Global Gaming Console Market 2012-2016
- ID: 2623448
- August 2013
- Region: Global
- 58 Pages
The analysts forecast the Global Gaming Console market to grow at a CAGR of 3.93 percent over the period 2012-2016. One of the key factors contributing to this market growth is the introduction of new and advanced audio visual devices. The Global Gaming Console market has also been witnessing the introduction of multi-utility consoles. However, the shift towards other gaming platform could pose a challenge to the growth of this market.
The report, the Global Gaming Console Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in North America, Latin America, and the EMEA and APAC regions; it also covers the Global Gaming Console market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this space include Microsoft Corp., Nintendo Co. Ltd., and Sony Computers Entertainment Inc.
The other vendors mentioned in this report are BlueStacks, Mad Catz, Nvidia Corp., OUYA Inc., PlayJam, and Valve Corp.
Key questions answered in this report:
- What will the market size be in 2016 and what will be the growth rate?
- What are key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by key vendors?
- What are the strengths and weaknesses of each of these key vendors?
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01. Executive Summary
02. List of Abbreviations
04. Market Research Methodology
Market Research Process
05. Scope of the Report
06. Market Landscape
06.1 Market Size and Forecast by Revenue
06.2 Five Forces Analysis
07. Geographical Segmentation
07.1 Gaming Console Market in North America
07.2 Gaming Console Market in the EMEA Region
07.3 Gaming Console Market in the APAC Region
07.4 Gaming Console Market in Latin America
08. Key Leading Countries
09. Vendor Landscape
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Key Vendor Analysis
16.1 Microsoft Corp.
16.2 Nintendo Co. Ltd.
16.3 Sony Computer Entertainment Inc.
17. Other Reports in this Series
List of Exhibits
Exhibit 1: An Overview of Types of Video Games
Exhibit 2: Market Research Methodology
Exhibit 3: Global Gaming Console Market 2012-2016 (US$ billion)
Exhibit 4: Global Gaming Console Market by Geographic Segmentation 2012
Exhibit 5: Global Gaming Console Market Segmentation by Geography 2012-2016
Exhibit 6: Global Gaming Console Market Segmentation by Geography 2012-2016 (US$ billion)
Exhibit 7: Gaming Console Market in North Americas 2012-2016 (US$ billion)
Exhibit 8: Leading Countries in the Gaming Console market in North America 2012
Exhibit 9: Gaming Console Market in the EMEA Region 2012-2016 (US$ billion)
Exhibit 10: Leading Countries in the Gaming Console market in EMEA 2012
Exhibit 11: Gaming Console Market in the APAC Region 2012-2016 (US$ billion)
Exhibit 12: Leading Countries in the Gaming Console market in APAC 2012
Exhibit 13: Gaming Console Market in Latin America Region 2012-2016 (US$ billion)
Exhibit 14: Global Gaming Console Market by Vendor Segmentation 2012
Exhibit 15: Microsoft Corp. Operation Segmentation (2012)
Commenting on the report, an analyst from the team said: “The availability of multi-functional gaming consoles is the latest trend emerging in the Global Gaming Console market. Multi-functional gaming consoles not only support games but also enable gamers to watch videos, listen to music, browse the internet, and download videos. Hence, this console functions as a gaming and an entertainment console with its multi-utility features. Recently, Nintendo launched Wii U, which allows users to operate the device as a handheld console and use the same console to browse the internet, draw sketches, and post them on social media websites. This trend of vendors manufacturing multi-utility consoles is expected to drive the growth of the Global Gaming Console market during the forecast period.”
According to the report, one of the main drivers in this market is the innovations in audiovisual devices. With the availability of high-end displays and sound systems, consumers can now enjoy a good gaming experience. Moreover, HDTVs with in-built wireless connectivity and HDMI ports, which have the capability to support external hard disks, provide consumers with an enriched gaming experience.
Further, the report states that one of the main challenges in this market is the shifting of consumers to alternative gaming platforms such as mobile games and online games. Moreover, these games are available at a lower cost than console gaming. As a result, there has been a drastic decline in the sales of gaming consoles.
The report also includes a discussion of the other vendors operating in this market. The other vendors in the market are Atari S.A., Namco Ltd., OUYA Inc., and Sega Corp.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.