- Language: English
- 383 Pages
- Published: April 2014
- Region: Global
Global Gaming Software Market 2012-2016
- Published: November 2013
- Region: Global
- 64 pages
The analysts forecast the Global Game Software market to grow at a CAGR of 10.04 percent over the period 2012-2016. One of the key factors contributing to this market growth is the innovation in audio-visual devices. The Global Game Software market has also been witnessing the increasing number of hardware platforms. However, the shifting of consumers to alternative gaming platforms could pose a challenge to the growth of this market.
The report, the Global Game Software Market 2012-2016 has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Game Software market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this market space are Activision Blizzard Inc., Electronic Arts Inc., Konami Corp., and Take-Two Interactive Software Inc.
Other vendors mentioned in the report are Microsoft Corp., Nintendo Co. Ltd., Sony Computer Entertainment Inc., and Walt Disney Co.
Key questions answered in this report:
- What will the market size be in 2016 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
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02. Scope of the Report
02.1 Market Overview
02.2 Product Offerings
03. Market Research Methodology
03.1 Market Research Process
03.2 Research Design
03.3 Research Methodology
04. List of Abbreviations
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis
07. Market Segmentation by Product
07.1 Global Game Software Market by Product 2012
08. Market Segmentation by Distribution
08.1 Global Game Software Market by Distribution 2012
09. Geographical Segmentation
09.1 Global Game Software Market by Geographical Segmentation 2012-2016
09.2 Game Software Market in the APAC Region
09.2.1 Market Size and Forecast
09.3 Game Software Market in the EMEA Region
09.3.1 Market Size and Forecast
09.4 Game Software Market in the Americas
09.4.1 Market Size and Forecast
10. Key Leading Countries
10.2 United Kingdom
11. Buying Criteria
12. Market Growth Drivers
13. Drivers and their Impact
14. Market Challenges
15. Impact of Drivers and Challenges
16. Market Trends
17. Trends and their Impact
18. Vendor Landscape
18.1 Competitive Scenario
18.1.1 Key News
18.1.2 Mergers and Acquisitions
18.2 Market Share Analysis 2012
19. Key Vendor Analysis
19.1 Activision Blizzard Inc.
19.1.1 Business Overview
19.1.2 Business Segmentation
19.1.3 Key Information
19.1.4 SWOT Analysis
19.2 Electronic Arts Inc.
19.2.1 Business Overview
19.2.2 Business Segmentation
19.2.3 Key Information
19.2.4 SWOT Analysis
19.3 Konami Corp.
19.3.1 Business Overview
19.3.2 Business Segmentation
19.3.3 Key Information
19.3.4 SWOT Analysis
19.4 Take-Two Interactive Software Inc.
19.4.1 Business Overview
19.4.2 Business Segmentation
19.4.3 Key Information
19.4.4 SWOT Analysis
20. Other Reports in this Series
List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Global Gaming Market 2012
Exhibit 3: Market Segmentation of the Global Game Software Market 2012
Exhibit 4: Global Game Software Market 2012-2016(US$ billion)
Exhibit 5: Global Game Software Market by Product Segmentation 2012
Exhibit 6: Global Game Software Market by Distribution Segmentation 2012
Exhibit 7: Global Game Software Market by Geographical Segmentation 2012
Exhibit 8: Global Game Software Market by Geographical Segmentation 2016
Exhibit 9: Global Game Software Market by Geographical Segmentation 2012-2016
Exhibit 10: Game Software Market in the APAC Region 2012-2016 (US$ billion)
Exhibit 11: Game Software Market in the EMEA Region 2012-2016
Exhibit 12: Game Software Market in the Americas 2012-2016 (US$ billion)
Exhibit 13: Business Segmentation of Activision Blizzard Inc. on the basis of Operating Segments 2012
Exhibit 14: Revenue by Distribution Channels 20112(US$ billion)
Exhibit 15: Business Segmentation of Electronic Arts Inc. on the basis of products 2012
Exhibit 16: Net Revenue By Product Segmentation 2012(US$ billion)
Exhibit 17: Revenue By Geographical Segmentation 2012 (US$ billion)
Exhibit 18: Business Segmentation of Konami Corp. 2012
Exhibit 19: Revenue segmentation 2012(US$ billion)
Exhibit 20: Revenue by Geography 2012(US$ billion)
Exhibit 21: Business Segmentation of Take-Two Interactive Software Inc. on the basis of Publishing Labels 2012
Exhibit 22: Net Revenue by Platform 2012
Exhibit 23: Net Revenue by Geography 2012
Commenting on the report, an analyst from the team said: “The majority of software games developed caters to the hardware platforms developed by three major companies: Sony, Microsoft, and Nintendo. These companies develop platforms such as Xbox 360, PlayStation 3, Wii U for the game software. These are multifunctional gaming consoles which not only support various games, but also enable gamers to watch videos, listen to music, browse the internet, and download videos. The success of the game software business is directly proportional to the acceptance of platforms by customers. As the number of platforms being developed is increasing, the demand for game software is also increasing, and this is expected to lead to the growth of the market during the forecast period.”
According to the report, the growth of the Global Gaming Software market is supported by several drivers, one of the major drivers being the increasing innovation of audio-visual devices. This has provided the latest games software with favorable platforms to run and has improved player satisfaction by providing them with a new experience. This increases the interest of the players and drives them to purchase more gaming software which, in turn, is helping with market growth.
Further, the report states that the major challenge faced by the global market is the shifting of consumers to alternative gaming platforms. The Global Gaming Software market is primarily driven by console, PC, and Mac games platforms. However, the shifting of customers to other platforms will decrease revenue generated from those products, and will also slow down the market.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
- Activision Blizzard Inc.
- Electronic Arts Inc.
- Konami Corp.
- Take-Two Interactive Software Inc.
- Microsoft Corp.
- Nintendo Co. Ltd.
- Sony Computer Entertainment Inc.
- and Walt Disney Co.